Next Updates?

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Marryland
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Re: Next Updates?

Postby Marryland » Tue Feb 28, 2012 5:06 pm

GMSignPainter wrote:My next (major) projects for DR are the following:
- Adding D5 into the game (< 1 month)
- Making the Custom UI more powerful (in same time as regular development)
- Adding a new Quest System (for leveling and other purpose but mainly to add new fresh content into the game)
- Adding shops selling items in exchange of points gained in the different wars (Honor, DF, etc...)
- Adding Arena Rankings and items only obtainable if you have a the needed amount of Ladder.
- Revamping the entire Arena and Ladder system for the Arena Ranking described above and adding Instanced Arenas as well.
- Adding Instanced Dungeons (and raids?) in order to add more PVE content into the game, especially end game content (lvl 150 and max Tactics).
- And obviously, new maps since this will be needed for dungeons.
- Finishing the Achievements
- Adding King and Queen to the game and giving them a RP role for PVE and PVP.
- Revamping the Castle (and possibly Snow as well) Wars to fix all the bugs and adding more contents.
- Converting the entire Rendering engine of the game into SFML.

Appart from D5 which is the next "Major" feature, I didn't put the features in the order I will make them, especially the SFML part which make take a huge amount of time.

And of course, numerous things that have been suggested and approved by the players.


sound interesting (Y)

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täisdibla
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Re: Next Updates?

Postby täisdibla » Tue Feb 28, 2012 5:36 pm

GMSignPainter wrote:- Adding Instanced Dungeons (and raids?) in order to add more PVE content into the game, especially end game content (lvl 150 and max Tactics).
- Converting the entire Rendering engine of the game into SFML.


No, you should focus more on adding instances for low levels. We need more entertainment for new players as well, not just old farts sticking around.

Also, what will converting the rendering to SFML do for us exactly?

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GMSignPainter
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Re: Next Updates?

Postby GMSignPainter » Tue Feb 28, 2012 5:46 pm

täisdibla wrote:
GMSignPainter wrote:- Adding Instanced Dungeons (and raids?) in order to add more PVE content into the game, especially end game content (lvl 150 and max Tactics).
- Converting the entire Rendering engine of the game into SFML.


No, you should focus more on adding instances for low levels. We need more entertainment for new players as well, not just old farts sticking around.

Also, what will converting the rendering to SFML do for us exactly?

I want to add PVE content for both low and hlvl (+ low lvl will already have the new Quest System).

Regarding SFML it adds a lot of possibilities regarding the rendering of the game (the main one would be the use of Shaders) to make its graphisms better without changing anything to the original design and give to us (the dev) better tools to add graphic content. Only problem with this (for the players) is that DR will require a (good for the shaders part) GPU, it won't be possible anymore to run it on a system without GPU.

kador
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Re: Next Updates?

Postby kador » Tue Feb 28, 2012 5:50 pm

täisdibla wrote:
GMSignPainter wrote:- Adding Instanced Dungeons (and raids?) in order to add more PVE content into the game, especially end game content (lvl 150 and max Tactics).
- Converting the entire Rendering engine of the game into SFML.


No, you should focus more on adding instances for low levels. We need more entertainment for new players as well, not just old farts sticking around.

Also, what will converting the rendering to SFML do for us exactly?


I disagree. I guess It's more important to focus on Higher Lvls. Both new players and old players will benefit from it directly. We must fix all those game issues in order to make it more attractive to new comers. While that, focus on the current players so they wont quit. - Note that its my own opinion ;)

About SFML, Its a Graphic API. As player, It wouldn't change anything. As programmer, It may help you on coding. So if the team feels more confortable programming using SFML in stead of DirectX, They may fix some bugs and mistake less :P
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GMSignPainter
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Re: Next Updates?

Postby GMSignPainter » Tue Feb 28, 2012 5:52 pm

kador wrote:About SFML, Its a Graphic API. As player, It wouldn't change anything. As programmer, It may help you on coding. So if the team feels more confortable programming using SFML in stead of DirectX, They may fix some bugs and mistake less :P

Oh yes it would help us a lot ! XD
Not that DirectX is bad but the way it got used in DR is just...........................................
Aaaah, and I forgot the main advantage of SFML over DirectX, it's crossplatform =)
Which would allow DR to run on Mac OS and Linux systems as well.

kador
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Re: Next Updates?

Postby kador » Tue Feb 28, 2012 5:55 pm

Well.. you are talking about a game coded on last centry for some stupid Korean (not that Korean ppl are stupid, but just the ones who coded this game kekeke).
Its just obsolet.

But Id rather to remake it under C# with XNA and port it to XBoX aswell :roll:
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GMSignPainter
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Re: Next Updates?

Postby GMSignPainter » Tue Feb 28, 2012 5:56 pm

lol.
I prefer good old compiled languages like C/C++ rather than bytecode languages like Java and C# =)

kador
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Re: Next Updates?

Postby kador » Tue Feb 28, 2012 6:05 pm

Good and Old Compiled languages like C/C++ are way better indeed. But DR isn't a heavy process game, so It won't make much difference. I am ANSI-C fanboy, but they make u code a lot for simple tasks. Since I was talking about porting it to xbox, Its way easier to code when you are using XNA :P

Ok. Let me stfu before MOD kick my ass :geek:
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täisdibla
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Re: Next Updates?

Postby täisdibla » Tue Feb 28, 2012 6:08 pm

GMSignPainter wrote:I want to add PVE content for both low and hlvl (+ low lvl will already have the new Quest System).

Regarding SFML it adds a lot of possibilities regarding the rendering of the game (the main one would be the use of Shaders) to make its graphisms better without changing anything to the original design and give to us (the dev) better tools to add graphic content. Only problem with this (for the players) is that DR will require a (good for the shaders part) GPU, it won't be possible anymore to run it on a system without GPU.


Quests are nice and all, but instances are even more awesome. You should add some interesting instances from level 20-100. For example Mini Dungeon could be made into a nice party instance. :)

Also, it seems like I have to edit my vmwares now. '-_-

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GMSignPainter
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Re: Next Updates?

Postby GMSignPainter » Tue Feb 28, 2012 6:13 pm

täisdibla wrote:
GMSignPainter wrote:I want to add PVE content for both low and hlvl (+ low lvl will already have the new Quest System).

Regarding SFML it adds a lot of possibilities regarding the rendering of the game (the main one would be the use of Shaders) to make its graphisms better without changing anything to the original design and give to us (the dev) better tools to add graphic content. Only problem with this (for the players) is that DR will require a (good for the shaders part) GPU, it won't be possible anymore to run it on a system without GPU.


Quests are nice and all, but instances are even more awesome. You should add some interesting instances from level 20-100. For example Mini Dungeon could be made into a nice party instance. :)

Also, it seems like I have to edit my vmwares now. '-_-

Regarding the VMWare part don't worry lol, the SFML port won't be done that soon if it ever gets done.


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