Suggestion to balance server.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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sillon
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Suggestion to balance server.

Postby sillon » Thu Apr 12, 2012 8:04 am

If your main goal is to balance server at least make a poll where the 3/4 of server agree on the changes, thats democracy.

All I can see its suggestions section full of things, exchange of ideas, but never ask to us about what we think.

Then tomorrow we woke up and people like warriors (the most geng class ingame) got insane upgrades and buffs with cool skills that finally state Warrior as the most OP class.

Please make polls where at least the 75% of server must agree before change anything. Then nothing to complain.

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lemonbone
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Re: Suggestion to balance server.

Postby lemonbone » Thu Apr 12, 2012 9:17 am

balancing don't really work like this ...
IMpriest

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Dragonrajashop
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Re: Suggestion to balance server.

Postby Dragonrajashop » Thu Apr 12, 2012 1:16 pm

sillon wrote:If your main goal is to balance server at least make a poll where the 3/4 of server agree on the changes, thats democracy.

All I can see its suggestions section full of things, exchange of ideas, but never ask to us about what we think.

Then tomorrow we woke up and people like warriors (the most geng class ingame) got insane upgrades and buffs with cool skills that finally state Warrior as the most OP class.

Please make polls where at least the 75% of server must agree before change anything. Then nothing to complain.


Have you NOT read half the posts in all the topics about archer/thief? Use your brain a little bit. Many users suggested reducing thief damage. Not GMs fault that you didn't discuss it further or come up with a better idea.

Maybe if you didn't waste all your time bitching about Hinder's ban, you could have suggested some better ideas.
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kador
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Re: Suggestion to balance server.

Postby kador » Thu Apr 12, 2012 2:48 pm

This is not Democracy.
Did you vote for your GMs?
Let them work. They aren't so stupid.
Be the change you wanna see to the world.

sisiiii
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Re: Suggestion to balance server.

Postby sisiiii » Thu Apr 12, 2012 7:13 pm

Maybe let critical rares work for archer only?

Maybe cancel pepis skills for warrior? Warrior already has a skill to slow players?(I'm not sure about that skills tho)

Maybe lower the max ENDU for priest, on the other hands, decrease the Mage dmg?

And I noticed today, Garlix(thief) dose 5k dmg on my wiz (on TS). Seems like the new update make sense of balancing thief-Mage. On the other hands, sfd maybe should decrease the buff abit, so that thief have a chance to kill a priest(with smart) with double ex.

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sillon
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Re: Suggestion to balance server.

Postby sillon » Thu Apr 12, 2012 7:18 pm

Dragonrajashop wrote:
sillon wrote:If your main goal is to balance server at least make a poll where the 3/4 of server agree on the changes, thats democracy.

All I can see its suggestions section full of things, exchange of ideas, but never ask to us about what we think.

Then tomorrow we woke up and people like warriors (the most geng class ingame) got insane upgrades and buffs with cool skills that finally state Warrior as the most OP class.

Please make polls where at least the 75% of server must agree before change anything. Then nothing to complain.


Have you NOT read half the posts in all the topics about archer/thief? Use your brain a little bit. Many users suggested reducing thief damage. Not GMs fault that you didn't discuss it further or come up with a better idea.

Maybe if you didn't waste all your time bitching about Hinder's ban, you could have suggested some better ideas.

Many users suggesting reduce thief dmg? Main thief players dont want it. Already hitting 3.4k on a priest with 200 tt and g17 force.
Balancing is about one class against the other 3. Wtf have to do Thief with archer?

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lemonbone
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Re: Suggestion to balance server.

Postby lemonbone » Thu Apr 12, 2012 7:31 pm

Desire/Robber.

The reason why thief damage is reduced, is because there aren't much difference in terms of damage between thief and archer. And thief have significant higher ac than archer because of shield, so by reducing thief damage it actually allow archer to be more unique as a class.
IMpriest

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Dragonrajashop
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Re: Suggestion to balance server.

Postby Dragonrajashop » Thu Apr 12, 2012 7:36 pm

This goes to show how tiny your brain really is Sillion.

Of course thief don't want less damage. Bias opinions are often the result to unbalancing issues. Thief already received a damage increase to extreme ice a couple updates ago. Honestly, you don't know how much the GMs are planning on decreasing thief damage, so your opinion is highly bias just because you are getting nerfed. Lets see how much the damage decrease is first, before we whine about it.

It has to do with thief and archer because they are very similar. But in order to give players a reason to play archer over thief needs to be there.

Thief Combat Skills > Archer Combat Skills
Thief Damage = Archer Damage
Thief Survivability > Archer Survivability

With the thief damage decrease, it will be a little closer to balanced.

Thief Combat Skills > Archer Combat Skills
Thief Damage < Archer Damage
Thief Survivability > Archer Survivability

To make it perfectly balanced (in my opinion), Archer need a little more of something. Thus, I give my suggestion of changing fire skills to ignore a certain percentage of AC from opponent. That way, an opponent with higher AC will have more effect than say a mage with lower AC. This will allow archers to be a glass cannon.
Symtex

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sillon
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Re: Suggestion to balance server.

Postby sillon » Thu Apr 12, 2012 7:47 pm

What you gonna do the next, give ENDU caps to 500 to an archer, CON to 800, what more? balance is about 1 class against the other 3, the ability or intelligence of the one who is gonna modify some class is to give proper skills to certain class to motivate those /potential players.
Nerf Thief class not smart. I can tell you its so hard to kill a single D1 warrior with proper rares, playing thief D4.
Like is right now, so hard to kill a priest/warrior with 3k dmg+ desire /robber. Cant imagine when hitting 2.8k on those. Dont want to think when all class go max CON, more than 55k hp or a warrior with 80k hp.
You stop compare archer vs thief.
Dragonrajashop wrote:To make it perfectly balanced (in my opinion), Archer need a little more of something. Thus, I give my suggestion of changing fire skills to ignore a certain percentage of AC from opponent. That way, an opponent with higher AC will have more effect than say a mage with lower AC. This will allow archers to be a glass cannon.


Here we think the same, this is what Archer need. A "little more of something".
As I suggested before Archer problem is survability coz lack of ac, can give chance to combine fire shield(as thieves got Ice shield) and thats all.
Nerf thieves not the solution.

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Dragonrajashop
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Re: Suggestion to balance server.

Postby Dragonrajashop » Thu Apr 12, 2012 7:52 pm

sillon wrote:What you gonna do the next, give ENDU caps to 500 to an archer, CON to 800, what more? balance is about 1 class against the other 3, the ability or intelligence of the one who is gonna modify some class is to give proper skills to certain class to motivate those /potential players.
Nerf Thief class not smart. I can tell you its so hard to kill a single D1 warrior with proper rares, playing thief D4.
Like is right now, so hard to kill a priest/warrior with 3k dmg+ desire /robber. Cant imagine when hitting 2.8k on those. Dont want to think when all class go max CON, more than 55k hp or a warrior with 80k hp.
You stop compare archer vs thief.


Just an FYI. There is 5 Classes. Thus, it would be 1 class against the other 4. Just so you are aware.
Symtex


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