buff to 2h weapons

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pepex
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buff to 2h weapons

Postby pepex » Wed Nov 24, 2010 5:35 pm

as many already notice 1h + shield is better than most 2h weapons, some have even suggest to increse their defence but wich is the point of making offensive weapons to have more defence.

the suggestion is to increase their offensive power.

2h warrior weapons: a plain buff to their damage (not sure if fencing needs it)

wizard staff: an innate magic vigor or any offensive usefull atribute that will stack with rares.

priest staff: not sure since their main attack is not affected by nature vigor or offensive rares, may be a big buff to damage so they can be used as a secondary source of damage, specialy usefull against players or monster that are not affected by life drain.

LadyPhoenix
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Re: buff to 2h weapons

Postby LadyPhoenix » Wed Nov 24, 2010 6:21 pm

2hand weapons (for warriors at least) already have +AC. A weapon like Fending D3 has like +14(?) AC which is a little less than half of the AC from a D3 shield yet it doesn't have 150% of a 1hand weapon's damage.

spell casters using 1hand weapon + shield is especially retarded because 1hand low level weapon is easier to make AND they get a shield bonus. It's a win-win situation.


I'm anti-"buff everything in the world and when everyone is OP it will be fair" so I'll just put in an alternative to your idea: make it so 1hand weapon RARE effects are only 75% of the effect you would get from a 2hand weapon. This will cause all 4 types of shield users to be punished equally (thief less because they generally don't use graded knives).
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Olon
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Re: buff to 2h weapons

Postby Olon » Thu Nov 25, 2010 4:41 pm

LadyPhoenix, IF the effect would be 75%, GMs would have to compensate to those who would not like to keep their low lvl weapon after the nerf.
On the staff question, making a priest wear staff over shield would make them extremely vulnerable to magic, I'm not saying priests should always own mages, and indeed I would like to see most if not all priests and mages use staff, but if it staff had some kind of cool effect it would be awesome. Adding a considerable magic dmg buff to mage's staff would kinda make me wear it if I was a mage, but adding spell dmg AND/OR physical dmg to priest staff just wouldnt work.
As a priest, I'd like to see a staff give a little something to our defense(ofcourse not close to as much a shield gives) and also something like wise and nature stay for example. Otherwise shield would always be better.
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LadyPhoenix
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Re: buff to 2h weapons

Postby LadyPhoenix » Fri Nov 26, 2010 12:48 am

The only compensation that can be given is possibly to give players a chance to trade in the 1hand weapons for a staff of equal level (eg. dagger would trade for short staff).

The problem with staff is that almost no one uses it for the intended use: physical damage. The weapon slot is purely used as a means to get more "grades" to your rares. If you want grade then a G5 short staff = G5 dagger = G5 Shivering staff. Survivability is usually the most important thing in PvP. Some wiz at 200 magery stop using MV rares and go with pure AC.

Priests already have wings. That's a huge advantage over other classes as far as magic protection already. Plus priests have very high ENDU cap.

For your argument for adding mv to mage staff: look at warlock vs GW symbols. More people pick warlock. Unless you give a big enough bonus so that it's better than +34AC, it wouldn't change many people's minds.


Lastly: most wiz use BR rares and priest use many different kinds of rares. It's a lot easier to make daggers and people do make daggers partially for this reason.
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Olon
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Re: buff to 2h weapons

Postby Olon » Fri Nov 26, 2010 12:59 am

So if you buy a house for shitloads of money and then suddenly someone comes there and tells you hey, from now on you can't use your house for 3 months a year, you would be happy with that? Ofcourse people would bneed to be compensated and NOT with some idiotic crap like you said "short staff". It's like trading your 100 million dollar villa for a 1 room flat.
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LadyPhoenix
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Re: buff to 2h weapons

Postby LadyPhoenix » Fri Nov 26, 2010 2:06 am

I don't understand your analogy. To make a dagger, you used 2 copper ingot. To make a short staff, you use 2 timber. I think that's fair. Trading 2 copper ingot for 2 white birch timber on the other hand is not fair.

It's kind of like how if you buy the latest model 3bedroom house in 1980 and now in 2010 you want to sell it. You won't sell the house for enough money to buy a brand new 2010 house.
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pepex
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Re: buff to 2h weapons

Postby pepex » Fri Nov 26, 2010 2:43 am

LadyPhoenix wrote:2hand weapons (for warriors at least) already have +AC. A weapon like Fending D3 has like +14(?) AC which is a little less than half of the AC from a D3 shield yet it doesn't have 150% of a 1hand weapon's damage.

spell casters using 1hand weapon + shield is especially retarded because 1hand low level weapon is easier to make AND they get a shield bonus. It's a win-win situation.


I'm anti-"buff everything in the world and when everyone is OP it will be fair" so I'll just put in an alternative to your idea: make it so 1hand weapon RARE effects are only 75% of the effect you would get from a 2hand weapon. This will cause all 4 types of shield users to be punished equally (thief less because they generally don't use graded knives).


i also thought of a nerf to them but you know suggesting a nerf to somethig that is used by 90% of the posible builds will only end in a 5 pages flame wars.


olon wrote:LadyPhoenix, IF the effect would be 75%, GMs would have to compensate to those who would not like to keep their low lvl weapon after the nerf.
On the staff question, making a priest wear staff over shield would make them extremely vulnerable to magic, I'm not saying priests should always own mages, and indeed I would like to see most if not all priests and mages use staff, but if it staff had some kind of cool effect it would be awesome. Adding a considerable magic dmg buff to mage's staff would kinda make me wear it if I was a mage, but adding spell dmg AND/OR physical dmg to priest staff just wouldnt work.
As a priest, I'd like to see a staff give a little something to our defense(ofcourse not close to as much a shield gives) and also something like wise and nature stay for example. Otherwise shield would always be better.


well the main idea of this is to make people chose either the turtle option (shield) or the rambo option (more damage).

by the way what is wrong with this forum each time i have to write a long message the text box start going up and dow each time i type something T_T

LadyPhoenix
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Re: buff to 2h weapons

Postby LadyPhoenix » Fri Nov 26, 2010 3:40 am

Well, I still prefer my earlier suggestions of adding a STR requirement for shields so that dualing warrior will be useful and not REQUIRE a stat reset to be competitive. So instead of putting those points into ENDU or MOVP, they will be in STR. In exchange, you get +white AC.

Other idea was to implement the weight system. Each item has a weight value already attached to it. Only thing that would need to be coded is putting a weight threshold for the char then checking the equipted items' total weight against the threshold and if it's over, give a speed penalty in proportion to how much weight is over. (then possibly allow STR points to increase max weight threshold)
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Olon
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Re: buff to 2h weapons

Postby Olon » Fri Nov 26, 2010 10:51 am

LadyPhoenix wrote:I don't understand your analogy. To make a dagger, you used 2 copper ingot. To make a short staff, you use 2 timber. I think that's fair. Trading 2 copper ingot for 2 white birch timber on the other hand is not fair.

It's kind of like how if you buy the latest model 3bedroom house in 1980 and now in 2010 you want to sell it. You won't sell the house for enough money to buy a brand new 2010 house.

If you don't understand stuff maybe you should think harder. It's not like we all WANT to sell our "3bedroomhousethatwasthelatestmodelin1980". It's the fact that someone wants us to sell it. I know this family who bought a flat in this house that was in our capital city but kinda far from everything else. In 10 years this big company wanted to build their supermarket where their house was, and they sold their flat for 100x the money they put into it. They didn't want to sell it cause everything was fine, but since someone needed them to move they were made good enough offer.
Do you understand now?
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Olon
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Re: buff to 2h weapons

Postby Olon » Fri Nov 26, 2010 10:53 am

IOWA wrote:
LadyPhoenix wrote:Well, I still prefer my earlier suggestions of adding a STR requirement for shields so that dualing warrior will be useful and not REQUIRE a stat reset to be competitive. So instead of putting those points into ENDU or MOVP, they will be in STR. In exchange, you get +white AC.

Other idea was to implement the weight system. Each item has a weight value already attached to it. Only thing that would need to be coded is putting a weight threshold for the char then checking the equipted items' total weight against the threshold and if it's over, give a speed penalty in proportion to how much weight is over. (then possibly allow STR points to increase max weight threshold)

It's a little too late to do all that. Should've done all those changes in the beginning of the server.

Yea kinda the point I wanna make too, if you wanna remove the g9 BR dagger from someone now, you GOTTA make a hell of a good deal cause otherwise it is totally unfair. Changes like that should be made before server opens, that is why we have beta, OR make a good enough deal.
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