guards/nk

If you have any suggestion in order to make the game better, tell them, they are always welcome.

read suggestion below

guards hitting harder
15
38%
higher nk when u pk in town
9
23%
anthem makes u lose more %
9
23%
i dont like the -exp system
2
5%
i just dont like the ideas here
5
13%
 
Total votes: 40

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täisdibla
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Re: guards/nk

Postby täisdibla » Tue Mar 09, 2010 2:14 pm

I propose this:
A guard's damage will SCALE depending on your rank and/or level.
For example a level 20 gets hit about 2k whereas a level 100 get hits 15k.

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Atlantis
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Re: guards/nk

Postby Atlantis » Tue Mar 09, 2010 3:42 pm

täisdibla wrote:I propose this:
A guard's damage will SCALE depending on your rank and/or level.
For example a level 20 gets hit about 2k whereas a level 100 get hits 15k.


15k isnt enough to kill a priest or warrior at 100 and it would kill a mage so hows that fair?
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täisdibla
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Re: guards/nk

Postby täisdibla » Tue Mar 09, 2010 5:07 pm

Atlantis wrote:
täisdibla wrote:I propose this:
A guard's damage will SCALE depending on your rank and/or level.
For example a level 20 gets hit about 2k whereas a level 100 get hits 15k.


15k isnt enough to kill a priest or warrior at 100 and it would kill a mage so hows that fair?


That is totally fair imo - -
You shouldn't be PKin in town.

Another way is to make it scale by Hitpoints ( guards remove like 50% of your health per hit or something)

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balzak
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Re: guards/nk

Postby balzak » Tue Mar 09, 2010 6:03 pm

why not instant dead? why do you need to be able to survive against guards? o.O?
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Atlantis
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Re: guards/nk

Postby Atlantis » Tue Mar 09, 2010 6:10 pm

balzak wrote:why not instant dead? why do you need to be able to survive against guards? o.O?


Only reason i can think of is if they kill you and you revive they kill you again so on. Only way to get away would be to ghost walk somewhere else.

But you know what i think, i really want pking in town to be something no one wants to do with out risk.
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balzak
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Re: guards/nk

Postby balzak » Tue Mar 09, 2010 6:15 pm

they kill you same thing if you got killed by someone else and you loose some nk they kill you you loose more nk sometime you wont have anymore nk and he will stop killing you... anyway if you know he will attack you again if you revive near him why would you ress near a guard??
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Atlantis
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Re: guards/nk

Postby Atlantis » Tue Mar 09, 2010 6:24 pm

balzak wrote:they kill you same thing if you got killed by someone else and you loose some nk they kill you you loose more nk sometime you wont have anymore nk and he will stop killing you... anyway if you know he will attack you again if you revive near him why would you ress near a guard??


Yeah but alot of us have suggested and like the idea that if a guard kills you , you wont lose any nk. Only way to drop NK is to get anthem, get killed by a player, or wait it out.
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täisdibla
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Re: guards/nk

Postby täisdibla » Tue Mar 09, 2010 8:04 pm

Atlantis wrote:
balzak wrote:they kill you same thing if you got killed by someone else and you loose some nk they kill you you loose more nk sometime you wont have anymore nk and he will stop killing you... anyway if you know he will attack you again if you revive near him why would you ress near a guard??


Yeah but alot of us have suggested and like the idea that if a guard kills you , you wont lose any nk. Only way to drop NK is to get anthem, get killed by a player, or wait it out.


Oh yeah I lose precious speed recovery pots from my bag or a D1 arrow or something and I don't even get my penalty lowered? nonsense.

Anyway consider my ideas to scale it with levels OR hitpoints.
50% of hitpoints would be good as you would get 2 hitted by the guard, meaning you have to constantly pot if u want to make it to church. Though then you would have to fix the middle sized guard from speedhacking hits so often (4 hits in half a second FTW and thats not laggs fault)

Also more ideas: Reduce the speed on the smallest guard a bit, he is TOO fast for his own good, he jumps too far ahead of the player. Or just make him walk a bit closer to the player he is chasing instead of whooshing past by.
Currently the fat guard has the strongest damage which is logical, and he hits the slowest, BUT the SMALLEST guard has more damage than the middlesized guard, wtf is up with that? Though the middlesized one hits fastest, again not logical.

Fix guards like this: Make smallest guard hit the fastest, take 25~30% of the player's hp per hit.
Make the middlesized guard hit a bit slower than the small one, but faster than the fat one, take 35~40% per hit.
Make the fat guard a powerhouse, give him a huge hitpoint pool compared to other guards, make him hit 50~55% off a player's hitpoints but make him hit the slowest.

Also is it me or did they remove alot of the chat from the guards?
I miss all that text the fat guard gave me when I blasted him, even the untranslated chinese lines.

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balzak
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Re: guards/nk

Postby balzak » Tue Mar 09, 2010 8:07 pm

if no instant kills guard is almost useless... but if they dont lower your nk then it is also useless i dont see why such penalty should be applied to pkers in town i think it is just too extreme and btw it doesnt happens this much to need a too extreme punishment
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täisdibla
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Re: guards/nk

Postby täisdibla » Tue Mar 09, 2010 8:11 pm

If they dont 1 hit they're useless? please read my reply above.
If you buff the numbers more than that, they already become too extreme. The pkers must have SOME chance even though they did the wrong thing( or maybe they did the right thing by pking a noob like Arcane, lol )


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