What you gonna do the next, give ENDU caps to 500 to an archer, CON to 800, what more? balance is about 1 class against the other 3, the ability or intelligence of the one who is gonna modify some class is to give proper skills to certain class to motivate those /potential players.
Nerf Thief class not smart. I can tell you its so hard to kill a single D1 warrior with proper rares, playing thief D4.
Like is right now, so hard to kill a priest/warrior with 3k dmg+ desire /robber. Cant imagine when hitting 2.8k on those. Dont want to think when all class go max CON, more than 55k hp or a warrior with 80k hp.
You stop compare archer vs thief.
Dragonrajashop wrote:To make it perfectly balanced (in my opinion), Archer need a little more of something. Thus, I give my suggestion of changing fire skills to ignore a certain percentage of AC from opponent. That way, an opponent with higher AC will have more effect than say a mage with lower AC. This will allow archers to be a glass cannon.
Here we think the same, this is what Archer need. A "little more of something".
As I suggested before Archer problem is survability coz lack of ac, can give chance to combine fire shield(as thieves got Ice shield) and thats all.
Nerf thieves not the solution.