Combat Skill/Spell Changes

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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täisdibla
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Re: Combat Skill/Spell Changes

Postby täisdibla » Thu Feb 23, 2012 12:23 pm

:arrow: Simunians Bosom Combat Skill (HP Recovery Rate)
Some options:
-Absorb...10% of damage from partied members. Magic damage not included?
-Charge skill. In 5 seconds there will be an AoE blast around you. This damage is comprised of..30% of total damage received in those 5 seconds. Against monsters, capped at 30% of player HP?

This would make for a great party tanking skill, allowing earth warriors to be even more useful as supports. Awesome idea.
Also, viewtopic.php?f=10&t=1907

:arrow: Extreme Darkness Combat Skill
Dragonrajashop - Curse Spell: Area of Effect Blind, 5, 7, 10 tiles for each level (Matches the name).
-Blind is just..one of those kind of decurse no one likes. I think Extreme darkness poison is pretty good as is, easier to target than poison nova with similar damage.

Extreme darkness should have a unique curse that both slows and poisons, maybe blinds as well.

:arrow: Whirlwind Combat Skill
-Creates a perfect clone of you. If destroyed, deals an AoE attack of 400% damage around it. Does not move. Primarily PK skill to fool enemies.

This sounds awesome.

:arrow: Fleet Missle Combat Skill
-There was a suggestion from before to make it like FB. I liked that one.
Another suggestion though is to make use of the trap setting skill in combination with fleet missle.
Make fleet missle a charging skill. A archer can charge the skill, every 4 seconds of charge is 15% damage up to 200%. The range of fleet missle is also changed to something extremely long. Like half a map or something. The attack also takes 1.5 seconds to fire.

viewtopic.php?f=10&t=3508

viewtopic.php?f=10&t=1888

:arrow: Ground Attack Combat Skill
Bad AoE, CP-Damage ratio. If a warrior chooses to go earth, they lose out on lightning and pretty much have very little other AoE/mobbing options. My suggestion:
-Ground attack, single charge, 5ish second cool down. The target you hit is dealt with a "debuff". For 4,6,8 ticks, the target and everything around it will suffer damage. Damage based on damage, 55/65/75

viewtopic.php?f=10&t=3203&p=38748&hilit=ground+attack#p38748

viewtopic.php?f=10&t=1907


:arrow: Thunder Blow Combat Skill
I think it's good the way it is. Maybe at most lower magic resistance of the target by certain amount a hit with stacks.

With the new updates to other skills, Thunder Blow has become too weak. A grapple warrior simply won't use it. How about damage is increased, or perhaps it could deal 2 x 100% attack damage attacks. The skill animation in game is already 2 hits, so splitting it into 2 separate damage ticks would also make sense.

:arrow: Detect Magic (Mage Spell)
Any suggestions to make it more desirable?
lemonbone -- Enables player to see invisible players. The players party also shares the same effect.
^I like

This is awesome.

mofomaycry
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Re: Combat Skill/Spell Changes

Postby mofomaycry » Thu Feb 23, 2012 5:28 pm

:arrow: Cherroy Shade Combat Skill (Defood)
Any suggestions to make it more desirable?

->completely remove entire health gauge of the opponent for 2-3 sec,disable opponent's ability to attack and move until they eat,or the opponent's health gauge will be restored gradually after 2-3 sec(if they run out of food)
cooldown : 1 minute? ;s
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I don't have the ability to communicate with retards ;s

mofomaycry
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Re: Combat Skill/Spell Changes

Postby mofomaycry » Thu Feb 23, 2012 5:35 pm

:arrow: Fleet Missle Combat Skill
Any suggestions to make it more desirable?

-> fires an arrow that will stuck on opponent's body,and rapidly burn certain amount of HP/MP/DIVINE of opponent every second
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I don't have the ability to communicate with retards ;s

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täisdibla
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Re: Combat Skill/Spell Changes

Postby täisdibla » Thu Feb 23, 2012 5:58 pm

mofomaycry wrote::arrow: Fleet Missle Combat Skill
Any suggestions to make it more desirable?

-> fires an arrow that will stuck on opponent's body,and rapidly burn certain amount of HP/MP/DIVINE of opponent every second


This is rather cool. An immolating arrow that burns away at the target's status. :love:

pepex
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Re: Combat Skill/Spell Changes

Postby pepex » Fri Feb 24, 2012 1:21 pm

priest:

turn undead:
single target, deal loads of damage to undead type creature. makes sense for the class and will be a usefull tool to lv up orison.

rage ball: chaneling skill that builds up more damage the longer the skill is chaneled

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Ipwn_
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Re: Combat Skill/Spell Changes

Postby Ipwn_ » Mon Feb 27, 2012 9:37 pm

pepex wrote:
turn undead:
single target, deal loads of damage to undead type creature. makes sense for the class and will be a usefull tool to lv up orison.


How can a Single Target spell be a "useful tool to lv up orison?" That'd be like a warrior soloing with noAoE attacks, or a thief/archer just shooting single arrow/knife. Totally useless. You can't level efficiently by killing just one monster at a time.

pepex
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Re: Combat Skill/Spell Changes

Postby pepex » Tue Feb 28, 2012 2:40 am

Ipwn_ wrote:
pepex wrote:
turn undead:
single target, deal loads of damage to undead type creature. makes sense for the class and will be a usefull tool to lv up orison.


How can a Single Target spell be a "useful tool to lv up orison?" That'd be like a warrior soloing with noAoE attacks, or a thief/archer just shooting single arrow/knife. Totally useless. You can't level efficiently by killing just one monster at a time.


priest dont have strong aoe presence, the closest thing is charisnumen wich is slow and has poor damage and range. all in all a bad blasting skill to lv up orison.

as far as i know exp comes from damage done, hitting 10 creatures for 5k wont give you more exp than hitting 1 creature for 50k, turn undead will be a tactical skill capable of producing lots of damage (exp) when facing undead type of monsters.

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Ipwn_
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Re: Combat Skill/Spell Changes

Postby Ipwn_ » Thu Mar 01, 2012 9:20 pm

I dont know if you are correct or not on the numbers.. but if its true then i'd agree. I'll try it some time, see how much exp with high lv wep and how much with a low lv wep with multiple hits

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SoulTaker
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Re: Combat Skill/Spell Changes

Postby SoulTaker » Wed Mar 07, 2012 6:20 pm

all i know is GM PLEASE Remove annoying Stun skill from Warriors

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Dragonrajashop
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Re: Combat Skill/Spell Changes

Postby Dragonrajashop » Fri Aug 24, 2012 1:57 pm

Bump (Y)
Symtex


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