what about archers ubalanced

If you have any suggestion in order to make the game better, tell them, they are always welcome.
mofomaycry
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Re: what about archers ubalanced

Postby mofomaycry » Thu Nov 03, 2011 5:01 am

sosad =[
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I don't have the ability to communicate with retards ;s

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Thu Nov 03, 2011 5:19 am

So nice, a curse status that you cant remove or prevent, really unfair for other class. Do what u want brainlessval.

Eleval
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Re: what about archers ubalanced

Postby Eleval » Thu Nov 03, 2011 5:41 am

ExtraOrdinary wrote:So nice, a curse status that you cant remove or prevent, really unfair for other class. Do what u want brainlessval.

GMSignPainter wrote:We have a plan on buffing archers by giving them their own curse skill.
This will afaik be a tweak of the current Converting Armor skill. If I remember, some of the parts I will write below were suggested by some players.
Anyways, here's what we plan on doing:
Having any kind of protection on the archer won't prevent from using Converting Armor.
One shot of Converting Armor on a player will reduce his AC. Each shot will add a stack up to 5. Each stack lasts 30s so the curse will last 2:30 with 5 stacks.
If the Archer puts stacks on another target, the stacks on its previous target get removed.
If the Archer changes map, the stacks on his target get removed.
If the Archer dies, the stacks on his target get removed.


Give us some feedback please.

I seriously suggest that you go to a shop and buy a brain, really !
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OmegaSage
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mofomaycry
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Re: what about archers ubalanced

Postby mofomaycry » Thu Nov 03, 2011 5:47 am

the stacks remove when u attacking another target ;s
the stack remove when u're dead ;s

i can't really say it is good or bad before we actually try that,it might be helpful,it might not be helpful,who knows ;

my opinion:

the pros : 1-it reduce opponent's ac
2- archer can support the team from far distant


the cons : 1- the accuracy is pain in ass,it often miss on moving object
2- require high focus on 1 opponent only
3- yeah it is cannot be prevent with any protection spell,but u need 5 stack to fully utilize that skill,while thief can utilize pepsi-blue with only 1 hit
4- attack speed is slow,archer might die before land all 5 hit
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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Thu Nov 03, 2011 7:38 am

As I said, this unusefull suggestion made by brainlessval wont help archers to survive wich is the main problem for archers.

pukilu
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Re: what about archers ubalanced

Postby pukilu » Thu Nov 03, 2011 7:43 am

herm..IMO the effect should not dissappear if we hit another target..same as pepsi blue. (Y)

pukilu
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Re: what about archers ubalanced

Postby pukilu » Thu Nov 03, 2011 7:59 am

and summore every hit should have same effect..example: 60ac decrease one hit..and it did not stack up..

the problem with stack up is..when 1 hit miss then archer should have problem in fully utilise the effect of the curse..plus ppl using smart rare..

please consider this GM.. (Y)

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Toni
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Re: what about archers ubalanced

Postby Toni » Thu Nov 03, 2011 11:00 am

We all know this, back in our school days, when we created two soccer teams, we didn't wont to have the fat boy with the glasses in our team (archer) because he was useless, now the fat boy with the glasses (archer) will get his chance to support the Team, I kinda like the suggestion, it will give Archer's a better status and roll in the PvP's, further we all know that the one who has a Thief in his Team (cause of Pepsi) has much better cards to win the PvP than the other Team who hasn't any Thief in Team, now Archer will also play a leading roll in the PvP's. Hopefully.


the problem with stack up is..when 1 hit miss then archer should have problem in fully utilise the effect of the curse..plus ppl using smart rare


I think regardless of the opponents Smart, this Skill will always stack, unless some other Guy block's it on purpose, so you will have to stack it again. Not sure tho.
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pukilu
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Re: what about archers ubalanced

Postby pukilu » Thu Nov 03, 2011 12:13 pm

Toni wrote:We all know this, back in our school days, when we created two soccer teams, we didn't wont to have the fat boy with the glasses in our team (archer) because he was useless, now the fat boy with the glasses (archer) will get his chance to support the Team, I kinda like the suggestion, it will give Archer's a better status and roll in the PvP's, further we all know that the one who has a Thief in his Team (cause of Pepsi) has much better cards to win the PvP than the other Team who hasn't any Thief in Team, now Archer will also play a leading roll in the PvP's. Hopefully.


the problem with stack up is..when 1 hit miss then archer should have problem in fully utilise the effect of the curse..plus ppl using smart rare


I think regardless of the opponents Smart, this Skill will always stack, unless some other Guy block's it on purpose, so you will have to stack it again. Not sure tho.


that is why its shud NOT be cancel if we hit another player..and the effect should NOT stack up.jus think about it.in mass pvp + hell lag..we are prone to accidently click on other plyer.and the skill will be cancel all da time..n to stack 5 shot in mass pvp to 1 player..plus hell lag.waaahh..the skill cant fully utilis and.it is meaningless to have this skill...IT SHOULD NOT BE CANCEL IF ATTACK OTHER PLAYER & DID NOT STACK UP..meaning all player that been hit has a posibble to get AC decrease.. (Y)

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Toni
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Re: what about archers ubalanced

Postby Toni » Thu Nov 03, 2011 1:11 pm

Well, yeah but atleast this will require some Skills there, and noone will force you to stack it up to 5, you can stack it to 2-3 and quickly change to your extreme skill and try to take down the opponent. What I wanna say is, that stack it up to 5 too easily would be too overpowered, so this is just fine.
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