Wiz in PVE

If you have any suggestion in order to make the game better, tell them, they are always welcome.
User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Wiz in PVE

Postby GMSignPainter » Tue Feb 28, 2012 1:30 am

Ya I was thinking this as well but 3 instead of 2.

User avatar
Gaz
Posts: 651
Joined: Thu Nov 12, 2009 12:00 am

Re: Wiz in PVE

Postby Gaz » Tue Feb 28, 2012 1:31 am

2 is better, its already too easy

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Wiz in PVE

Postby GMSignPainter » Tue Feb 28, 2012 1:34 am

Gaz wrote:2 is better, its already too easy

But I would keep the 10 people limit though, even with 3.

KarvinenDR
Posts: 124
Joined: Sun Feb 12, 2012 7:07 am

Re: Wiz in PVE

Postby KarvinenDR » Tue Feb 28, 2012 3:35 am

what if you make the number of people who can join the room based on a percentage of everyone who is in the war? like 50%(can vary haven't been to the wars so I dont know how many people join) of the people that join can enter, then make the number of spawns that spawn based on that as well

User avatar
Gaz
Posts: 651
Joined: Thu Nov 12, 2009 12:00 am

Re: Wiz in PVE

Postby Gaz » Tue Feb 28, 2012 12:15 pm

2 archer
2 thief
2 priest
2warrior
2 wizard


Only.

mrlobak
Posts: 600
Joined: Sun Oct 17, 2010 10:26 pm

Re: Wiz in PVE

Postby mrlobak » Tue Feb 28, 2012 1:24 pm

Gaz wrote:2 archer
2 thief
2 priest
2warrior
2 wizard


Only.


i think this is the best. (Y)

mrlobak
Posts: 600
Joined: Sun Oct 17, 2010 10:26 pm

Re: Wiz in PVE

Postby mrlobak » Tue Feb 28, 2012 1:26 pm

Gaz wrote:
lemonbone wrote:can decrease ranger dmg on stone for war too?

war end a bit too fast now, imo



Double the stones hp


i think tat double Stone hp is same as the current situation, just waste 2xtime more to break it, it is still easy indeed
better add more mobs/increase the dmg of the mobs, meanwhile increase a bit of the stone hp.

User avatar
sillon
Posts: 847
Joined: Wed Sep 01, 2010 2:37 am

Re: Wiz in PVE

Postby sillon » Mon Mar 12, 2012 9:34 pm

I think you must increase the damage and range of Armutat, his speed, and double her HP.

momokobo
Posts: 16
Joined: Fri May 24, 2013 3:57 pm

Re: Wiz in PVE

Postby momokobo » Mon Jun 17, 2013 12:24 am

Increase magic damage* and reduce physical damage effect on stones** (and maybe some boss/creature monster).

Because in my opinion wizard/priest magic damage should be about as high as physical attack - with some exceptions related mostly to elements. But on DR even as dragon slayer, on stones and certain monster your staff damage will always be much higher than spells and other classes physical damage even higher. Best you can do as high level wizard is being a weak priest that does healing, ew and protection :| ...please proof me wrong.

* most likely reduce magic resistance to archive that because in general magic damage is high enough and especially to not affect pvp
** not all "stones", because the lvl 1-99 area stone/tower against only a priest and me (me being wiz~) broke in rather short time. Then again the door there, we wouldn't have been able to break it before time runs out I think. Thanks to some thief doing high dmg from the outside we got out though.

ps: could someone tell me what BR stands for other than Brasilia ? :greet:

User avatar
Ipwn_
Posts: 959
Joined: Mon Apr 11, 2011 5:25 am

Re: Wiz in PVE

Postby Ipwn_ » Mon Jun 17, 2013 1:44 am

BR = Basic Resist

A rare that has a chance at ignoring the magic resistances of the target.


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 7 guests

cron