Dual 5 Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Toni
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Re: Dual 5 Balancing

Postby Toni » Sun Feb 19, 2012 5:06 pm

Some other way that the GM Team could go (I know it would require alot of work)
would be not to give any extra points, but to give a new Skill/Spell for each class.
A unique Spell/Skill that you can skill only by reaching Dual 5, and let the stats the way they are now (max. Dual 4 stats).
Dunno at which point the GM's can implement this.

give priest ultimate buff spell, sfd + z with the same spell + remove curse + speed increase xD


See, this would be an awesome spell for a Priest, that he could archieve by reaching Dual 5.

The wizards would get the increase Magic the GM suggested, need to think something good for Thief/Archer/Warrior tho.
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Titus
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Re: Dual 5 Balancing

Postby Titus » Sun Feb 19, 2012 5:42 pm

How about a new EX skill for archer, based in distance rares.?

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Meli
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Re: Dual 5 Balancing

Postby Meli » Sun Feb 19, 2012 6:35 pm

Titus wrote:How about a new EX skill for archer, based in distance rares.?


How about change class and stop complain about archer?

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RETURN
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Re: Dual 5 Balancing

Postby RETURN » Sun Feb 19, 2012 7:44 pm

+1to new spell for d5 wiz/priest. give priests an instant cast spell that immue all attack for 10 sec.however, cooldown time should be long.give wiz a new attack/curse or support spell in a different spell tree.eg, ice bird.or blood fire.gm should make d5 have 48 quests. so they have to move their ass to war and quests. also I suggest , open new dongeon and maps, make d4.d5 lengends. and tell people d5 is not the end, d6 also possible. opend double rare to double g10. make 2 g9 can combine to g10. newbies can lv faster and can get lvling gear from npc. If people dont like these and start quiting. then open a new server and we can play the old dr happily ever after.
KILL FOR PEACE

Marryland
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Re: Dual 5 Balancing

Postby Marryland » Sun Feb 19, 2012 8:37 pm

RETURN wrote:+1to new spell for d5 wiz/priest. give priests an instant cast spell that immue all attack for 10 sec.however, cooldown time should be long.give wiz a new attack/curse or support spell in a different spell tree.eg, ice bird.or blood fire.gm should make d5 have 48 quests. so they have to move their ass to war and quests. also I suggest , open new dongeon and maps, make d4.d5 lengends. and tell people d5 is not the end, d6 also possible. opend double rare to double g10. make 2 g9 can combine to g10. newbies can lv faster and can get lvling gear from npc. If people dont like these and start quiting. then open a new server and we can play the old dr happily ever after.


i see what you did there :?

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Titus
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Re: Dual 5 Balancing

Postby Titus » Sun Feb 19, 2012 8:51 pm

RETURN wrote:+1to new spell for d5 wiz/priest. give priests an instant cast spell that immue all attack for 10 sec.however, cooldown time should be long.give wiz a new attack/curse or support spell in a different spell tree.eg, ice bird.or blood fire.gm should make d5 have 48 quests. so they have to move their ass to war and quests. also I suggest , open new dongeon and maps, make d4.d5 lengends. and tell people d5 is not the end, d6 also possible. opend double rare to double g10. make 2 g9 can combine to g10. newbies can lv faster and can get lvling gear from npc. If people dont like these and start quiting. then open a new server and we can play the old dr happily ever after.


old dr = 0.69 version? I love it :)

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Toni
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Re: Dual 5 Balancing

Postby Toni » Sun Feb 19, 2012 9:43 pm

RETURN wrote:+1to new spell for d5 wiz/priest. give priests an instant cast spell that immue all attack for 10 sec.however, cooldown time should be long.give wiz a new attack/curse or support spell in a different spell tree.eg, ice bird.or blood fire.gm should make d5 have 48 quests. so they have to move their ass to war and quests. also I suggest , open new dongeon and maps, make d4.d5 lengends. and tell people d5 is not the end, d6 also possible. opend double rare to double g10. make 2 g9 can combine to g10. newbies can lv faster and can get lvling gear from npc. If people dont like these and start quiting. then open a new server and we can play the old dr happily ever after.


I think you went too far :I
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jesse
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Re: Dual 5 Balancing

Postby jesse » Mon Feb 20, 2012 6:02 am

GMSignPainter wrote:Alright after lot of brainstorming, I've come up with some ideas.

First every class would get a CON benefit at D5 (and maybe ENDU as well). Also I would like to give a use to LUCK

Also, regarding priests and wizards, to balance them (especially Wizards at D5) I've come up with the following ideas:

Wizard:
- LUCK increases the BR rate, with a maximum of 8% at max LUCK.
- Wizards get a D5 spell called Major Increase Magic which would increase their damage by 80% (Increase Magic increases by 66%)
- The defense rate of twinkle star gets uped to 50% instead of 40%

Priests:
- LUCK decreases their chance of being interrupted while casting.
- Priests get a D5 spell:
Either a spell removing anykind of curse (including AC Drop and Horn of Iceberg) and immunising them from these curse for 15s after the use of the spell. (The spell would have a cooldown of course).
Or either a spell increasing the priests' casting speed for a short period according to his WIS value. (With a cooldown as well)
- 5-10 AC on the staff (this goes as well for Wizards and MAYBE for Archers).

Warriors/Thief/Archers:
- LUCK increases EITHER the attack success rate OR the Critical Rate

Please give me some feedback about this.


Agree (Y)

ZAX
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Joined: Tue Nov 09, 2010 10:52 pm

Re: Dual 5 Balancing

Postby ZAX » Mon Feb 20, 2012 2:06 pm

GMSignPainter wrote:Alright after lot of brainstorming, I've come up with some ideas.

First every class would get a CON benefit at D5 (and maybe ENDU as well). Also I would like to give a use to LUCK

Also, regarding priests and wizards, to balance them (especially Wizards at D5) I've come up with the following ideas:

Wizard:
- LUCK increases the BR rate, with a maximum of 8% at max LUCK.
- Wizards get a D5 spell called Major Increase Magic which would increase their damage by 80% (Increase Magic increases by 66%)
- The defense rate of twinkle star gets uped to 50% instead of 40%

Priests:
- LUCK decreases their chance of being interrupted while casting.
- Priests get a D5 spell:
Either a spell removing anykind of curse (including AC Drop and Horn of Iceberg) and immunising them from these curse for 15s after the use of the spell. (The spell would have a cooldown of course).
Or either a spell increasing the priests' casting speed for a short period according to his WIS value. (With a cooldown as well)
- 5-10 AC on the staff (this goes as well for Wizards and MAYBE for Archers).

Warriors/Thief/Archers:
- LUCK increases EITHER the attack success rate OR the Critical Rate

Please give me some feedback about this.


1. Add a D5 symbol
2. Increase Poison Nova to 25%
3. STR gives a better bonus to damage or AC
4. A final skill for warrior ( Triple Att ?) haha, not gonna happen
Other than that, great :D

Marryland
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Re: Dual 5 Balancing

Postby Marryland » Mon Feb 20, 2012 5:03 pm

look how people wan their own class get better and better.. sad to see this, as i always said, instead of buffing and buffing, why don try some nerf?


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