New War-System

If you have any suggestion in order to make the game better, tell them, they are always welcome.
LadyPhoenix
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Re: New War-System

Postby LadyPhoenix » Mon Nov 15, 2010 9:44 pm

Then do a simple penantly of (WP you earned/# of nations still alive at the end of war)=WP received?
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Minipp
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Re: New War-System

Postby Minipp » Mon Nov 15, 2010 10:07 pm

LadyPhoenix wrote:Then do a simple penantly of (WP you earned/# of nations still alive at the end of war)=WP received?


It's simple enough already.

Winner = Full
2nd = Half
3rd = One Third

Thanks,
Minipp :twisted:

LadyPhoenix
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Re: New War-System

Postby LadyPhoenix » Mon Nov 15, 2010 10:34 pm

I was addressing what Jill said about how the system isn't meant for allied nations.
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Toni
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Re: New War-System

Postby Toni » Mon Nov 15, 2010 11:48 pm

Then the maximun of WP you can earn by killing stones shouldnt be 400-500. Kill a stone, youll get 100, you are near a stone that got killed 50 WP, so simple, for every class.Now its somehow weird with the "WP-Hits" you get from hiting the stone.You don't have to cross a line and dunno what not, not really newcomer friendly.
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Rose
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Re: New War-System

Postby Rose » Tue Nov 16, 2010 12:03 am

agree with brandon btw (Y)

misterd
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Re: New War-System

Postby misterd » Tue Nov 16, 2010 1:20 am

Using Brandon's idea... I feel the award for coming last is too close to that for coming second. I think the prize for coming second should be significantly better than coming third so that there is more importance placed on 'not losing'. Give the defenders a reason to defend.
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knolly
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Re: New War-System

Postby knolly » Fri Nov 19, 2010 11:17 am

Minipp wrote:

Winner = 100%
2nd = 50%
3rd = 25%



As it is now, killing a stone and then having to run across the map to kill a person and then go back to the next stone is kind of ridiculous. If you could get 500WP from stones, and 500 from players to get max, make them independent of each other. So a person can go get their WP breaking stones and then go get player WP or vice-versa. But if your objective was to slow war down considerably, GZ you win the "annoyingly long, drawn-out war" award.

Also, why the 30 second cooldown between buffs? A priest Z's someone and that person has to stand there for 30 seconds to get SFD...waste of time. People can't abuse it by spamming buffs on 1 person so this delay is pointless.

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Minipp
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Re: New War-System

Postby Minipp » Fri Nov 19, 2010 4:53 pm

knolly wrote:
Minipp wrote:

Winner = 100%
2nd = 50%
3rd = 25%



As it is now, killing a stone and then having to run across the map to kill a person and then go back to the next stone is kind of ridiculous. If you could get 500WP from stones, and 500 from players to get max, make them independent of each other. So a person can go get their WP breaking stones and then go get player WP or vice-versa. But if your objective was to slow war down considerably, GZ you win the "annoyingly long, drawn-out war" award.

Also, why the 30 second cooldown between buffs? A priest Z's someone and that person has to stand there for 30 seconds to get SFD...waste of time. People can't abuse it by spamming buffs on 1 person so this delay is pointless.


You're ridiculous.. You can kill stones.. kill the defenders of that stone and get all the WPs you need.. Play the war like normal and participate in the war fully and you should get max WPs (if you win). Its simple as that. You are trying to complicate things way to much.

Thanks,
Minipp :twisted:

knolly
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Re: New War-System

Postby knolly » Fri Nov 19, 2010 7:30 pm

Actually it's simplify. And uh...do you play this server? Where are all these defenders you speak of?

Kamos
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Re: New War-System

Postby Kamos » Sat Nov 20, 2010 4:12 pm

knolly wrote:A priest Z's someone and that person has to stand there for 30 seconds to get SFD...waste of time.

You know a priest can SFD right away if he wants to and if he doesn't then he's kind of an ass.

knolly wrote:People can't abuse it by spamming buffs on 1 person so this delay is pointless.

Yes, they can. Switching maps makes you lose your buff, so a priest could cast Z on a player, run to next map together with the player, cast again, run back, cast again, etc.
Besides that the reward for Z/SFD would need to go down to 1 PWP and that's kinda harsh cause there are not that many players and you can't spam buffs on one person unless you're going to do the aforementioned trick.

Rules aren't just randomly made you know, so you might want to cool it with the remarks (i.e. "pointless", "bla-award"). Besides that, GMs mentioned it will need balancing.
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