requesting lvl 105+ guide/help

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Tsukasa
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Re: requesting lvl 105+ guide/help

Postby Tsukasa » Sun Feb 14, 2010 4:29 am

GMSignPainter wrote:
Redim wrote:
GMSignPainter wrote:It's useless to -% since we added the TT cap. TT cap after lvl 100 is your main lvl + 20.
So if you're lvl 123, your max TT is 143.


what if im 150?
max tt 170?


Not, 200 for 150


i just tried lv 100 & 101 wizard

i cant leech magery

is it different by leeching "spell & " weapon"?

or wuts going on?

Also, if i m lvl 123, the max will me 143
200 for 150

what happens to Lv. 149 , 169 max?

Rooftrellen
Posts: 42
Joined: Thu Feb 11, 2010 9:49 am

Re: requesting lvl 105+ guide/help

Postby Rooftrellen » Sun Feb 14, 2010 4:33 am

Hold up.. You guys really added a TT cap feature? You mean for leeching only? God I hope so or you just royal screwed pk. And I do mean ROYALLY. If you need clarifaction as to how I'd gladly help.

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Revolt
Posts: 667
Joined: Sat Nov 28, 2009 4:56 pm

Re: requesting lvl 105+ guide/help

Postby Revolt » Sun Feb 14, 2010 6:46 am

Rooftrellen wrote:Hold up.. You guys really added a TT cap feature? You mean for leeching only? God I hope so or you just royal screwed pk. And I do mean ROYALLY. If you need clarifaction as to how I'd gladly help.

no it didnt "royally screw pk, it just means low lvls will not be so over powered lol and also give people and incentive to level up quickly ;) and also gives something else to do once ur lvl 150 :) its a great idea and ALOT of people like it

Rooftrellen
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Re: requesting lvl 105+ guide/help

Postby Rooftrellen » Sun Feb 14, 2010 8:17 am

There's only ONE way that it would not screw up pk, and here it is, the only way this would not completely screw pk is if it was retardedly easy to get to lvl 150. And.. here's something you all probably haven't thought about. Have you ever tried going to vd2 with.. 130 magery? 140 magery? It's terrible, you kill soo slow. Have you ever gone to vd3 with 150 magery? It's terrible again, you kill SOO slow. Get the picture here? For this to be effective not only are mobs going to need to be nerfed but exp is also going to have to be increased quite substantionally so basically just make the game easier, like it wasn't easy enough to begin with. You guys will see sooner or later that this is one of the worst changes you could make to DR, the leveling and TT system should not have been altered in any way. Bottom line is that anything you do to alter the basic leveling system of DR is going to have an impact on the PK system in one way or another, that's just how the game is designed.

And.. you talk about it giving you something else to do when you get 150.. you do realize that nobody ever gets 150 right? Also, low lvls were not overpowered, the pk system has very little to do with your actual level, it's your TT level and your DUAL CLASS level that determines your ability to kill someone and also yours and the other persons rares. EX: Lvl 105 D1 archer with 125 TTs (under new system w/ g20 Force) CAN'T kill Lvl 105 D1 priest (w/ G20 AC) VS. Lvl 105 D1 archer with 180 TTs (w/ g20 Force) CAN kill Lvl 105 D1 priest (w/ G20 AC). See what I did there? The actual character level is completely meaningless. Now again EX: Lvl 120 D3 Archer with 140 TTs (under new system w/ G20 Force) CAN'T kill Lvl 105 D1 priest (w/ G20 AC). Once again, the character level is completely out of the equation but also, with the new changes the DC rank is also out of the equation simply because the TTs are so low and the D2/3 bow that the archer is using by this time still isn't giving him enough damage to kill the priest. This change makes higher DC ranks meaningless. Sure the priest couldn't kill the archer either but whats point in being D3 if you can't kill a single D1 priest? This change effectively makes priests (or warriors.. or anyone with high AC.. hell a mage could make AC rares and be unkillable for quite some time under this system) more overpowered. A character with high AC is not going to see any real threat from anyone until people are well into the 160 TT region, meaning lvl 140+.

That's the actual kind of thought you have to put into making decisions like these. Not just "Oh it sounds good and the people seem to like it so it must be good". And I hope you learned a little something about PK from this.

grofire
Posts: 399
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Re: requesting lvl 105+ guide/help

Postby grofire » Sun Feb 14, 2010 9:39 am

Rooftrellen wrote:There's only ONE way that it would not screw up pk, and here it is, the only way this would not completely screw pk is if it was retardedly easy to get to lvl 150. And.. here's something you all probably haven't thought about. Have you ever tried going to vd2 with.. 130 magery? 140 magery? It's terrible, you kill soo slow. Have you ever gone to vd3 with 150 magery? It's terrible again, you kill SOO slow. Get the picture here? For this to be effective not only are mobs going to need to be nerfed but exp is also going to have to be increased quite substantionally so basically just make the game easier, like it wasn't easy enough to begin with. You guys will see sooner or later that this is one of the worst changes you could make to DR, the leveling and TT system should not have been altered in any way. Bottom line is that anything you do to alter the basic leveling system of DR is going to have an impact on the PK system in one way or another, that's just how the game is designed.

And.. you talk about it giving you something else to do when you get 150.. you do realize that nobody ever gets 150 right? Also, low lvls were not overpowered, the pk system has very little to do with your actual level, it's your TT level and your DUAL CLASS level that determines your ability to kill someone and also yours and the other persons rares. EX: Lvl 105 D1 archer with 125 TTs (under new system w/ g20 Force) CAN'T kill Lvl 105 D1 priest (w/ G20 AC) VS. Lvl 105 D1 archer with 180 TTs (w/ g20 Force) CAN kill Lvl 105 D1 priest (w/ G20 AC). See what I did there? The actual character level is completely meaningless. Now again EX: Lvl 120 D3 Archer with 140 TTs (under new system w/ G20 Force) CAN'T kill Lvl 105 D1 priest (w/ G20 AC). Once again, the character level is completely out of the equation but also, with the new changes the DC rank is also out of the equation simply because the TTs are so low and the D2/3 bow that the archer is using by this time still isn't giving him enough damage to kill the priest. This change makes higher DC ranks meaningless. Sure the priest couldn't kill the archer either but whats point in being D3 if you can't kill a single D1 priest? This change effectively makes priests (or warriors.. or anyone with high AC.. hell a mage could make AC rares and be unkillable for quite some time under this system) more overpowered. A character with high AC is not going to see any real threat from anyone until people are well into the 160 TT region, meaning lvl 140+.

That's the actual kind of thought you have to put into making decisions like these. Not just "Oh it sounds good and the people seem to like it so it must be good". And I hope you learned a little something about PK from this.


the only real problom with the new lvling system is the stupid jump..... thay made it main lvl +20 and that not good we all offerd somthing like this :
lvl 100-105 can get up to 110
lvl 105-110 can get up to 120
lvl 110-115 can get up to 130
lvl 115-120 can get up to 140
and so on....... that is way better then up in the +20 jump

Rooftrellen
Posts: 42
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Re: requesting lvl 105+ guide/help

Postby Rooftrellen » Sun Feb 14, 2010 9:53 am

That scale is still going to end up being the same as the one they've decided on, only a slight difference of about 30 tt levels. Still does not support a reasonable argument against my examples. They need to rethink this entire thing.

Just to make sure I understood the pattern: (2*your lvl) - 100 = Max TT
101-105; 110 tt
106-110; 120 tt
111-115; 130 tt
116-120; 140 tt
121-125; 150 tt (At this point it starts to become mildly better)
126-130; 160 tt
131-135; 170 tt
136-140; 180 tt
141-145; 190 tt
146-150; 200 tt

This is a better scale I will give you that. But even using this table, the priest in my example still would not be in any really danger until well into the lvl 130 region.
Last edited by Rooftrellen on Sun Feb 14, 2010 10:12 am, edited 1 time in total.

Noeyesee
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Re: requesting lvl 105+ guide/help

Postby Noeyesee » Sun Feb 14, 2010 9:59 am

The tt cap is only for leeching, not leveling. It doesn't desequilibrate anything. The only thing it change is you will get higher tt quickly for you're level. So TT cap make you having HIGHER tt, not the opposite.
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Rooftrellen
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Re: requesting lvl 105+ guide/help

Postby Rooftrellen » Sun Feb 14, 2010 10:14 am

That was my original question. I wanted to know if it was for leeching only but people just saying "lvl cap" so I want this issue clarified. Also I editted my previous post because I wanted to see what the numbers would look like. ^_^

I have no problem with putting a cap on leechable TTs based on your level. That would indeed have no impact. Proacker actually provided me with an answer, amazing lol. Ty (Y)

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masterYU
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Re: requesting lvl 105+ guide/help

Postby masterYU » Sun Feb 14, 2010 10:48 am

Rooftrellen wrote:That scale is still going to end up being the same as the one they've decided on, only a slight difference of about 30 tt levels. Still does not support a reasonable argument against my examples. They need to rethink this entire thing.

Just to make sure I understood the pattern: (2*your lvl) - 100 = Max TT
101-105; 110 tt
106-110; 120 tt
111-115; 130 tt
116-120; 140 tt
121-125; 150 tt (At this point it starts to become mildly better)
126-130; 160 tt
131-135; 170 tt
136-140; 180 tt
141-145; 190 tt
146-150; 200 tt

This is a better scale I will give you that. But even using this table, the priest in my example still would not be in any really danger until well into the lvl 130 region.



simply put just make that for every charater level u gain/enable/uncap 2 tt levels, ex: lvl101 = tt102 , lvl 123 = tt146 , lvl149 = 198tt.

priest and wiz queston would be easy if they had no shields!!!
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Tensu
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Re: requesting lvl 105+ guide/help

Postby Tensu » Sun Feb 14, 2010 12:23 pm

i hv to say aswell, with this caps of lvl +20 there's a lot of tt classes getting in trouble.
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