dual symbol boost

If you have any suggestion in order to make the game better, tell them, they are always welcome.

should we increase the grade of rares to those character that are not dual to warrior?

1. For
11
52%
2. Against
10
48%
 
Total votes: 21

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: dual symbol boost

Postby mofomaycry » Thu Jan 05, 2012 3:19 pm

kador wrote:mofo..

the game was originally well designed. if you look deeper on the points that demands some fix, you will notice its due too many changes that ppl are making.

Its like when you have a headacke and takes a pill for that. Then that pill makes you queasy. Then you take another one for that. And this pill makes you feel dizzy... and so on...

90% of the time, i am against changing the original settings of the game because that will for sure unbalance somewhere :?
Soon Dragon Raja will change to Dragon Ball.


lmao please,it is not like the current symbol reward is "BALANCED" as u were saying ;s
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mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: dual symbol boost

Postby mofomaycry » Thu Jan 05, 2012 3:31 pm

Charles wrote:im not dual to warrior, im dual with wizard... so i vote yes to get icrease... =) i want more eva and ac =)


boosting the grade of effect doesn't always mean u'd get both effect boosted,

i'm saying that every class that dual to warrior have g7.5 total of AC reward,yet other class have exactly G4 effect symbol,and nothing more than that

eg.archer/thief that are not dual to warrior/priest (hawkeye,nighthawk,triggermage,desperado),they have exactly G4 effect dual symbol,and it is not about we have less hp then we deserve to have better symbol,it is that only those who dual to warrior get so rewarding symbol yet other dual are not

when u're dual 1,u hunt/buy/ask skin to get ur symbol,we (those who are not dual to warrior/priest) did the same

when u're dual 1,u hunt/buy/ask symbol upgrade material to get g4 symbol, we did the same
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I don't have the ability to communicate with retards ;s

Charles
Posts: 561
Joined: Sun Dec 20, 2009 5:37 am
Location: Buenos Aires

Re: dual symbol boost

Postby Charles » Sat Jan 07, 2012 4:02 am

i know what u mean mofo, i got my archer hawkeye by mistake... got g4g4 smart accracy symbol... i know it sucks and i would love to have g7.5 ac, but wheres the g7.5 ac u talkin about? 40ac is not g7.5

im blade singer and i got also g4g4 ac symbol, why dont u wan boost it? im not pure warrior and i chosed wisely my symbol, it would be unfair for those that knowing all and choicing wisely acepted to avoid get 2 good effect for 1 good efect better...


i still think is unfair...
LegendPro wrote:stop mental charles.. :angry: :angry:



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mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: dual symbol boost

Postby mofomaycry » Sat Jan 07, 2012 4:44 am

g4 evasion and g4 ac,i think still quite fair to boost either eva or ac to higher grade,eva specifically ,it is not like gonna be u'll have 42% eva if u make another g4 item,no?


g7 ac give 39,ok let's count 40 ac as g7,those who dual to warrior still get 4 additional grade of ac for dual symbol,don't ever tell me,u love to stick with g4 smart for ur hawkeye,then make an g4 smart for ur archer,and u already g8 smart,it won't work that way
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I don't have the ability to communicate with retards ;s

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: dual symbol boost

Postby pepex » Mon Jan 09, 2012 8:36 pm

kador wrote:mofo..

the game was originally well designed. if you look deeper on the points that demands some fix, you will notice its due too many changes that ppl are making.

Its like when you have a headacke and takes a pill for that. Then that pill makes you queasy. Then you take another one for that. And this pill makes you feel dizzy... and so on...

90% of the time, i am against changing the original settings of the game because that will for sure unbalance somewhere :?
Soon Dragon Raja will change to Dragon Ball.


that is partially true, the main reason why the balance was better was due to the super low (compare to now) exp rates as well as the old crafting system (chance to break the rare when upgrading).
those 2 thing had a huge impact:

1)duals where never a big issue becouse only a few where able to achive d1 when the server close
2)2h vs 1h weapons wherent an issue becouse early on shields didnt have such an impact
3)it was unlikely that players create rares above g5 due to high risk, making them choose to either devote to defence, ofence or a little of both
4)stats where far more valuable making it imposible to have the best weapon/ spell, max con aswell as endu/cha/movp... at the same time



since the exp rates and rare craft change, all the above mention whent to hell and we now see the results:
90% builds using shields and going dual with warrior

that is why there needs to be changes to improve this and make all options more worth picking in the actual metagame that is focused in the final stage of the game.

User avatar
Titus
Posts: 394
Joined: Wed Jan 05, 2011 1:44 pm

Re: dual symbol boost

Postby Titus » Mon Jan 09, 2012 8:43 pm

pepex wrote:
kador wrote:mofo..

the game was originally well designed. if you look deeper on the points that demands some fix, you will notice its due too many changes that ppl are making.

Its like when you have a headacke and takes a pill for that. Then that pill makes you queasy. Then you take another one for that. And this pill makes you feel dizzy... and so on...

90% of the time, i am against changing the original settings of the game because that will for sure unbalance somewhere :?
Soon Dragon Raja will change to Dragon Ball.


that is partially true, the main reason why the balance was better was due to the super low (compare to now) exp rates as well as the old crafting system (chance to break the rare when upgrading).
those 2 thing had a huge impact:

1)duals where never a big issue becouse only a few where able to achive d1 when the server close
2)2h vs 1h weapons wherent an issue becouse early on shields didnt have such an impact
3)it was unlikely that players create rares above g5 due to high risk, making them choose to either devote to defence, ofence or a little of both
4)stats where far more valuable making it imposible to have the best weapon/ spell, max con aswell as endu/cha/movp... at the same time



since the exp rates and rare craft change, all the above mention whent to hell and we now see the results:
90% builds using shields and going dual with warrior

that is why there needs to be changes to improve this and make all options more worth picking in the actual metagame that is focused in the final stage of the game.


Perhaps if they change ,G20 limit to G30 max rare ,things will be better. U will have to choose between atack or defense.

Charles
Posts: 561
Joined: Sun Dec 20, 2009 5:37 am
Location: Buenos Aires

Re: dual symbol boost

Postby Charles » Tue Jan 10, 2012 4:19 am

LOL


G30...


edit: +1, i wan g20g20 CA strike set xD
LegendPro wrote:stop mental charles.. :angry: :angry:



BBJenn wrote:OK, let me tell you... you are so cool



=)

User avatar
WizardOfdraziW
Posts: 108
Joined: Sat Mar 19, 2011 1:55 am

Re: dual symbol boost

Postby WizardOfdraziW » Tue Jan 10, 2012 8:16 am

impossible, titus mean only to increase FORCE for archers or AC for warriors, sorry chivas.
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User avatar
Toni
Posts: 984
Joined: Tue Dec 08, 2009 11:16 am

Re: dual symbol boost

Postby Toni » Tue Jan 10, 2012 11:04 am

pepex wrote:
kador wrote:mofo..

the game was originally well designed. if you look deeper on the points that demands some fix, you will notice its due too many changes that ppl are making.

Its like when you have a headacke and takes a pill for that. Then that pill makes you queasy. Then you take another one for that. And this pill makes you feel dizzy... and so on...

90% of the time, i am against changing the original settings of the game because that will for sure unbalance somewhere :?
Soon Dragon Raja will change to Dragon Ball.


that is partially true, the main reason why the balance was better was due to the super low (compare to now) exp rates as well as the old crafting system (chance to break the rare when upgrading).
those 2 thing had a huge impact:

1)duals where never a big issue becouse only a few where able to achive d1 when the server close
2)2h vs 1h weapons wherent an issue becouse early on shields didnt have such an impact
3)it was unlikely that players create rares above g5 due to high risk, making them choose to either devote to defence, ofence or a little of both
4)stats where far more valuable making it imposible to have the best weapon/ spell, max con aswell as endu/cha/movp... at the same time



since the exp rates and rare craft change, all the above mention whent to hell and we now see the results:
90% builds using shields and going dual with warrior

that is why there needs to be changes to improve this and make all options more worth picking in the actual metagame that is focused in the final stage of the game.


In the MY. Server (which had the crafting system you explained above) the people used the same built as in this Server, can't see any difference.
Zero Tolerance
Fayen

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: dual symbol boost

Postby mofomaycry » Tue Jan 10, 2012 11:46 am

the difference in .MY is that most priest dual to saint,and templar/wizard with shield is being "introduced" after players from INT came to the server
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