
lemonbone wrote:täisdibla wrote:...debuffs Priest's roles: Deal Pure Damage via LifeDrain, Tank and soak up damage, Buff, Resurrect, Crowd control via curse ( blind/divinecurse ), Damage & Curse reflection, Area heals and curse removal.
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pepsi decrease the usefulness of 70% priest roles u talked about.
kador wrote:It would be a good start if the Area Heals/Zerk/Pro work only for own nation when PK Mode is ON.
Maybe a re-design on our AoE buffs like.. Increased duration but increased devine cost as well... The way it is, priest CANT support properly. Decrease our Defensive spells cast time or something.
There are many ways to adjust Priests. Nerfing CA/Strike without doing any adjust, is simply bullshit.
Anyone who says Priests are good at support, I am assuming that he doesnt know anything about priests.
Thats why all Priests are going Damage role instead.
täisdibla wrote:This idea I like. Priests don't need another role. Their supportive abilities could be reworked instead.
jesse wrote:CA/Strike is fine the way it is.
kador wrote:Try it again with 30k HP...
Of course it will be overpowered, since the damage will be reflected based on its HP
Toni wrote:Someone call Thomas, he's an expert in doing all the math shit. If you relay on something that is way too overpowered just to abuse it, and you don't have the courage to point the problem out, you should feel ashamed.
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