LadyPhoenix wrote:2hand weapons (for warriors at least) already have +AC. A weapon like Fending D3 has like +14(?) AC which is a little less than half of the AC from a D3 shield yet it doesn't have 150% of a 1hand weapon's damage.
spell casters using 1hand weapon + shield is especially retarded because 1hand low level weapon is easier to make AND they get a shield bonus. It's a win-win situation.
I'm anti-"buff everything in the world and when everyone is OP it will be fair" so I'll just put in an alternative to your idea: make it so 1hand weapon RARE effects are only 75% of the effect you would get from a 2hand weapon. This will cause all 4 types of shield users to be punished equally (thief less because they generally don't use graded knives).
i also thought of a nerf to them but you know suggesting a nerf to somethig that is used by 90% of the posible builds will only end in a 5 pages flame wars.
olon wrote:LadyPhoenix, IF the effect would be 75%, GMs would have to compensate to those who would not like to keep their low lvl weapon after the nerf.
On the staff question, making a priest wear staff over shield would make them extremely vulnerable to magic, I'm not saying priests should always own mages, and indeed I would like to see most if not all priests and mages use staff, but if it staff had some kind of cool effect it would be awesome. Adding a considerable magic dmg buff to mage's staff would kinda make me wear it if I was a mage, but adding spell dmg AND/OR physical dmg to priest staff just wouldnt work.
As a priest, I'd like to see a staff give a little something to our defense(ofcourse not close to as much a shield gives) and also something like wise and nature stay for example. Otherwise shield would always be better.
well the main idea of this is to make people chose either the turtle option (shield) or the rambo option (more damage).
by the way what is wrong with this forum each time i have to write a long message the text box start going up and dow each time i type something
