kador wrote:mofo..
the game was originally well designed. if you look deeper on the points that demands some fix, you will notice its due too many changes that ppl are making.
Its like when you have a headacke and takes a pill for that. Then that pill makes you queasy. Then you take another one for that. And this pill makes you feel dizzy... and so on...
90% of the time, i am against changing the original settings of the game because that will for sure unbalance somewhere

Soon Dragon Raja will change to Dragon Ball.
that is partially true, the main reason why the balance was better was due to the super low (compare to now) exp rates as well as the old crafting system (chance to break the rare when upgrading).
those 2 thing had a huge impact:
1)duals where never a big issue becouse only a few where able to achive d1 when the server close
2)2h vs 1h weapons wherent an issue becouse early on shields didnt have such an impact
3)it was unlikely that players create rares above g5 due to high risk, making them choose to either devote to defence, ofence or a little of both
4)stats where far more valuable making it imposible to have the best weapon/ spell, max con aswell as endu/cha/movp... at the same time
since the exp rates and rare craft change, all the above mention whent to hell and we now see the results:
90% builds using shields and going dual with warrior
that is why there needs to be changes to improve this and make all options more worth picking in the actual metagame that is focused in the final stage of the game.