Add more skill for archer.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
BlindKiller
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Re: Add more skill for archer.

Postby BlindKiller » Mon Mar 29, 2010 4:18 am

Tensu wrote:in ur suggestion archer doesnt hv to choose between fire and poison cuz their on different skill trees. so ur 2nd paragraph isnt making that much sence.

and yet again, archer does hv usefull long range skills aswell... just cuz u cant seem to see the use of them doesnt mean they're useless. i've always like playing archer a lot in my free time cuz they're 1, they dont hv super def and u can choose within a nice amount of good skills. there isnt just multi and ex fire, there's iceshield, shark missile, ac drop aswell and at some points they are usefull...


yea, archer has long range skills but comparing those to critical hiding (sorry I laughed).
you said you played archer. have you played thief? please go to a high exp rate server and try it yourself. I know you've been around in this community for a very long time. if you think this will waste your time. then please allow me to remind you what a thief could do during pvp.

Thief: iceberg + poison nova/defood + ice armor + critical hiding + ex ice/ice death

you played archer, tell me what you can do to overcome this situation. why'd you think there's so many forbidden skill/spells and none of them are archer's. and why forbid them?
I think the only thing that's unbalancing archer to other classes is that he doesn't have buff/debuff skills. if a new player (myself) could see this major problem. why can't you?
"this is broken and need to be fixed. fast!"

overall suggestions.
Balzak wrote:the only way this could be done without generating so much problems would be if only archers and thiefs has this tab changed and all other classes stay the same..
warrior
light/ground fire/poison ice/wind

archer/thief
light/ground wind/poison ice/fire

Shayne wrote:Since archer's are very fragile it would be a nice suggestion to add a skill that boosts damage from a distance. I think Fleet missile should be fixed. This skill is currently in the Fire tree.
lv31, increasing attack power 20 ~ 23% / lv33, increased by 25 ~ 28% / lv35, increased by 30-33%
This is a ranged fire skill that is never used by archers since it never works. If this were fixed I think most people would appreciate it and not many would complain.

BlindKiller wrote:make Converting armor (-40% ac) Fleet missile (+30-33%) last longer.
in other words, change it as buff/debuff skill.
Add archer to the Ice skill tree
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Tensu
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Re: Add more skill for archer.

Postby Tensu » Mon Mar 29, 2010 10:28 am

archer is supposed to just kill the opponent before u get attacked...
1) archer has low defence so they need to avoid getting hit
2) archer has a high number of strong pk skills to kill the opponent fast
3) they hv highest physical damage of all classes (even before the increase)

i hope u do realise that u're just making archers able to be thief like this. u're giving them the chance of going thief (skills wise) with the chance of getting the symbols of archer... why not just remove archer class when u're busy making suggestions like this...

PS: the only thing that is broken is the fleet missile

PS 2: archer doesnt need to be a thief cuz then u might aswell just go thief. i know their advantage of archer, but it seems logical to me. BTW archer has the nicest advantage over thief now, their high dmg is more fun to play with then sitting bk and and hoping u can tank the dmg.
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Atlantis
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Re: Add more skill for archer.

Postby Atlantis » Mon Mar 29, 2010 3:19 pm

Let this topic die already. Look at the polls more people want to be archer now then ever befor because of the damage boost. The archer has been balanced and there is no need for futher balancing. End Of Story. :roll:
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Tensu
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Re: Add more skill for archer.

Postby Tensu » Mon Mar 29, 2010 3:40 pm

Atlantis wrote:Let this topic die already. Look at the polls more people want to be archer now then ever befor because of the damage boost. The archer has been balanced and there is no need for futher balancing. End Of Story. :roll:


i can agree to this :W:
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Krypton
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Re: Add more skill for archer.

Postby Krypton » Mon Mar 29, 2010 5:01 pm

sorry haven't been keeping up with posts. where's the change log for archers?
Help me I'm a noob. :help:

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Tensu
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Re: Add more skill for archer.

Postby Tensu » Mon Mar 29, 2010 5:06 pm

Krypton wrote:sorry haven't been keeping up with posts. where's the change log for archers?


archer has desperado symbole changed and gets a dmg increase from their bows
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ArabianArrow
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Re: Add more skill for archer.

Postby ArabianArrow » Mon Mar 29, 2010 9:32 pm

Tensu wrote:
Krypton wrote:sorry haven't been keeping up with posts. where's the change log for archers?


archer has desperado symbole changed and gets a dmg increase from their bows


I know about the desperado symbol change, but where did GMs say they increase their damage?

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Tensu
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Re: Add more skill for archer.

Postby Tensu » Mon Mar 29, 2010 10:28 pm

ArabianArrow wrote:
Tensu wrote:
Krypton wrote:sorry haven't been keeping up with posts. where's the change log for archers?


archer has desperado symbole changed and gets a dmg increase from their bows


I know about the desperado symbol change, but where did GMs say they increase their damage?


i thought i saw GMSP mention it somewhere...
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Atlantis
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Re: Add more skill for archer.

Postby Atlantis » Tue Mar 30, 2010 2:27 am

He did i'm just to lazy to go try and find where he said it.
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BlindKiller
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Re: Add more skill for archer.

Postby BlindKiller » Tue Mar 30, 2010 2:43 am

Shayne wrote:Using daggers in close combat? You need realize what archer is in Dragon Raja.. not any where else. Daggers here are also ranged weapons. :o Archers can also use ice skills... and most likely will get damage increase '-_- '-_-

yea, dagger here acts as a ranged weapon but bow here acts as a close range weapon. so what I mean it's the other way around. archer gets the dmg boost form it's weapon nor the archery level (I forgot). so it has nothing to do with knife.

Tensu wrote:archer is supposed to just kill the opponent before u get attacked...
1) archer has low defence so they need to avoid getting hit
2) archer has a high number of strong pk skills to kill the opponent fast
3) they hv highest physical damage of all classes (even before the increase)

i hope u do realise that u're just making archers able to be thief like this. u're giving them the chance of going thief (skills wise) with the chance of getting the symbols of archer... why not just remove archer class when u're busy making suggestions like this...

PS: the only thing that is broken is the fleet missile

PS 2: archer doesnt need to be a thief cuz then u might aswell just go thief. i know their advantage of archer, but it seems logical to me. BTW archer has the nicest advantage over thief now, their high dmg is more fun to play with then sitting bk and and hoping u can tank the dmg.


so your conclusion is "be fast otherwise don't play archer?"
I know you're Pro. but please, no one is as skilled as you. some people love archer but they are slow. so they just leave archer and picked other classes that they could handle. take Balzak as an example.

Tensu wrote:why not just remove archer class when u're busy making suggestions like this...

why not just remove the weapon "staff" when priest and wizard hardly use them?

do realize if archer was added on the ice skill tree. he can't use dual nor legend knife which is a big difference from thief. according to your "PS 2" why'd you said that "if archer has thief skill. they might aswell go thief"? I assume that it's because you're thinking thief is better to choose? yea?

well adding archer to the ice skill tree makes no harm to the game. it only makes the class "archer" more interesting to play.

you people always said archer suppose to be a full attacker/blaster class. well add archer to the ice tree makes that. don't you think?

I want to hear from archers.
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