I propose this:
A guard's damage will SCALE depending on your rank and/or level.
For example a level 20 gets hit about 2k whereas a level 100 get hits 15k.
täisdibla wrote:I propose this:
A guard's damage will SCALE depending on your rank and/or level.
For example a level 20 gets hit about 2k whereas a level 100 get hits 15k.
Atlantis wrote:täisdibla wrote:I propose this:
A guard's damage will SCALE depending on your rank and/or level.
For example a level 20 gets hit about 2k whereas a level 100 get hits 15k.
15k isnt enough to kill a priest or warrior at 100 and it would kill a mage so hows that fair?
balzak wrote:why not instant dead? why do you need to be able to survive against guards? o.O?
balzak wrote:they kill you same thing if you got killed by someone else and you loose some nk they kill you you loose more nk sometime you wont have anymore nk and he will stop killing you... anyway if you know he will attack you again if you revive near him why would you ress near a guard??
Atlantis wrote:balzak wrote:they kill you same thing if you got killed by someone else and you loose some nk they kill you you loose more nk sometime you wont have anymore nk and he will stop killing you... anyway if you know he will attack you again if you revive near him why would you ress near a guard??
Yeah but alot of us have suggested and like the idea that if a guard kills you , you wont lose any nk. Only way to drop NK is to get anthem, get killed by a player, or wait it out.
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