rares and classes

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: rares and classes

Postby pepex » Sat Feb 06, 2010 6:48 pm

amaroassad wrote:same ld
but not the same ac

wiz will hit high
but not will all basic

they are strong
but they depends


mi point here is that rares as well as class damage/defence balance needs a change, priest are a good example, many say they are overpowered in pvp becouse they can hit hard and are increidibly hard to kill wich is true but has anyone think of why this happends?

i think that there are 3 reason for this to happend:
1:they are not tactic dependant as a result of that they get higher lvs wich results in more "con" (fixed with tactic cap per lv)

2:they are not dependant on ofensive rares to do something making every free slot go to defensive ones

3:shield+spell shield+ lots of ac/ressit rares= inmortal

the priest is not the problem, the problem is that rares are increidibly strong couple this with the rest of the classes being rare dependant results in them having to spread their rares into many more things to compensate their flaws and that is why i consider that classes should get a buff based on how much rare dependat they are(increase in based damage/defence of armors), this couple with a rare nerf will result in rares becoming an extra buff that gives a decent advantage over the rest instead of the actual system where rares twice or more our damage/defence.

again i dot whant to make rare system worthless just balance it to a point where noone needs a complete set of g10 to make the class worth something.

User avatar
Elmy
Posts: 460
Joined: Wed Nov 11, 2009 10:08 pm

Re: rares and classes

Postby Elmy » Sat Feb 06, 2010 6:57 pm

Don't know about you but I've never had a complete set of G10's and still managed to do just fine. Even if someone is using G5-6-7, and all you have is a set of G4's, regardless of the class, you probably still have a good chance to beat them if you know what you're doing. It happens regularly.

Regardless....

This isn't supposed to be a 1v1 game. A perfect example is when I was fighting a priest with a thief friend. The priest switched to staff to kill the thief because level 1 sword couldn't do enough damage, and had AC rares on since he was stronger than I was. It reduced his resistances dramatically, and then I managed to kill him. Normally I'd never be able to kill him, but because he switched rares as a result of group PK, I was able too.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: rares and classes

Postby pepex » Sat Feb 06, 2010 8:12 pm

Elmy wrote:Don't know about you but I've never had a complete set of G10's and still managed to do just fine. Even if someone is using G5-6-7, and all you have is a set of G4's, regardless of the class, you probably still have a good chance to beat them if you know what you're doing. It happens regularly.

Regardless....

This isn't supposed to be a 1v1 game. A perfect example is when I was fighting a priest with a thief friend. The priest switched to staff to kill the thief because level 1 sword couldn't do enough damage, and had AC rares on since he was stronger than I was. It reduced his resistances dramatically, and then I managed to kill him. Normally I'd never be able to kill him, but because he switched rares as a result of group PK, I was able too.


well g10 is a bit to much but i think you get my point,none of the classes should be rare dependan to do what they wherer supouse to do and rares should not be giving such a huge bonus.

User avatar
Elmy
Posts: 460
Joined: Wed Nov 11, 2009 10:08 pm

Re: rares and classes

Postby Elmy » Sat Feb 06, 2010 8:20 pm

I played back when you couldn't make any rares above G1, since no one could GM jobs (was bugged). I can tell you off the bat that it doesn't change that much. Priests were still nearly unkillable. Especially the few that had parry. You had to time your X JUST when the SFD came off to even have a chance. Wizards could only kill if their FB hit 3 times with some decent magery, or got a good FW. Parry warriors just didn't die.

The implementation of rares just scaled things up. The above is still mirrored in today's game, if with some slight alterations.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: rares and classes

Postby pepex » Sat Feb 06, 2010 8:34 pm

Elmy wrote:I played back when you couldn't make any rares above G1, since no one could GM jobs (was bugged). I can tell you off the bat that it doesn't change that much. Priests were still nearly unkillable. Especially the few that had parry. You had to time your X JUST when the SFD came off to even have a chance. Wizards could only kill if their FB hit 3 times with some decent magery, or got a good FW. Parry warriors just didn't die.

The implementation of rares just scaled things up. The above is still mirrored in today's game, if with some slight alterations.


i know that, i remember killing a d2-d3 archer that normaly 1 hit kill me with mi naked crossing class priest becouse he forgot to bring his rare, but that is exacly what i am talking about, the need of rares to kill/tank and that is why i suggest a buff to thieve/archer/war and may be wiz while a nerf to rares.

User avatar
Elmy
Posts: 460
Joined: Wed Nov 11, 2009 10:08 pm

Re: rares and classes

Postby Elmy » Sat Feb 06, 2010 8:56 pm

pepex wrote:
Elmy wrote:I played back when you couldn't make any rares above G1, since no one could GM jobs (was bugged). I can tell you off the bat that it doesn't change that much. Priests were still nearly unkillable. Especially the few that had parry. You had to time your X JUST when the SFD came off to even have a chance. Wizards could only kill if their FB hit 3 times with some decent magery, or got a good FW. Parry warriors just didn't die.

The implementation of rares just scaled things up. The above is still mirrored in today's game, if with some slight alterations.


i know that, i remember killing a d2-d3 archer that normaly 1 hit kill me with mi naked crossing class priest becouse he forgot to bring his rare, but that is exacly what i am talking about, the need of rares to kill/tank and that is why i suggest a buff to thieve/archer/war and may be wiz while a nerf to rares.



....

That's an example of someone having no idea what they're doing, or you lying. It does not prove anything.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?

amaroassad
Posts: 368
Joined: Sun Dec 06, 2009 2:21 pm

Re: rares and classes

Postby amaroassad » Sat Feb 06, 2010 9:18 pm

priests are overpowered

a fullttg20force thief/archer

cant kill a equivalent priest with shield/spell/ac
with g5 strike/counter
the priest dont even need to cast ld
"It is impossible to defeat an ignorant man in argument."

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: rares and classes

Postby ArabianArrow » Sat Feb 06, 2010 9:35 pm

amaroassad wrote:priests are overpowered

a fullttg20force thief/archer

cant kill a equivalent priest with shield/spell/ac
with g5 strike/counter
the priest dont even need to cast ld


Image

PS: He's D4, Max AC, max counter. I'm D3, less than G20 force. Nothing is Impossible. Even the word Impossible says I M Possible.

User avatar
Montana
Posts: 270
Joined: Wed Nov 11, 2009 9:49 pm
Contact:

Re: rares and classes

Postby Montana » Sat Feb 06, 2010 10:18 pm

lol at I M POSSIBLE
Image

Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: rares and classes

Postby Blade » Sat Feb 06, 2010 11:50 pm

Image
[img]http://miniprofile.xfire.com/bg/sh/type/2/reeceforbes234.png

Making stone cutters sleep like baby's


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 0 guests