dual spells

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pepex
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dual spells

Postby pepex » Tue Jan 19, 2010 11:35 pm

i think they need some rebalance, wiz d1 and d2 are quite crappy while d3 is just crazy.

priest dual spells olso need some rebalance,d3 spell does decent damage around 10-12k to db with 130 tactics but is way to random,hits can go from 0 to 4 and that in case the oponent decide to stay close.

as for d1 i think this skill need to be replaced, an area heal to hp/food and state, considering that restoring food and normal state in area is not something that one will do very often this spells only worth is for area heal but for doing that priest already have 1 skill.

HolyHell
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Re: dual spells

Postby HolyHell » Tue Jan 19, 2010 11:57 pm

pepex wrote:i think they need some rebalance, wiz d1 and d2 are quite crappy while d3 is just crazy.

priest dual spells olso need some rebalance,d3 spell does decent damage around 10-12k to db with 130 tactics but is way to random,hits can go from 0 to 4 and that in case the oponent decide to stay close.

as for d1 i think this skill need to be replaced, an area heal to hp/food and state, considering that restoring food and normal state in area is not something that one will do very often this spells only worth is for area heal but for doing that priest already have 1 skill.

o.o i did 10k on fatal with only 113 orison and its not hard to hit with the spell if u tank, sometimes u hit alot sometimes just a fewbut i like the spell as it is ad theotherpriest dual spells

as for the d1 d2 wizard spells they kinda suck but they do blue (somtimes....)
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Elmy
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Re: dual spells

Postby Elmy » Tue Jan 19, 2010 11:58 pm

pepex wrote:i think they need some rebalance, wiz d1 and d2 are quite crappy while d3 is just crazy.

priest dual spells olso need some rebalance,d3 spell does decent damage around 10-12k to db with 130 tactics but is way to random,hits can go from 0 to 4 and that in case the oponent decide to stay close.

as for d1 i think this skill need to be replaced, an area heal to hp/food and state, considering that restoring food and normal state in area is not something that one will do very often this spells only worth is for area heal but for doing that priest already have 1 skill.


D1 priest spell is invaluable.
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Shayne
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Re: dual spells

Postby Shayne » Wed Jan 20, 2010 12:57 am

I agree with Elmy. That spell is definitely very useful. It removes stun and pepsi and curse effect, feeds ur chars fata$$ and heals all ure hp... cman! what more you wan?
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HolyHell
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Re: dual spells

Postby HolyHell » Wed Jan 20, 2010 1:10 am

Shayne wrote:I agree with Elmy. That spell is definitely very useful. It removes stun and pepsi and curse effect, feeds ur chars fata$$ and heals all ure hp... cman! what more you wan?

its the ultiment healing spell
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

pepex
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Re: dual spells

Postby pepex » Wed Jan 20, 2010 1:11 am

Shayne wrote:I agree with Elmy. That spell is definitely very useful. It removes stun and pepsi and curse effect, feeds ur chars fata$$ and heals all ure hp... cman! what more you wan?


doesnt sfd an all those protection and anti everything spells priest have prevent the use of those type of spells?, i cant remeber the name but there was a single target spell that olso removes them.

at least from my own experience i havent seen it doing nothing that could be done with other spells.

HolyHell
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Re: dual spells

Postby HolyHell » Wed Jan 20, 2010 1:13 am

pepex wrote:
Shayne wrote:I agree with Elmy. That spell is definitely very useful. It removes stun and pepsi and curse effect, feeds ur chars fata$$ and heals all ure hp... cman! what more you wan?


doesnt sfd an all those protection and anti everything spells priest have prevent the use of those type of spells?, i cant remeber the name but there was a single target spell that olso removes them.

at least from my own experience i havent seen it doing nothing that could be done with other spells.
not all o.o but still d1 spell is awsome it heals a great amount(twice like wizard's great healing) with a nice AoE
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

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Elmy
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Re: dual spells

Postby Elmy » Wed Jan 20, 2010 1:42 am

Remove Curse (Wiz spell you are referring too) does not feed or heal you, nor does it remove the blue status effect. SFD does not prevent blue, nor does it remove it, nor does anything in the game except speed pots and the D1 spell. The D1 spell also has a massive area range, so even if they have spells to prevent some of those curses, it still helps the team. The only real problem is that it also helps the enemy.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?

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ADVERIC=
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Re: dual spells

Postby ADVERIC= » Wed Jan 20, 2010 4:45 am

the spell is also great for the defood skill
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HolyHell
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Re: dual spells

Postby HolyHell » Wed Jan 20, 2010 5:09 am

The only real problem is that it also helps the enemy.

i think thats the only negitive thing about it.


it also has a nice cast time
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho


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