Nerf CA/Strike

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kador
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Re: Nerf CA/Strike

Postby kador » Wed May 23, 2012 2:35 pm

maybe you should edit it instead :roll:
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täisdibla
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Re: Nerf CA/Strike

Postby täisdibla » Wed May 23, 2012 6:22 pm

lemonbone wrote:
täisdibla wrote:...debuffs Priest's roles: Deal Pure Damage via LifeDrain, Tank and soak up damage, Buff, Resurrect, Crowd control via curse ( blind/divinecurse ), Damage & Curse reflection, Area heals and curse removal.
...


pepsi decrease the usefulness of 70% priest roles u talked about. T_T

And it doesn't for other classes? Everyone has it exactly the same and everyone has a counter that they can use: speed potions. Oh wait Priest D1 spell can remove pepsi too.

kador wrote:It would be a good start if the Area Heals/Zerk/Pro work only for own nation when PK Mode is ON.
Maybe a re-design on our AoE buffs like.. Increased duration but increased devine cost as well... The way it is, priest CANT support properly. Decrease our Defensive spells cast time or something.
There are many ways to adjust Priests. Nerfing CA/Strike without doing any adjust, is simply bullshit.
Anyone who says Priests are good at support, I am assuming that he doesnt know anything about priests.
Thats why all Priests are going Damage role instead.

This idea I like. Priests don't need another role. Their supportive abilities could be reworked instead.

kador
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Re: Nerf CA/Strike

Postby kador » Wed May 23, 2012 7:01 pm

täisdibla wrote:This idea I like. Priests don't need another role. Their supportive abilities could be reworked instead.


Yes.
But I will be completly against any nerf on our offensive while they don't fix the defensive :P
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jesse
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Re: Nerf CA/Strike

Postby jesse » Fri May 25, 2012 12:28 am

CA/Strike is fine the way it is.

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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Fri May 25, 2012 1:22 pm

jesse wrote:CA/Strike is fine the way it is.


Bias warriors (Y) Bias priests (Y)

When I can wear a G4 Strike & G4 Counter Attack and 1 Extreme Ice drains a dual 4 thief/archer to 1 hp. There is a problem.
It took me 2 days to make a set to defeat a dual 4 thief? You see the problem?
It shouldn't be THAT good '-_-
Reduce the effects by half and it would be fine.
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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Fri May 25, 2012 1:30 pm

To test how powerful Counter Strike & Strike rares are.

Make a GM character (Thief or Archer) with 1 Million HP and Extreme Ice/Fire a character with set of Counter Strike & Strike rares.

See the result.... how much HP lost

Then show results and tell me they aren't overpowered. :hmpf:

I could try and do some math, but I'm not 100% sure how the rares are calculated.
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kador
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Re: Nerf CA/Strike

Postby kador » Fri May 25, 2012 1:34 pm

Try it again with 30k HP...
Of course it will be overpowered, since the damage will be reflected based on its HP :o
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Dragonrajashop
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Re: Nerf CA/Strike

Postby Dragonrajashop » Fri May 25, 2012 1:36 pm

kador wrote:Try it again with 30k HP...
Of course it will be overpowered, since the damage will be reflected based on its HP :o


Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Too early in the morning on a FRIDAYYYYYYYYYYYYYY!!!

Lets calculate it then...
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Toni
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Re: Nerf CA/Strike

Postby Toni » Fri May 25, 2012 1:49 pm

Someone call Thomas, he's an expert in doing all the math shit. If you relay on something that is way too overpowered just to abuse it, and you don't have the courage to point the problem out, you should feel ashamed.
Last edited by Toni on Fri May 25, 2012 1:55 pm, edited 3 times in total.
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kador
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Re: Nerf CA/Strike

Postby kador » Fri May 25, 2012 1:53 pm

Toni wrote:Someone call Thomas, he's an expert in doing all the math shit. If you relay on something that is way too overpowered just to abuse it, and you don't have the courage to point the problem out, you should feel ashamed.


Thanks God thats not my case :P
Thats why I am trying to get rid of my CA/Strike and Shield, so ppl wont cry anymore :roll:
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