Fathertime67 wrote:God. DR is known for its PK system. Why change crap in it? It's been the same for years. I say enable every thing back to normal, defood, able to cast SS on others, stop trying to be so different with the pk system. You disabled defood because the CNs abused it, pretty pathetic. Everything can be cured in this game, pots can be made, etc, not my fault people are lazy and choose not to make them, stop changing stuff in the PK system.
Good PK system is constantly changing, mby so many ppl quit because of the same crap being abused every day?
If the system is so perfect, why do you see so little archers around?
To the point, imo PK system should be changed and frequently if needed.
So what if something goes to the worse at first, can always tweak from here and there.
For example: that AC drop to archer was deemed to be too overpowered at first, after nerf was a failure.
Same time this skill is incredibly good to warrior who allready got boost to lighting boom, and can dish out quite insane dmg when ac drop+lightning boom. Id say we could tweak it so archer could get actual bonus it needs and a long range skill, and decrease warrior output.
But it remained half assed. Same goes to some other changes.
Another thing is this community, i remember warrior players crying that it was a shit class dealing dmg , while same time there was not a single warrior with robber rares or high class double mace. Now the robber rares are quite popular and warrior can kill high AC opponents with little effort with a bit of luck on their sides. Maybe even the most effective class vs priest as it deals constant dmg+pepsi, slowing and messing up the spells at same time. Suddenly everyone so silent regarding this? Suddenly ppl realize there WERE other options than just pepsi poke +CA/AC/Smart
Same goes to most of changes, alot people commenting have limited skills/knowledge of the game despite having played so long time.