Dual 5 Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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sillon
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Re: Dual 5 Balancing

Postby sillon » Wed Mar 07, 2012 5:44 pm

ADVERIC= wrote:hehe the things was perfect before the drop ac... now is damn stupid the damage of blasters--
nerf a bit the drop ac damage..
anyway we was talking about dc5 not about balance of the class.. give something special to the dc5 not to all dual blass..


+1 about this ac drop, we where discussing it offtopic also at this topic viewtopic.php?f=14&t=18002&start=30

I believe the only thing GMTeam must to do is to open D5 full version of it. We have been working hard for it and theres no possibility of balance things if you dont see how balance works in the end when all class get to the max; for it, open D5 and see how balance going, I dont think they need to modify or upgrade symbol to g5.

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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Wed Mar 07, 2012 5:48 pm

sillon wrote:
ADVERIC= wrote:hehe the things was perfect before the drop ac... now is damn stupid the damage of blasters--
nerf a bit the drop ac damage..
anyway we was talking about dc5 not about balance of the class.. give something special to the dc5 not to all dual blass..


+1 about this ac drop, we where discussing it offtopic also at this topic viewtopic.php?f=14&t=18002&start=30

I believe the only thing GMTeam must to do is to open D5 full version of it. We have been working hard for it and theres no possibility of balance things if you dont see how balance works in the end when all class get to the max; for it, open D5 and see how balance going, I dont think they need to modify or upgrade symbol to g5.


The issues people are addressing with balance, won't be changed with adding Dual 5 (Without Upgrading Symbol)

The only thing that Dual 5 will have an effect on, is more Health. Am I wrong?
Symtex

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sillon
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Re: Dual 5 Balancing

Postby sillon » Wed Mar 07, 2012 6:08 pm

more health that will equal the insane damage people deals, more endu, some more ac for all those who cant wear higher parry. This will increase the chance of survival from archers and wizards also.

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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Wed Mar 07, 2012 6:19 pm

:arrow: These are my ideas and a combination of ideas that I have read.

When each class reaches Dual 5:
:arrow: You receive Dragon Slayer Title.
:arrow: You receive 100 Points to add anywhere you would like.
:arrow: NO SYMBOL UPGRADE

My ideas for balancing classes a little better:
:arrow: Wizard -- Blood Light damage is reduced by distance (this will prevent random BLs from across the map)
:arrow: Warrior -- Lightning Shock damage is reduced to normal damage (Original Lightning Shock)
:arrow: Archer -- Cnverting Armor (AC Drop) keeps current damage (This will give archers that 'Range' logic that they need)
:arrow: Thief -- Extreme damage is reduced (this will prevent Thief > Archer comparison since Thief get the Extra Defence)
:arrow: Priest -- I can't honestly think of anything for Priest. Experienced players will not die to Life Drain At Dual 5. Priest are more of a support class, by using combination attacks. (Life Drain + EX) (Life Drain + BL) Etc.

After this, we can look at other options to give a variety of change between classes:
:arrow: Fixing Combat Skills / Spells that are completely useless.
:arrow: Fixing rares that are completely useless or don't currently work. (Critical, + Life, Weary, Etc.)
:arrow: Making Candles, Potions, Food, Etc more useful.

Everyone has to keep an open mind. We are not trying to compare classes, but we are trying to give each class a role in PVP. This game required teamwork, whether you think it or not. The best way to balance the game is to compare 1 of each class VS 1 of each class as a team.

Hopefully GMs can think about this, and include a use for ARENA PVP in the future.
Last edited by Dragonrajashop on Sun Mar 11, 2012 4:54 am, edited 1 time in total.
Symtex

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Thomas
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Re: Dual 5 Balancing

Postby Thomas » Wed Mar 07, 2012 7:25 pm

Dragonrajashop wrote::arrow: These are my ideas and a combination of ideas that I have read.

When each class reaches Dual 5:
:arrow: You receive Dragon Slayer Title.
:arrow: You receive 100 Points to add anywhere you would like.
:arrow: NO SYMBOL UPGRADE

My ideas for balancing classes a little better:
:arrow: Wizard -- Blood Light damage is reduced by distance (this will prevent random BLs from across the map)
:arrow: Warrior -- Lightning Shock damage is reduced to normal damage
:arrow: Archer -- Cnverting Armor (AC Drop) keeps current damage (This will give archers that 'Range' logic that they need)
:arrow: Thief -- Extreme damage is reduced (this will prevent Thief > Archer comparison since Thief get the Extra Defence)
:arrow: Priest -- I can't honestly think of anything for Priest. Experienced players will not die to Life Drain At Dual 5. Priest are more of a support class, by using combination attacks. (Life Drain + EX) (Life Drain + BL) Etc.

After this, we can look at other options to give a variety of change between classes:
:arrow: Fixing Combat Skills / Spells that are completely useless.
:arrow: Fixing rares that are completely useless or don't currently work. (Critical, + Life, Weary, Etc.)
:arrow: Making Candles, Potions, Food, Etc more useful.

Everyone has to keep an open mind. We are not trying to compare classes, but we are trying to give each class a role in PVP. This game required teamwork, whether you think it or not. The best way to balance the game is to compare 1 of each class VS 1 of each class as a team.

Hopefully GMs can think about this, and include a use for ARENA PVP in the future.


I have to agree to this! :)

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sillon
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Joined: Wed Sep 01, 2010 2:37 am

Re: Dual 5 Balancing

Postby sillon » Thu Mar 08, 2012 2:56 am

and I love how finally someone come up with the right place a Priest have, someone being one of the most experienced players I know on this game said that Priest cant kill a shit with LD+click, I want to know where did go all those newbies that always used to said a priest should be nerfed = =

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Gaz
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Joined: Thu Nov 12, 2009 12:00 am

Re: Dual 5 Balancing

Postby Gaz » Thu Mar 08, 2012 2:47 pm

Dragonrajashop wrote::arrow: These are my ideas and a combination of ideas that I have read.

When each class reaches Dual 5:
:arrow: You receive Dragon Slayer Title.
:arrow: You receive 100 Points to add anywhere you would like.
:arrow: NO SYMBOL UPGRADE

My ideas for balancing classes a little better:
:arrow: Wizard -- Blood Light damage is reduced by distance (this will prevent random BLs from across the map)
:arrow: Warrior -- Lightning Shock damage is reduced to normal damage
:arrow: Archer -- Cnverting Armor (AC Drop) keeps current damage (This will give archers that 'Range' logic that they need)
:arrow: Thief -- Extreme damage is reduced (this will prevent Thief > Archer comparison since Thief get the Extra Defence)
:arrow: Priest -- I can't honestly think of anything for Priest. Experienced players will not die to Life Drain At Dual 5. Priest are more of a support class, by using combination attacks. (Life Drain + EX) (Life Drain + BL) Etc.

After this, we can look at other options to give a variety of change between classes:
:arrow: Fixing Combat Skills / Spells that are completely useless.
:arrow: Fixing rares that are completely useless or don't currently work. (Critical, + Life, Weary, Etc.)
:arrow: Making Candles, Potions, Food, Etc more useful.

Everyone has to keep an open mind. We are not trying to compare classes, but we are trying to give each class a role in PVP. This game required teamwork, whether you think it or not. The best way to balance the game is to compare 1 of each class VS 1 of each class as a team.

Hopefully GMs can think about this, and include a use for ARENA PVP in the future.


Word dont express how much I agree to all of this

kador
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Location: RJ - Brasil
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Re: Dual 5 Balancing

Postby kador » Thu Mar 08, 2012 5:49 pm

Dragonrajashop wrote::arrow: These are my ideas and a combination of ideas that I have read.

When each class reaches Dual 5:
:arrow: You receive Dragon Slayer Title.
:arrow: You receive 100 Points to add anywhere you would like.
:arrow: NO SYMBOL UPGRADE

My ideas for balancing classes a little better:
:arrow: Wizard -- Blood Light damage is reduced by distance (this will prevent random BLs from across the map)
:arrow: Warrior -- Lightning Shock damage is reduced to normal damage
:arrow: Archer -- Cnverting Armor (AC Drop) keeps current damage (This will give archers that 'Range' logic that they need)
:arrow: Thief -- Extreme damage is reduced (this will prevent Thief > Archer comparison since Thief get the Extra Defence)
:arrow: Priest -- I can't honestly think of anything for Priest. Experienced players will not die to Life Drain At Dual 5. Priest are more of a support class, by using combination attacks. (Life Drain + EX) (Life Drain + BL) Etc.

After this, we can look at other options to give a variety of change between classes:
:arrow: Fixing Combat Skills / Spells that are completely useless.
:arrow: Fixing rares that are completely useless or don't currently work. (Critical, + Life, Weary, Etc.)
:arrow: Making Candles, Potions, Food, Etc more useful.

Everyone has to keep an open mind. We are not trying to compare classes, but we are trying to give each class a role in PVP. This game required teamwork, whether you think it or not. The best way to balance the game is to compare 1 of each class VS 1 of each class as a team.

Hopefully GMs can think about this, and include a use for ARENA PVP in the future.

:geek: :geek:

Code: Select all

[off-topic=ON]
Dear Sir, I'v been considering to rate you as rational person since long time ago. After this post, you finally got the required experience level and your rank is now upgraded to rational in my database. Very few people are in that table
[off-topic=OFF]


At D5, It would be really nice to see Priests getting something to do a real support, in stead of LD + "hope someone finish it". No attack spell. Maybe a heal over time spell for party :greet:

btw.: about BL idea, the game was supposed to be like that. But the numbers just need to be fixed.
Be the change you wanna see to the world.

kador
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Re: Dual 5 Balancing

Postby kador » Thu Mar 08, 2012 5:53 pm

sillon wrote:and I love how finally someone come up with the right place a Priest have, someone being one of the most experienced players I know on this game said that Priest cant kill a shit with LD+click, I want to know where did go all those newbies that always used to said a priest should be nerfed = =


Are you saying I am one of the most experienced player you know on this game? :P
If so, you need to meet new people :lol:
Be the change you wanna see to the world.

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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Thu Mar 08, 2012 6:03 pm

:angry: Don't steal my ego!
Symtex


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