Elmy wrote:Sentinel wrote:Look up 'curse' in a dictionary. Whenever ever you cast SS on your enemy it is a curse. The problem, which we are discussing, is that it is not treated as a curse in the game, meaning that it is not cureable, lasts a very long time in comparison to curse spells, and for the most part not preventable. And spell you cast on an enemy to give them a harmful status effect needs to be treated like a curse in the game, other wise the game is not balanced. He was giving an example of this by having you imagine what stun would be like if it was considered a protection spell by the game, and you could cast it on anyone you wanted at any time and it lasted 73 seconds. That would make stun extremely unbalanced.
Making other protection spells protect against SS is not enough. If SS is going to be used as a curse spell then it must be a curse spell, curable, preventable, and short duration like all other curse spells. Leaving such an imbalanced spell in the game is going to cause an already low population game to be even lower, and as a result less fun to play.
Hmmm yes, because SS is the root cause of all of DR's past, present and future problems... talk about being melodramatic, wow.
Yes, it's annoying. And it can be lame. That's about as far as it gets. I like how you all conveniently seem to forget how long "Stonezation"(sp?) lasts without curse rares. It makes you safe, disables your skills... sound familiar? And guess what. It's considered a curse. And it's as long as a protection spell. How about that. SS and Stone are each other's counterparts. Why aren't you bitching about Stone?
Wait, let me guess. Because it can be prevented by SFD (or whatever)?
No wait, you can't use that argument, because you're also turning down the whole 'sfd prevent SS' argument. What's your other argument? That stone can be cured? Sure. By 2 classes, one of which has to have the stats and a symbol to do it. 2 Classes can remove / counter Stone... Hold on a sec. That sounds familiar. How many classes can stop SS, again? ... 2. We are coming to more and more common denominators, here.
Before you waste your time arguing, I already agree that SS needs a tweak. Just don't use stupid arguments. It being prevented while you have SFD is a fine option. It being only self cast is also a fine option. Making it so it can only be cast on people who you have partied and have you partied is a fine option. There is no need to make a drastic overhaul of the spell. Just set some conditions on it.
He isn't bitching about stonization because that's not the main topic here. By making a comparison with stonization and SS, you're just bolstering his argument. Stonization is equally if not more vilified than SS, it's just not apparent in this thread. Knocking on an argument by providing an example that has the same attributes to it (in an argument about SS, you're bringing in stonization) is not a very effective way to do so (unless the opponent explicitly takes the opposite position on the example with same attributes, in which case they are being hypocritical). Your argument works extremely well if and only if Sentinel took the position that stonization shouldn't be nerfed. You pre-empted him without even knowing his viewpoints on stonization.
Back on topic. Why does DR need SS? There's more harm than good. Sure it's easy as hell to just SS your warrior and blast along with your wizard. But you can do without it. You guys want war to be more fun? Find a way to take out SS and it'll be much more fun to be in war. The problem is not only priests casting SS on enemies, it's also casting 3 minute SS on their damage dealers and send them to whack the stones while the defense has almost no way of combating that strategy. You can only hope the person getting hit by warrior's piercing skill is stupid not to pot the insignificant hits. My viewpoint that SS should be taken out altogether is an extreme point of view and I acknowledge that. That's why I suggested making it self cast only. I can at least admit I see some utility in SS, with priests needing to use SS on themselves to ress people. But even that argument can be knocked down, but I know half of you aren't even reading this sentence and another half of you will stop reading if I start on this.
If it's possible, I would even suggest keeping SS the way it is until lvl 96, and then making it self cast only afterwards. SS has no PvE utility whatsoever starting from VD1/DB. From that point on, the only value it has is annoying the f*** out of people in PvP and war.