what about archers ubalanced

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kador
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Re: what about archers ubalanced

Postby kador » Thu Nov 03, 2011 7:58 pm

refeer to the last topic you said u were jking.. :angry:
Be the change you wanna see to the world.

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täisdibla
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Re: what about archers ubalanced

Postby täisdibla » Thu Nov 03, 2011 11:45 pm

kador wrote:
täisdibla wrote:Why should it have a counter? What will be the freaking point of the skill in the first place then?
And speed recovery pots are meant to fix slows, not other curses/debuffs. Notice they're called Speed Recovery Potions.


I would be happy if you list me one curse, not two, but one curse skill that you cant counter.

about the speed recovery, if the name is a problem for you, make it so enlight/languide potion (i cant remember the correct name.. the anti-curse one) removes that.

It's not even a curse. It's a debuff that lowers your AC. There's a difference. Also, there is a counter, GET MORE AC.
If it is countered by protection spells or removable with some sort of potion it will become useless, since it takes time ( 5 shots ) to place it, meanwhile still risking death.
The only counter I can agree to this new skill is Lightning Shield for warriors, but warriors are already godly, why worry about them.

Roldemir
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Re: what about archers ubalanced

Postby Roldemir » Fri Nov 04, 2011 3:52 am

kador wrote:
Roldemir wrote:first A hit 3 staks to B, after A hit 2 to C, then B have -3 ac reductions and C -2, and now if A hit one time to D whit this skill, D will have -1 ac reductions and B will have 2, instead of 3.
is understandable?


He meant:
4·(3·(2·(λn.(1, if n = 0; and n·((Y g) (n-1)), if n > 0) 1))) :geek: :geek: :geek:

lol true :ugeek: , but should have another conditional... to no macke a ineficient hit in a particular case
assuming X=n droped by 1 hit
hit-var < 5
A=0
if hit to A then N's ac - X and hit-var +1
A=n+1
if hit to A+1 then A+1's ac - X
hit-var = 5
A=0
if hit to A then hit-var -1
A=n+1
if hit A+1 then A+1's ac - X and hit-var -1 and A-1's ac + X

mmm i think this is not working in all cases... but im so tyred. im going to bed. tmr will continue maybe.
täisdibla wrote:It's not even a curse. It's a debuff that lowers your AC. There's a difference. Also, there is a counter, GET MORE AC.
If it is countered by protection spells or removable with some sort of potion it will become useless, since it takes time ( 5 shots ) to place it, meanwhile still risking death.
The only counter I can agree to this new skill is Lightning Shield for warriors, but warriors are already godly, why worry about them.


another counter is kill the archer first.... (or relog like SOME PPL when are stuned defending in their nation in war :angry:)

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Fri Nov 04, 2011 6:26 am

this skill will be used like this:

simplestupid - omegasage - gabriel - sarahe - shark - royalhaze + other little rats trying to pwn BuLeGoN til BBkill shoot that converting armor from far to give some chance to all this fags to killing me. Nothing more.
I want to know wich archers are Dual 4 with 200 tactics and full rare that cry enuff to force GM to have this changes done. Noone, I did seen Torment and BBkill pwn alot of people before dieing "easy". That mean if you picked Archer class at the beggining is because you like it as it is, obviously you cant deny as archerplayer that you would love the Idea of having new skills because thieves and warriors can combine many combat skills at pk.
Already got archer multi shoot modified to can train like thieves, but I bet theres no archers besides torment or bbkill that got max tactics yet.

What it mean?


So easy to talk being a noob archer low tactics low rare low lvl and not playing at the moment. Changes should be made depending of needing and I see the main problem of all those people is they are noob, not talking about gameplay skills, just about characters; oh yea you got noob characters. Thats all.

At low levels under dual class Wizards own all , archers deal big damage can kill alot of people also. At dual 1 2 and 3 archers sucks, they are going to be powerful characters at d4-d5.

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SimpleStupid
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Re: what about archers ubalanced

Postby SimpleStupid » Fri Nov 04, 2011 6:54 am

You mad bro?
顺风速上可装逼,逆风回城可挂机 8-)

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täisdibla
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Re: what about archers ubalanced

Postby täisdibla » Fri Nov 04, 2011 6:58 am

ExtraOrdinary wrote:this skill will be used like this:

simplestupid - omegasage - gabriel - sarahe - shark - royalhaze + other little rats trying to pwn BuLeGoN til BBkill shoot that converting armor from far to give some chance to all this fags to killing me. Nothing more.
I want to know wich archers are Dual 4 with 200 tactics and full rare that cry enuff to force GM to have this changes done. Noone, I did seen Torment and BBkill pwn alot of people before dieing "easy". That mean if you picked Archer class at the beggining is because you like it as it is, obviously you cant deny as archerplayer that you would love the Idea of having new skills because thieves and warriors can combine many combat skills at pk.
Already got archer multi shoot modified to can train like thieves, but I bet theres no archers besides torment or bbkill that got max tactics yet.

What it mean?


So easy to talk being a noob archer low tactics low rare low lvl and not playing at the moment. Changes should be made depending of needing and I see the main problem of all those people is they are noob, not talking about gameplay skills, just about characters; oh yea you got noob characters. Thats all.

At low levels under dual class Wizards own all , archers deal big damage can kill alot of people also. At dual 1 2 and 3 archers sucks, they are going to be powerful characters at d4-d5.


BBKill sucks, I haven't seen him kill anyone except myself in war ( I'm an archer, go figure ) and he kept getting killed off by D2s ( including myself, I'm an archer, go figure ).
Torment is a good archer, but still easily dies to D2/D3s.
They used perform better when they outleveled/dualed most of the players, but now there are so many D3/D4 you can clearly see how weak they are. Torment players run on nothing but skill in kamikaze mode. At least whenever I was in war when last playing they were made mince meat out of quite easily and now people's average level is even higher.
Your argument is invalid.

Of course this isn't trying to fix the survivability problem, but this will allow for archers to actually fight decently at long distance as well instead of only melee kamikaze mode.

Also, when you get swarmed and focused down by 7+ people at the same time, you're SUPPOSED to die if you're a slowass priest, you're not supposed to be immortal until your pots run out. :roll:

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Fri Nov 04, 2011 7:25 am

Torment and BBkill could die easily but before it happend for sure they pwned 3-4 players. If you play archer should know if you killed 2-3 players then is ok u die.

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Thomas
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Re: what about archers ubalanced

Postby Thomas » Fri Nov 04, 2011 9:49 am

I see you are raging for 13 pages now... sosad to see that again it drops to arguments like "i never see torment complain"

I you look in the past you see arabianarrow or Torment original user pointing imbalances out and making suggestions of archer balance, since Jill plays BBKill we know also his opinion..
I am D3 archer with max rares and 180 tt, d4 gives me 4-5k more max hp and increases my damage to TT pole from 21,5k to 23,5k damage. To 210 ac opponent this is just couple hundred more damage...really not much motivation to play anymore just to gain some additional hp and couple hundred damage...there are several discussions of archer balance since spring 2010 i suggest you read them.

If you have any access to archer or thief... please go ahead and try some pvp in example as Imukath (i suppose you have access to d3 thief with high tt) WITHOUT using any other skill than ex and multi same time having no shield equipped because right now that is exactly what archer is..
I saw exactly same attitude from Reece until he got Crowley to play...
After dead for 20 or more duels in row he start to talk back "wait until bulgeon unban" or "wait until i get my PRIEST to own you"....
You are just crying out because this change will even the imbalance between archers and high ac classes that become impossible to kill after d3-d4..
Since in your idea this change makes archer imbalanced class, why not start playing as archer and gain some skills and kills?

Usually its not like archer kills 2-3 and then dies but rather dies 3-4times and then kills 1 if lucky to hit some double ex after opponent sfd off or under pepsi by thief.

I tried playing war yesterday with my d1 thief... no problem killing d2-d4 because of advantage i get from ice shield, pepsi and invis. Dont even need to use AC items since having invis+ hit and run tactics so i can rely on max force and dish out allmost exactly same damage as an archer.

Please put more facts, calculation to your arguments, not ragespam.
If comparing to Reece offends you then im sorry but your arguments are becoming more and more insults to every archer player in this server.
I will stay in the topic from now on..


Does GM have any rough estimation when this change could be implemented ?

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ExtraOrdinary
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Re: what about archers ubalanced

Postby ExtraOrdinary » Fri Nov 04, 2011 1:35 pm

why you complain coz thief got invi pepsi and ice shield? seems archers dont want to be compared as them. Question is, you would take every suggestion that dont give archers a thief looking? whats wrong on having a magical shield that could be used with multishoot or a melee def shied+extreme fire? this would help archers alot.
If you want archers to be supportive why dont you suggest any good change ? on this 13 pages I never seen you or all those archers that stopped playing excepting for roldemir that barely plays suggest any good change.
If you want archers to be supportive then there you should accept it must have a way to be countered or then you are doing the things bad.
This aint solving the problem archers dieing fast and wont solve it. I dont need Thomas teach me or suggest me to play archers since I did it alot since 0.69 as main class and migrated to Malay server where I played 100% archer at 1.3 and 1.4 til .MY server close.
Archers are easy to kill but if you play it well then you will kill many people, you always known archers is hit and run and kill and die, now you want change it why ddnt picked other class to play then?
If want supportive skills people should be able to remove or counter it as every single skill or spell that exist. Dont expect this new improve forcing people to be unable to protect theirself because it gonna be unfair for everyone.
Please suggest some more thats what I did on first instance, the other people just are kinda desperate to get an amazing skill coming from nowhere that save their life. Please suggest alot more and come back to play, thanks.

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Titus
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Re: what about archers ubalanced

Postby Titus » Fri Nov 04, 2011 2:31 pm

Again:

Just make a better converting armor : Reduce AC and magic Defenses to 0. Also increase damage of that skill 50% so 1 hit can do 30K-35K to every one . This sugestion will make archers a kill or die class.
Archers can be kamikaze if they add force to that skill . They can do Ac and Magic defense rares too, to have a better life.


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