
LadyPhoenix wrote:I'm with Atlantis on this. If someone is willing to learn, willing to not give up, and willing to follow instructions, then they can be just as good or better than veterans. CK's motto used to be "noobs are the future" (back when I gave a shit about helping every noob on the streets). We helped noobs to love the game and be the legends of the future. All legends started somewhere. What makes us old players is that we learned from our mistakes first hand. What's to stop us from passing on our knowledge so that the new players don't need to make the same mistakes? In DR-Int.my (first one), almost everyone was CC or lower with noob rares because most people didn't know how to get d1+ and didn't know the best places to grind. We didn't know about macros. On NR, people were able to get D1 within the first month because they learned from their mistakes.
CK has maybe less than 5 players that started out in the original CK in DR-Int. Me, Elenia, Varrin, Warden, Harlequin (so so sorry if I missed you). Out of those 5, only me, Elenia, and Varrin played actively through NR and previous servers. Everyone else in my guild I met in the new servers. The majority of them I met while they were under CC. Some of the most noticeable people from NR are Bonecracker, JuNyP, and Shahirrim. I met all of them while they were noobs. By the end of NR, they could go 1 on 1 with some of the hackers and legends. I won't take credit for their success but I was able to be there to guide them and let them learn from my mistakes so that they don't repeat them.
3 legends vs 20 noobs might not win a BATTLE but they can certainly win the WAR. CK has almost always been full of noobs. What made us successful in war is that people listened. When I tell them to go defend, they go. When I tell someone to go hit another stone as a diversion to split the enemy defense team, they do it. When I tell them to wait and charge together, they wait. It's not all about brute strength and PvP skills. It's about working as a team and communicating. That's also what Yllse lacks the most.
I think the biggest problem for yllse is that everyone wants to be a hero and be a 1 man army. There's lots of small guilds. Personally, I hate nations with only 1 large guild. Yes, having 1 large guild makes the nation strong in war times, but in a large guild there's lots of drama. What if you don't agree with the philosophy of the 1 large guild? Then you need to either suck it up or be a loner. Having lots of small guilds lets people be themselves, follow their beliefs, and find their own community.
Atlantis wrote:LadyPhoenix wrote:I think the biggest problem for yllse is that everyone wants to be a hero and be a 1 man army. There's lots of small guilds. Personally, I hate nations with only 1 large guild. Yes, having 1 large guild makes the nation strong in war times, but in a large guild there's lots of drama. What if you don't agree with the philosophy of the 1 large guild? Then you need to either suck it up or be a loner. Having lots of small guilds lets people be themselves, follow their beliefs, and find their own community.
Noeyesee wrote:so?
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