ExtraOrdinary wrote:So nice, a curse status that you cant remove or prevent, really unfair for other class. Do what u want brainlessval.
GMSignPainter wrote:We have a plan on buffing archers by giving them their own curse skill.
This will afaik be a tweak of the current Converting Armor skill. If I remember, some of the parts I will write below were suggested by some players.
Anyways, here's what we plan on doing:
Having any kind of protection on the archer won't prevent from using Converting Armor.
One shot of Converting Armor on a player will reduce his AC. Each shot will add a stack up to 5. Each stack lasts 30s so the curse will last 2:30 with 5 stacks.
If the Archer puts stacks on another target, the stacks on its previous target get removed.
If the Archer changes map, the stacks on his target get removed.
If the Archer dies, the stacks on his target get removed.
Give us some feedback please.
the problem with stack up is..when 1 hit miss then archer should have problem in fully utilise the effect of the curse..plus ppl using smart rare
Toni wrote:We all know this, back in our school days, when we created two soccer teams, we didn't wont to have the fat boy with the glasses in our team (archer) because he was useless, now the fat boy with the glasses (archer) will get his chance to support the Team, I kinda like the suggestion, it will give Archer's a better status and roll in the PvP's, further we all know that the one who has a Thief in his Team (cause of Pepsi) has much better cards to win the PvP than the other Team who hasn't any Thief in Team, now Archer will also play a leading roll in the PvP's. Hopefully.the problem with stack up is..when 1 hit miss then archer should have problem in fully utilise the effect of the curse..plus ppl using smart rare
I think regardless of the opponents Smart, this Skill will always stack, unless some other Guy block's it on purpose, so you will have to stack it again. Not sure tho.
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