About Gemstones

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Titus
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Re: About Gemstones

Postby Titus » Wed Mar 14, 2012 6:03 pm

1 more spamm, 100% useless and offtopic . As i said before, if a GM wants to resume the conversation, perhaps those who try to make suggestions will continue posting in this thread.

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Ipwn_
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Re: About Gemstones

Postby Ipwn_ » Wed Mar 14, 2012 7:20 pm

Titus wrote:1 more spamm, 100% useless and offtopic . As i said before, if a GM wants to resume the conversation, perhaps those who try to make suggestions will continue posting in this thread.


Warning (mostly to Titus): You will consider the following post spam.

Your replies are just as much useless spam as anyone elses. Quite frankly most of your ideas tend to suck some major donkey balls and when people call you out on it, you cry spam. I am quite aware that some of my replies are off-topic but that doesn't necessarily make them useless, and you don't need to go cry about it with another post right behind me. There is a certain freedom of speech here and until I am specifically told by some one who has a reputation here or I need to listen to, I will continue to post how I want. In fact, you could quite possibly be your own ideas worst enemies, because instead of taking criticisms from other players as ways to improve your idea, you assume your idea is perfect and that they just like the game the way it is and don't want to change.

On a side note, I'm getting kinda excited about this game again.. I may need to start playing. I miss the comunity and the endless ego wars.

K I'm done for now.

kador
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Re: About Gemstones

Postby kador » Wed Mar 14, 2012 7:39 pm

You both should consider be done not just for now, but for this discussion (about being or not spam), because it is just leading to even more spam...
Instead, let's try to make a brainstorm to improve the ideas we dont like... I dont see much crap ideas, but most of them need to be fixed to fit our needs.

This one wasnt a really bad one. Lets think about the positive and negative points, and suggest changes on it. Thats how really good ideas comes up.
Be the change you wanna see to the world.

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lemonbone
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Re: About Gemstones

Postby lemonbone » Wed Mar 14, 2012 7:45 pm

my idea:

make boss in dungeon have possibility drop gemstone :P
i mean those dungeon like underground, water dungeon, mini dungeon.
mini dungeon for example only lv6x~8x can enter i think, so new players can gather up together and hunt boss :P

Of course made these boss hard to kill and a low drop rate but higher compare to etins. Since these boss spawn like every few hours, I don't think it will create too much gemstone in the server.
IMpriest

kador
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Re: About Gemstones

Postby kador » Wed Mar 14, 2012 7:53 pm

What if we had a probability to gain it from mobs of our range?

I.E.:
If I am a lv 100~107 and I am killing DarkBear, i have a probability to get it.
If I am a lv 50~55 and I am killing ManScorpion, I have a probability to get ti.

That way, people wouldn't need to farm. All they gotta do, is to lv up...
Please help me with the positive and the negative points of it.
Be the change you wanna see to the world.

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lemonbone
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Re: About Gemstones

Postby lemonbone » Wed Mar 14, 2012 7:53 pm

or make it more fun by spawning boss like abyss, undead,bm by doing some kind of quest.
IMpriest

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SoulTaker
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Re: About Gemstones

Postby SoulTaker » Wed Mar 14, 2012 9:26 pm

lemonbone wrote:my idea:

make boss in dungeon have possibility drop gemstone :P
i mean those dungeon like underground, water dungeon, mini dungeon.
mini dungeon for example only lv6x~8x can enter i think, so new players can gather up together and hunt boss :P

Of course made these boss hard to kill and a low drop rate but higher compare to etins. Since these boss spawn like every few hours, I don't think it will create too much gemstone in the server.


+1.in water dungeon good idea.like a valkirie spawn 1 time per day

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Titus
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Re: About Gemstones

Postby Titus » Wed Mar 14, 2012 10:00 pm

Good to see inteligence on this server.

+1 to big boss in dungeons
+1 for dismantle skill
+1 for monsters in level range

We already post some numbers for dismantle skill, how about some numbers for the other 2 ideas?

Its ok 1 big boss per day? or its better 6 mini-boss every 4 hours ? The drop rate in both cases should be .... ?
50% for big boss? 25% for mini boss?

For monsters in range, the drop rate should be ........ ? the same of the fatal skeleton bone? a lower drop rate???

Keep the topic alive, without useless comments please.

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GMSignPainter
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Re: About Gemstones

Postby GMSignPainter » Wed Mar 14, 2012 10:02 pm

I have much better plan for dungeons already.

I'm still for the dismanting skill but I don't want the gemstones to be easy to get. The game has already been made much easier, I don't wan't it to be even more easy.

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Titus
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Re: About Gemstones

Postby Titus » Wed Mar 14, 2012 10:06 pm

GMSignPainter wrote:I have much better plan for dungeons already.

I'm still for the dismanting skill but I don't want the gemstones to be easy to get. The game has already been made much easier, I don't wan't it to be even more easy.


What are your ideas for dungeon?
whats your opinion about the numbers that taislabia and me posted?

BTW, can you tell us what is actually the gemstones drop rate ? perhaps this is a secret number, but if we want to create a new sistem with a similar hard work, we need to know that number. Perhaps you can find it in the code :) .


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