Postby Olon » Sat Jan 16, 2010 1:00 pm
I actually like Xendro's idea. That wouldn't hurt warriors, but would make wizards and priests think twice before wearing a shield. But I think thieves are the class that are supposed to be wearing shields and should not be punished for it. So maybe do it so u have to have either dex or str. I don't like the idea of taking shields away from a class or restrict lvl 100 shields. Maybe weight system was designed for this. Who knows.
Also I don't think archers should get ALOT more damage. As I have seen, archers have been a pretty viable class at dual5. But something should be done. As they are supposed to be main damage dealers, yeah, give them some extra damage. Just not too much so they couldn't 1 ex everyone. I'd like archers to have something unique. I've been thinking that most classes have a class they are kinda weak against and some class they are strong again. Except for priests. They don't really have a class that could easily counter them. Also this would make archers more wanted in pvp groups too.
The idea would be to change the shitty archer skill called "fleet missile" wasit? Give it an effect to remove enemy protection spell(except the counter spell for priests and dispel for wizards maybe) or skill(ice armor) and unable to be protected for let's say 5 sec?. I know, sounds quite overpowered? How about if you give it something like 30% or 50% chance to work, cost like 50 cp and maybe have a small cooldown? I see this as a counter to those useless priests too who are always using complete sanctuary and just ressing ppl. And when they get stunned but always get their SS on cause they have it precast? That would make archers unique and actually really feared by mages and priests in pvp. Archers were tbh really weak against mage spells, so they would have a better chance.
Just an idea>.<
