Dual 5 Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
User avatar
ADVERIC=
Posts: 956
Joined: Thu Nov 12, 2009 5:29 pm

Re: Dual 5 Balancing

Postby ADVERIC= » Sat Mar 17, 2012 3:41 pm

lemonbone wrote:you guys should really make a new thread to discuss about candle :P

I think d5 need to be stroooooooooooooooooooooooooooooong


+1 priest also we are talking about dc5 here not about candles..
Image
Image

User avatar
SimpleStupid
Posts: 1480
Joined: Wed Feb 23, 2011 5:17 am

Re: Dual 5 Balancing

Postby SimpleStupid » Sun Mar 18, 2012 5:12 pm

:arrow: Open G5 symbol. Active LUCK (D5 symbols and LUCK only for D5 players). Lock CON, ENDU, and 100 free points from D4 to D5.
:arrow: Increase the physical defense of boss monsters or decrease their magic resist.
:arrow: All AC drop skills change to 3 stacks instead 5, 8 shield AC decrease per stack with total 24 AC drop.

:!: Warrior: STR increases a bit physical damage. LUCK gives Eva/Smart effect.
:!: Priest: HC remove all stacks of AC drop curse. LUCK gives less change to get interupt during casting.
:!: Wizzard: LUCK increases BR chance.
:!: Archer: DEX increases distant damage. LUCK increases Critical effect.
:!: Thief: LUCK increases Critical effect.

Talk about this please. :idea:
顺风速上可装逼,逆风回城可挂机 8-)

User avatar
lemonbone
Posts: 926
Joined: Sat Feb 05, 2011 1:27 am

Re: Dual 5 Balancing

Postby lemonbone » Sun Mar 18, 2012 5:17 pm

Just wondering will luck only have effect after d5, or benefit all class?

I don't think luck should give any smart/eva effect.
IMpriest

User avatar
SimpleStupid
Posts: 1480
Joined: Wed Feb 23, 2011 5:17 am

Re: Dual 5 Balancing

Postby SimpleStupid » Sun Mar 18, 2012 5:44 pm

LUCK should be a special stat for D5 players to sort out with other duals.
The damage before D4 were ok atm(but i still think rangers ex damage is abit OP with the damn desire rares). Active luck for all duals will break the balance especially for priest.
Im thinking give smart/eva to warrior is because i dont know what other effects fit for this class. Or maybe the same as rangers(crit effect)?
顺风速上可装逼,逆风回城可挂机 8-)

kit8989
Posts: 753
Joined: Sun Apr 25, 2010 3:40 pm

Re: Dual 5 Balancing

Postby kit8989 » Sun Mar 18, 2012 7:09 pm

SimpleStupid wrote::arrow: Open G5 symbol. Active LUCK (D5 symbols and LUCK only for D5 players). Lock CON, ENDU, and 100 free points from D4 to D5.
:arrow: Increase the physical defense of boss monsters or decrease their magic resist.
:arrow: All AC drop skills change to 3 stacks instead 5, 8 shield AC decrease per stack with total 24 AC drop.

:!: Warrior: STR increases a bit physical damage. LUCK gives Eva/Smart effect.
:!: Priest: HC remove all stacks of AC drop curse. LUCK gives less change to get interupt during casting.
:!: Wizzard: LUCK increases BR chance.
:!: Archer: DEX increases distant damage. LUCK increases Critical effect.
:!: Thief: LUCK increases Critical effect.

Talk about this please. :idea:


interesting idea
- 1 to the luck idea
coz it turn out to be the only attack game rather than a balance(attack and def ) game
i mean for priest, wiz archer and theif, based on the above luck effect
all will be easy to kill others but also easy killed by others
like increase br hit ( one br hit by full rares and tt can be over 22xxx to a theif or archer)
increase critical is just simliar

also the effect of state is not work too
maybe we need a test of this
i hv no idea what happen when a archer wear full distant rares and use ac drop
then full dex
how many dmg it hv..

like a football match
just keep goal goal and goal not make the match fun
a balance match will be much more funny
~~God Bless You All~~

DragonRaja-Kingdom~
DragonRaja-Kingdom~God of Arena
GamEKinG (dual Class 4 wizard)
Screw (first dual class 4 in yllse)
FunGandTinG (dual class 2 warrior)

kit8989
Posts: 753
Joined: Sun Apr 25, 2010 3:40 pm

Re: Dual 5 Balancing

Postby kit8989 » Sun Mar 18, 2012 7:11 pm

SimpleStupid wrote:LUCK should be a special stat for D5 players to sort out with other duals.
The damage before D4 were ok atm(but i still think rangers ex damage is abit OP with the damn desire rares). Active luck for all duals will break the balance especially for priest.
Im thinking give smart/eva to warrior is because i dont know what other effects fit for this class. Or maybe the same as rangers(crit effect)?


and also, i still thinking about just open luck effect to d5 or to all dual class
coz open to all dual class may be more fair
but it will make less difference between d5 and d4 with 150 lv
anyway, i think gm need do a comprehensive test about luck effect !
~~God Bless You All~~

DragonRaja-Kingdom~
DragonRaja-Kingdom~God of Arena
GamEKinG (dual Class 4 wizard)
Screw (first dual class 4 in yllse)
FunGandTinG (dual class 2 warrior)

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Dual 5 Balancing

Postby täisdibla » Sun Mar 18, 2012 7:13 pm

SimpleStupid wrote::!: Archer: DEX increases distant damage.

You do realize this is nearly useless, right? Archers are a melee class.

Also, luck should be available to all dualclasses. Getting D5 shouldn't unlock an additional stat, that's retarded.

kit8989
Posts: 753
Joined: Sun Apr 25, 2010 3:40 pm

Re: Dual 5 Balancing

Postby kit8989 » Sun Mar 18, 2012 7:16 pm

jesse wrote::arrow: G5 Symbol should be enabled for D5 layers.
Reason:

1. Not much changes to game balance. Total AC of those who already MAX will not be increase, cause there is a cap for G20 blue AC effect, which the symbol is a part of. Unless they use +3ac red ring/box, which is already the highest AC boost they can get in this server. Lets say a D5 player with D5 AC symbol, G20 AC total, and uses couple +3 AC red ring, all he got is only 6 AC more than a D4 player, with same rare.

2. Allows D5 players to throw their Star Crests away. There are not much choices for players D1~D4 on rings, they HAVE TO use 2 Star Crests because there are no better ring items in game than those. D5 is deserved to be different than D4. Since 99% players on this server are using warrior class symbol, this will Release those D5 players from the use of 1 or 2 Star Crests to get max AC, and allows them to use other ring items like +10 Gem boxes for max stats, which are needed to max their luck/speed/endu, for EVERY CLASS, even a wizard, the class with most extra points to spend, needs extra points to put on his LUCK, CON, DEX and MOVP when D5. There are many +10 Gem Box is game, and I dont see many players choose them as their equipment right now, cause Star Crests > All those. Its boring if you got no choices.

3. For players use other class's symbol(Wiz, priest, archer, thief), they also deserve to get an enchance when they get D5, and even better than dual warrior symbols. Cause the current symbol effect already sucks for them, and not as rewarding as the warrior one.


open dual 5 symbol
this idea sound good...
and i like ur supporting reason
d5 symbol can help some people throw their sc away xdd

anyway, i think open d5 symbol Not much changes to game balance

this is the reason (game balance) why i not support the luck system and state effect propsed by simplestupid..
~~God Bless You All~~

DragonRaja-Kingdom~
DragonRaja-Kingdom~God of Arena
GamEKinG (dual Class 4 wizard)
Screw (first dual class 4 in yllse)
FunGandTinG (dual class 2 warrior)

User avatar
SimpleStupid
Posts: 1480
Joined: Wed Feb 23, 2011 5:17 am

Re: Dual 5 Balancing

Postby SimpleStupid » Sun Mar 18, 2012 10:16 pm

The way i think DEX is compared between hunter and rogue. I want make hunter more straight for their distant skills.
About the LUCK part, in my opinion thats not much different active LUCK for d5 or all duals, the only diff is low dual dps class will get more damage output which is an disadvantage for low dual priest class.
顺风速上可装逼,逆风回城可挂机 8-)

Dominus
Posts: 24
Joined: Mon Dec 13, 2010 8:10 pm

Re: Dual 5 Balancing

Postby Dominus » Tue Mar 20, 2012 8:42 pm

Nice, dual V. Then the veteran people are not only active for wars and dungeons. GM want add this thing before trying to fix a more important problem: the newcomers who join the game and quit soon cause they don't find party, and the stuck people of level 80+ who don't find any party in vd.

Yes, build the roof before the ground floor.


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 5 guests

cron