upcoming updates sequence

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ccy
Posts: 119
Joined: Fri Aug 14, 2015 9:10 pm

upcoming updates sequence

Postby ccy » Thu Sep 24, 2015 3:01 pm

first of all, i would like to say i prefer a high rate server with d5 implemented '-_- '-_-

however, if its a lot of work to open a high rate server and not gonna make it atm..

my suggestion is the change the sequence of upcoming updates to find our quitted players back first.

becoz only few zyp players still active now..and i doubt that if they will still go castle war without enemies.

so ..in my opinion is
Update 1 : Dual 5

Update 2 : Monster War & Dual 4 Legends

Update 3 : Legends rework

Update 4 : Castle War Revamp

:go: :go:
我劝你日条狗冷静一下 ;)

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Enigma
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Re: upcoming updates sequence

Postby Enigma » Thu Sep 24, 2015 11:14 pm

you weren't at quest were you when there were more zyp then both yllse and vys combined and zyp needs more people lol...
hateshado :hmpf: (Y)

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bminickw
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Joined: Fri Jun 14, 2013 9:27 pm

Re: upcoming updates sequence

Postby bminickw » Thu Sep 24, 2015 11:26 pm

ccy wrote:first of all, i would like to say i prefer a high rate server with d5 implemented '-_- '-_-

however, if its a lot of work to open a high rate server and not gonna make it atm..

my suggestion is the change the sequence of upcoming updates to find our quitted players back first.

becoz only few zyp players still active now..and i doubt that if they will still go castle war without enemies.

so ..in my opinion is
Update 1 : Dual 5

Update 2 : Monster War & Dual 4 Legends

Update 3 : Legends rework

Update 4 : Castle War Revamp

:go: :go:


This looks scripted by someone I know ....
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ccy
Posts: 119
Joined: Fri Aug 14, 2015 9:10 pm

Re: upcoming updates sequence

Postby ccy » Fri Sep 25, 2015 8:07 am

Enigma wrote:you weren't at quest were you when there were more zyp then both yllse and vys combined and zyp needs more people lol...


i wasnt there coz its my 7am and i need to get some sleep '-_- '-_-

but i do concern about every maze that i cant join.. i know magusxxx and seoul were there to against zyp.

and i think not just zyp need more ppl..is all nations need more ppl..it will be more fun if got 20 vs 20,right?

bminickw wrote:
This looks scripted by someone I know ....


i dun know u well and i dunno the "someone" ,either.

but at least got "someone" agree with my point of view. ^_^ ^_^
我劝你日条狗冷静一下 ;)

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: upcoming updates sequence

Postby pepex » Sun Sep 27, 2015 6:45 pm

any update is welcome but i would rather see them focusing on improving variety wich at the moment is quite poor, i mean we have lots of options yet looks like only 1 or 2 per class are truly viable

-atributes like str,dex,wis,int,ps or any of those "enought for item/spell" need to have a bigger impact like giving an extra boost with increasing returns to spells and attacks to make maxing them a viable option

-many skills feel realy weak compare to their peers

-many rare mods being quite pointless

-dual class simbols balance


variety is key to bring old and new players since it gets a bit old to use the same archer or thieve or wizard build for 10 years.

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GMSignPainter
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Re: upcoming updates sequence

Postby GMSignPainter » Sun Sep 27, 2015 6:50 pm

pepex wrote:any update is welcome but i would rather see them focusing on improving variety wich at the moment is quite poor, i mean we have lots of options yet looks like only 1 or 2 per class are truly viable

-atributes like str,dex,wis,int,ps or any of those "enought for item/spell" need to have a bigger impact like giving an extra boost with increasing returns to spells and attacks to make maxing them a viable option

-many skills feel realy weak compare to their peers

-many rare mods being quite pointless

-dual class simbols balance


variety is key to bring old and new players since it gets a bit old to use the same archer or thieve or wizard build for 10 years.


That's something we are going to try to do with the Legend Rework :)

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: upcoming updates sequence

Postby pepex » Sun Sep 27, 2015 8:22 pm

GMSignPainter wrote:That's something we are going to try to do with the Legend Rework :)



been out for a realy long time so correct me if wrong but arent legend items hard to find end tier items? not that i dislike build enabling items but gating build divercity with hard to find items that can only be used by end tier chars seems akward.

personaly i would rather see special mods added to weapons or spells, for instance 2h weapons having "str gives aditional % damage based on tactic requirement"

pulling this example out of nowhere but lets use this formula

(str*str)/tactic requirement lv*100 = %increased weapon damage with a cap of 100%

300 str using lv 55 item: (300*300)/55*100 = 16% damage increace
600 str using lv 100 item: (600*600)/100*100 = 36% damage increace
852 str using lv 101 item (852*852) / 101*100 = 71% damage increace
852 str using lv 1 item (852*852) / 101*100 = 7259% damage increace :roll: but since the cap is 100% it will only boost it by 100%

alternative add this mods to red rares poolof posible mods.

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GMSignPainter
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Re: upcoming updates sequence

Postby GMSignPainter » Sun Sep 27, 2015 9:14 pm

pepex wrote:
GMSignPainter wrote:That's something we are going to try to do with the Legend Rework :)



been out for a realy long time so correct me if wrong but arent legend items hard to find end tier items? not that i dislike build enabling items but gating build divercity with hard to find items that can only be used by end tier chars seems akward.

personaly i would rather see special mods added to weapons or spells, for instance 2h weapons having "str gives aditional % damage based on tactic requirement"

pulling this example out of nowhere but lets use this formula

(str*str)/tactic requirement lv*100 = %increased weapon damage with a cap of 100%

300 str using lv 55 item: (300*300)/55*100 = 16% damage increace
600 str using lv 100 item: (600*600)/100*100 = 36% damage increace
852 str using lv 101 item (852*852) / 101*100 = 71% damage increace
852 str using lv 1 item (852*852) / 101*100 = 7259% damage increace :roll: but since the cap is 100% it will only boost it by 100%

alternative add this mods to red rares poolof posible mods.


Well, the Legend rework is a just a start :)
I want to add more diversity in other areas of the game as well, like the ones you've mentioned.
My only issue is, not everyone's gonna be happy about that :s

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: upcoming updates sequence

Postby pepex » Mon Sep 28, 2015 4:40 pm

GMSignPainter wrote:Well, the Legend rework is a just a start :)
I want to add more diversity in other areas of the game as well, like the ones you've mentioned.
My only issue is, not everyone's gonna be happy about that :s



unless you nerf current builds why would they be mad

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GMSignPainter
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Re: upcoming updates sequence

Postby GMSignPainter » Mon Sep 28, 2015 5:05 pm

pepex wrote:
GMSignPainter wrote:Well, the Legend rework is a just a start :)
I want to add more diversity in other areas of the game as well, like the ones you've mentioned.
My only issue is, not everyone's gonna be happy about that :s



unless you nerf current builds why would they be mad

Well, when you start playing with the numbers, you will obviously nerf some stuff and improve some other :s


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