Caster dual symbols

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HolyHell
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Caster dual symbols

Postby HolyHell » Sat Jan 16, 2010 5:08 pm

I was just thinking of wizard and priest symbols
Wizard is mainly a caster while priest is less of a caster but for physical

Priest + Priest (Saint) symbol has 2 caster rares nv -cast time
Wizard + Wizard (GrandWizard) Has 1 caster rare and 1 physical defensive rare mv smart

Im not saying to change it, i thought it seem kinda backwards. Im woundering how they came up with wizard having smart by dualing a wizard when they 1st made dr with that symbol anyways

ill be honest i do like the GW symbol tho i just dont like being 1 xD
post what u think :P
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Tensu
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Re: Caster dual symbols

Postby Tensu » Sat Jan 16, 2010 5:12 pm

priest with wise and nv is better support and they can ld faster in pk and the blue (pepsi) effect isnt as big

wiz going gw should be able to put more stats on movp and gets faster --> bigger chance to dodge?
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Re: Caster dual symbols

Postby refresh » Sat Jan 16, 2010 5:36 pm

Tensu wrote:priest with wise and nv is better support and they can ld faster in pk and the blue (pepsi) effect isnt as big

wiz going gw should be able to put more stats on movp and gets faster --> bigger chance to dodge?
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Ratiocinative
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Re: Caster dual symbols

Postby Ratiocinative » Tue Jan 19, 2010 3:36 am

I think they should at least consider changing the symbols to make them a little bit more balanced. Some of the symbols are just plain stupid. For example, two of the priest symbols have +attack success rate. Priest doesn't need attack success rate because priest has luck spell, making their attack rate 100% for the duration of the spell. Mage also has two symbols with +attack success rate, and I don't think that's too useful for mages either. Other examples would be BladeSinger and Paladin, they have mana and divine stealing. These are not that great to begin with, and plus I don't think you can still mana or divine if your mana or divine is full.

Also, the amount of effect the symbol should be balanced also. Saint Symbol gives only 19 Nature Vigor, which is not even equal to g2, yet Lord Knight Symbol gives more than G7 Hardest. It's not like priests do a ton of damage with thier spells anyway, except for lifedrain but that isn't effected by Nature Vigor, so it would be nice to get more than a g2 from a symbol.

I'm not sure how accurate the info on this site is, but I remember visiting this site when I played on .my server:
http://www.geocitrus.com/zybyzy/class/symbol.htm

Noeyesee
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Re: Caster dual symbols

Postby Noeyesee » Tue Jan 19, 2010 3:42 am

Mana and divine rate has been took of long ago for AC.

About priest hitting rate, it might not be the best stats for them, but when lucky is out, it can help you for sure. Priest should have a reduce symbol (less ac), cause with 2 sc and 1 legend hat + symbol , u are already full have. Then you have 3 slot for max smart + resist or whatever. Unkillable.
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Tensu
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Re: Caster dual symbols

Postby Tensu » Tue Jan 19, 2010 2:32 pm

Ratiocinative wrote:Also, the amount of effect the symbol should be balanced also. Saint Symbol gives only 19 Nature Vigor, which is not even equal to g2, yet Lord Knight Symbol gives more than G7 Hardest. It's not like priests do a ton of damage with thier spells anyway, except for lifedrain but that isn't effected by Nature Vigor, so it would be nice to get more than a g2 from a symbol.


saint gives g5 nature vigor (72) at g5 and some high wise (dunno what grade) but saint isnt a bad symbole as priest
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Ratiocinative
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Re: Caster dual symbols

Postby Ratiocinative » Tue Jan 19, 2010 11:14 pm

Tensu wrote:
Ratiocinative wrote:Also, the amount of effect the symbol should be balanced also. Saint Symbol gives only 19 Nature Vigor, which is not even equal to g2, yet Lord Knight Symbol gives more than G7 Hardest. It's not like priests do a ton of damage with thier spells anyway, except for lifedrain but that isn't effected by Nature Vigor, so it would be nice to get more than a g2 from a symbol.


saint gives g5 nature vigor (72) at g5 and some high wise (dunno what grade) but saint isnt a bad symbole as priest


Oh nice, it got changed already, cuz on .my I only had +12 with g3 symbol. I guess that MAZZ site is out of date. Is there another site or wiki somewhere that is more up-to-date?

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Tensu
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Re: Caster dual symbols

Postby Tensu » Tue Jan 19, 2010 11:56 pm

Ratiocinative wrote:
Tensu wrote:
Ratiocinative wrote:Also, the amount of effect the symbol should be balanced also. Saint Symbol gives only 19 Nature Vigor, which is not even equal to g2, yet Lord Knight Symbol gives more than G7 Hardest. It's not like priests do a ton of damage with thier spells anyway, except for lifedrain but that isn't effected by Nature Vigor, so it would be nice to get more than a g2 from a symbol.


saint gives g5 nature vigor (72) at g5 and some high wise (dunno what grade) but saint isnt a bad symbole as priest


Oh nice, it got changed already, cuz on .my I only had +12 with g3 symbol. I guess that MAZZ site is out of date. Is there another site or wiki somewhere that is more up-to-date?


there will be an update website for this server with a lot of info on it
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