Wiz in PVE

If you have any suggestion in order to make the game better, tell them, they are always welcome.
mrlobak
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Re: Wiz in PVE

Postby mrlobak » Mon Feb 27, 2012 1:30 pm

Gaz wrote:make basic resist work on monsters


+1

Rangers cant buff themselves too :W:

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Dragonrajashop
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Re: Wiz in PVE

Postby Dragonrajashop » Mon Feb 27, 2012 4:19 pm

Oh lord, please save our children. Don't make shit any easier than it already is! T_T

For crying out loud ..
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GMSignPainter
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Re: Wiz in PVE

Postby GMSignPainter » Mon Feb 27, 2012 4:52 pm

To be honest I would go on making BR working on monsters and decreasing rangers damages on boss monsters.

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lemonbone
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Re: Wiz in PVE

Postby lemonbone » Mon Feb 27, 2012 5:22 pm

can decrease ranger dmg on stone for war too?

war end a bit too fast now, imo
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täisdibla
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Re: Wiz in PVE

Postby täisdibla » Mon Feb 27, 2012 6:02 pm

GMSignPainter wrote:To be honest I would go on making BR working on monsters and decreasing rangers damages on boss monsters.

No to the first idea, yes to the 2nd. If they can't get a ranger on their team, their problem for having a sucky team. (Y)

mrlobak
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Re: Wiz in PVE

Postby mrlobak » Mon Feb 27, 2012 8:23 pm

Dragonrajashop wrote:Oh lord, please save our children. Don't make shit any easier than it already is! T_T

For crying out loud ..


tbh...monster war is easy to handle atm, better summon more monster(high dmg than current one) outside the boss room. =]

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lemonbone
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Re: Wiz in PVE

Postby lemonbone » Mon Feb 27, 2012 8:27 pm

increase the attack rate of the movs outside boss room.

Some mobs just afk there do nothing
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Gaz
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Re: Wiz in PVE

Postby Gaz » Tue Feb 28, 2012 12:10 am

lemonbone wrote:can decrease ranger dmg on stone for war too?

war end a bit too fast now, imo



Double the stones hp

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Gaz
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Re: Wiz in PVE

Postby Gaz » Tue Feb 28, 2012 12:10 am

Maybe keep the amount of people the same but 2 of every class only

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Toni
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Re: Wiz in PVE

Postby Toni » Tue Feb 28, 2012 12:29 am

Gaz wrote:Maybe keep the amount of people the same but 2 of every class only

This is exactly what I was going to suggest...
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