Dual 5 Balancing

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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Tue Mar 06, 2012 8:07 pm

Let's move forward with this conversation about Reduce damage.

I believe defense (AC) (Resist) is perfect where its at currently, especially if we start lowering damage of certain classes.

:arrow: If we fix lightning shock, the damage of warrior will be pretty normal. You can either pick pepsi warrior, and still be a support warrior, but your damage won't be overpowering with lightning shock.
:arrow: If we lower Thief EX damage, thief and archer will both be a class of choice. (If Archers have higher damage)

What will change if we change the damage of these 2 above suggestions???

:arrow: Wizards will still keep their damage but be taking less damage.
:arrow: Warriors will be able to choose between support, defense, pure damage, or mix of all 3.
:arrow: Priest will still be the same, just taking less damage.
:arrow: Thief will have lower damage but be more comparable to Archer.
:arrow: Archer will have higher damage than thief but be more comparable to Thief.

I think first off, we could fix these 2 things, then, we can start changing minor things, such as speed potions and fixing bugs.. . Making other materials more useful in PVP. Candles, Potions, Food, Etc. This will start to normalize damage a little bit and force players to use special items like this and teamwork!!!! Then taking a step back and look how it affects PVP. Then we can start looking at making other rares more useful. Especially the ones that aren't working and the ones that possible need a buff (Such as +Life and many many others)
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kador
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Re: Dual 5 Balancing

Postby kador » Tue Mar 06, 2012 9:50 pm

+Life you mean Life or is it the good and old (and overpowered) Brood ? :shock:
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Dragonrajashop
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Re: Dual 5 Balancing

Postby Dragonrajashop » Tue Mar 06, 2012 9:57 pm

kador wrote:+Life you mean Life or is it the good and old (and overpowered) Brood ? :shock:


Brood is not EVER GONNA BE USED I HOPE!

Im talking about Life.
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lemonbone
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Re: Dual 5 Balancing

Postby lemonbone » Tue Mar 06, 2012 10:20 pm

how to kill a d5 warrior :P
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KarvinenDR
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Re: Dual 5 Balancing

Postby KarvinenDR » Tue Mar 06, 2012 11:32 pm

lemonbone wrote:how to kill a d5 warrior :P


ld + ex
ld + bl
ld + fb
ld + fw

some kind of combo

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Toni
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Re: Dual 5 Balancing

Postby Toni » Wed Mar 07, 2012 12:28 am

Awesome idea!!! Make a D4 Thief with full Force 200tt's hit 2k instead of 3k. Seriously who needs 3k? way too much damage tbh... And if he's alone against a Priest, well ha can do TRIPPLE X and with abit luck and if the other oponent has a 9k ping, he maight manage to kill him ^o^ T_T (Y) .
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Eleval
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Re: Dual 5 Balancing

Postby Eleval » Wed Mar 07, 2012 12:42 am

Toni wrote:Awesome idea!!! Make a D4 Thief with full Force 200tt's hit 2k instead of 3k. Seriously who needs 3k? way too much damage tbh... And if he's alone against a Priest, well ha can do TRIPPLE X and with abit luck and if the other oponent has a 9k ping, he maight manage to kill him ^o^ T_T (Y) .

Ya, the only problem of lowering damages/increasing defense is against priests. They are already very hard to kill the way they are now, this will just make them god.
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täisdibla
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Re: Dual 5 Balancing

Postby täisdibla » Wed Mar 07, 2012 12:59 am

Eleval wrote:
Toni wrote:Awesome idea!!! Make a D4 Thief with full Force 200tt's hit 2k instead of 3k. Seriously who needs 3k? way too much damage tbh... And if he's alone against a Priest, well ha can do TRIPPLE X and with abit luck and if the other oponent has a 9k ping, he maight manage to kill him ^o^ T_T (Y) .

Ya, the only problem of lowering damages/increasing defense is against priests. They are already very hard to kill the way they are now, this will just make them god.

Lower damage of lifedrain. Fixed.

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Titus
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Re: Dual 5 Balancing

Postby Titus » Wed Mar 07, 2012 1:45 am

Eleval wrote:
Toni wrote:Awesome idea!!! Make a D4 Thief with full Force 200tt's hit 2k instead of 3k. Seriously who needs 3k? way too much damage tbh... And if he's alone against a Priest, well ha can do TRIPPLE X and with abit luck and if the other oponent has a 9k ping, he maight manage to kill him ^o^ T_T (Y) .

Ya, the only problem of lowering damages/increasing defense is against priests. They are already very hard to kill the way they are now, this will just make them god.


The best way to do a new balance its with all the numbers in the table. Those who will make the new balance needs all the combats/magics formulas. We can talk 234 pages here with good suggestions but in the end nothing its better than a number.

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Re: Dual 5 Balancing

Postby mofomaycry » Wed Mar 07, 2012 2:34 am

täisdibla"[quote="Toni wrote:Awesome idea!!! Make a D4 Thief with full Force 200tt's hit 2k instead of 3k. Seriously who needs 3k? way too much damage tbh... And if he's alone against a Priest, well ha can do TRIPPLE X and with abit luck and if the other oponent has a 9k ping, he maight manage to kill him ^o^ T_T (Y) .

Ya, the only problem of lowering damages/increasing defense is against priests. They are already very hard to kill the way they are now, this will just make them god.[/quote]
Lower damage of lifedrain. Fixed.[/quote]

nerf counter attack and strike would be better ;s
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