amaroassad wrote:same ld
but not the same ac
wiz will hit high
but not will all basic
they are strong
but they depends
mi point here is that rares as well as class damage/defence balance needs a change, priest are a good example, many say they are overpowered in pvp becouse they can hit hard and are increidibly hard to kill wich is true but has anyone think of why this happends?
i think that there are 3 reason for this to happend:
1:they are not tactic dependant as a result of that they get higher lvs wich results in more "con" (fixed with tactic cap per lv)
2:they are not dependant on ofensive rares to do something making every free slot go to defensive ones
3:shield+spell shield+ lots of ac/ressit rares= inmortal
the priest is not the problem, the problem is that rares are increidibly strong couple this with the rest of the classes being rare dependant results in them having to spread their rares into many more things to compensate their flaws and that is why i consider that classes should get a buff based on how much rare dependat they are(increase in based damage/defence of armors), this couple with a rare nerf will result in rares becoming an extra buff that gives a decent advantage over the rest instead of the actual system where rares twice or more our damage/defence.
again i dot whant to make rare system worthless just balance it to a point where noone needs a complete set of g10 to make the class worth something.