I might have to agree some quests might be difficult like the last Tailor's quest.
So erm, if you think some of the quests are too difficult, tell which here and why, I'll discuss with my team after about if we nerf those or not.
GMSignPainter wrote:if you think some of the quests are too difficult, tell which here and why
SakuyaIzayoi: Yes, that's a capital i.
GMTempest wrote:I can understand that some jobs are fustrating, such as 35 mischas. But if you make it, under the assumption that success rate is 100%, would you think it'll be easier, normal, or still too hard?
And also we're planning to make the item market OPEN to everyone and not just merchants since jobbing items will be in demand. So the option of buying ingredients will always be available.
AntheMz wrote:GMTempest wrote:I can understand that some jobs are fustrating, such as 35 mischas. But if you make it, under the assumption that success rate is 100%, would you think it'll be easier, normal, or still too hard?
And also we're planning to make the item market OPEN to everyone and not just merchants since jobbing items will be in demand. So the option of buying ingredients will always be available.
New GM on the block![]()
Allow players to buy ingredients at shop (all), but the price will be expensive like 500k each or millions
AntheMz wrote:GMTempest wrote:I can understand that some jobs are fustrating, such as 35 mischas. But if you make it, under the assumption that success rate is 100%, would you think it'll be easier, normal, or still too hard?
And also we're planning to make the item market OPEN to everyone and not just merchants since jobbing items will be in demand. So the option of buying ingredients will always be available.
New GM on the block![]()
Allow players to buy ingredients at shop (all), but the price will be expensive like 500k each or millions
Users browsing this forum: No registered users and 4 guests