Simunians Bosom Combat Skill (HP Recovery Rate)
Some options:
-Absorb...10% of damage from partied members. Magic damage not included?
-Charge skill. In 5 seconds there will be an AoE blast around you. This damage is comprised of..30% of total damage received in those 5 seconds. Against monsters, capped at 30% of player HP?
This would make for a great party tanking skill, allowing earth warriors to be even more useful as supports. Awesome idea.
Also, viewtopic.php?f=10&t=1907
Extreme Darkness Combat Skill
Dragonrajashop - Curse Spell: Area of Effect Blind, 5, 7, 10 tiles for each level (Matches the name).
-Blind is just..one of those kind of decurse no one likes. I think Extreme darkness poison is pretty good as is, easier to target than poison nova with similar damage.
Extreme darkness should have a unique curse that both slows and poisons, maybe blinds as well.
Whirlwind Combat Skill
-Creates a perfect clone of you. If destroyed, deals an AoE attack of 400% damage around it. Does not move. Primarily PK skill to fool enemies.
This sounds awesome.
Fleet Missle Combat Skill
-There was a suggestion from before to make it like FB. I liked that one.
Another suggestion though is to make use of the trap setting skill in combination with fleet missle.
Make fleet missle a charging skill. A archer can charge the skill, every 4 seconds of charge is 15% damage up to 200%. The range of fleet missle is also changed to something extremely long. Like half a map or something. The attack also takes 1.5 seconds to fire.
viewtopic.php?f=10&t=3508
viewtopic.php?f=10&t=1888
Ground Attack Combat Skill
Bad AoE, CP-Damage ratio. If a warrior chooses to go earth, they lose out on lightning and pretty much have very little other AoE/mobbing options. My suggestion:
-Ground attack, single charge, 5ish second cool down. The target you hit is dealt with a "debuff". For 4,6,8 ticks, the target and everything around it will suffer damage. Damage based on damage, 55/65/75
viewtopic.php?f=10&t=3203&p=38748&hilit=ground+attack#p38748
viewtopic.php?f=10&t=1907
Thunder Blow Combat Skill
I think it's good the way it is. Maybe at most lower magic resistance of the target by certain amount a hit with stacks.
With the new updates to other skills, Thunder Blow has become too weak. A grapple warrior simply won't use it. How about damage is increased, or perhaps it could deal 2 x 100% attack damage attacks. The skill animation in game is already 2 hits, so splitting it into 2 separate damage ticks would also make sense.
Detect Magic (Mage Spell)
Any suggestions to make it more desirable?
lemonbone -- Enables player to see invisible players. The players party also shares the same effect.
^I like
This is awesome.