what about archers ubalanced

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kador
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Re: what about archers ubalanced

Postby kador » Thu Nov 03, 2011 2:36 pm

Ok guys. Lets stop this fight.

Appearently GMs are decided about that.
It's pointless to keep arguing. This idea isn't so bad. We need changes, even if It's a bad one. I really don't think GMs will implement this in anytime soon (but I hope I am wrong).
If they screw, I am sure they will fix It (for sure ajusts will be needed, but we gotta wait to see what happens)

Just an additional suggestion:
- Make It removable with Speed Recovery Pot (fk the name... just make it and everone will be happy, right Colo?)

Don't forget you removed Defood from the game because you couldn't counter it.
Be the change you wanna see to the world.

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Ipwn_
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Re: what about archers ubalanced

Postby Ipwn_ » Thu Nov 03, 2011 2:43 pm

kador wrote:Don't forget you removed Defood from the game because you couldn't counter it.


Can counter Defood with Food :greet:

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Titus
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Re: what about archers ubalanced

Postby Titus » Thu Nov 03, 2011 2:46 pm

Just make a better converting armor : Reduce AC and magic Defenses to 0. Also increase damage of that skill 50% so 1 hit can do 30K-35K to every one . This sugestion will make archers a kill or die class.

Roldemir
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Re: what about archers ubalanced

Postby Roldemir » Thu Nov 03, 2011 3:11 pm

the problem with stack up is..when 1 hit miss then archer should have problem in fully utilise the effect of the curse..plus ppl using smart rare


I think regardless of the opponents Smart, this Skill will always stack, unless some other Guy block's it on purpose, so you will have to stack it again. Not sure tho.


that is why its shud NOT be cancel if we hit another player..and the effect should NOT stack up.jus think about it.in mass pvp + hell lag..we are prone to accidently click on other plyer.and the skill will be cancel all da time..n to stack 5 shot in mass pvp to 1 player..plus hell lag.waaahh..the skill cant fully utilis and.it is meaningless to have this skill...IT SHOULD NOT BE CANCEL IF ATTACK OTHER PLAYER & DID NOT STACK UP..meaning all player that been hit has a posibble to get AC decrease.. (Y)



true, in a war, for example, is hard to aim 1 char to hit all stacks... i think we have to think in that.
maybe if this work:
5 stacks and can hit 3to 1 char, and 2 to another, (regardless of the order of the hits) and they have dropped both their ac, but when archer hit the sixth stack, the first is canceled.
for exaple:
suppose the archer A vs some other characters B,C and D

first A hit 3 staks to B, after A hit 2 to C, then B have -3 ac reductions and C -2, and now if A hit one time to D whit this skill, D will have -1 ac reductions and B will have 2, instead of 3.
is understandable?

kador
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Re: what about archers ubalanced

Postby kador » Thu Nov 03, 2011 6:42 pm

Roldemir wrote:first A hit 3 staks to B, after A hit 2 to C, then B have -3 ac reductions and C -2, and now if A hit one time to D whit this skill, D will have -1 ac reductions and B will have 2, instead of 3.
is understandable?


He meant:
4·(3·(2·(λn.(1, if n = 0; and n·((Y g) (n-1)), if n > 0) 1))) :geek: :geek: :geek:
Be the change you wanna see to the world.

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täisdibla
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Re: what about archers ubalanced

Postby täisdibla » Thu Nov 03, 2011 6:53 pm

kador wrote:Ok guys. Lets stop this fight.

Appearently GMs are decided about that.
It's pointless to keep arguing. This idea isn't so bad. We need changes, even if It's a bad one. I really don't think GMs will implement this in anytime soon (but I hope I am wrong).
If they screw, I am sure they will fix It (for sure ajusts will be needed, but we gotta wait to see what happens)

Just an additional suggestion:
- Make It removable with Speed Recovery Pot (fk the name... just make it and everone will be happy, right Colo?)

Don't forget you removed Defood from the game because you couldn't counter it.


Why should it have a counter? What will be the freaking point of the skill in the first place then?
And speed recovery pots are meant to fix slows, not other curses/debuffs. Notice they're called Speed Recovery Potions.

kador
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Re: what about archers ubalanced

Postby kador » Thu Nov 03, 2011 7:10 pm

täisdibla wrote:Why should it have a counter? What will be the freaking point of the skill in the first place then?
And speed recovery pots are meant to fix slows, not other curses/debuffs. Notice they're called Speed Recovery Potions.


I would be happy if you list me one curse, not two, but one curse skill that you cant counter.

about the speed recovery, if the name is a problem for you, make it so enlight/languide potion (i cant remember the correct name.. the anti-curse one) removes that.
Be the change you wanna see to the world.

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SimpleStupid
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Re: what about archers ubalanced

Postby SimpleStupid » Thu Nov 03, 2011 7:20 pm

kador wrote:
täisdibla wrote:Why should it have a counter? What will be the freaking point of the skill in the first place then?
And speed recovery pots are meant to fix slows, not other curses/debuffs. Notice they're called Speed Recovery Potions.


I would be happy if you list me one curse, not two, but one curse skill that you cant counter.

about the speed recovery, if the name is a problem for you, make it so enlight/languide potion (i cant remember the correct name.. the anti-curse one) removes that.


Your hotkey f8 cant counter =/
顺风速上可装逼,逆风回城可挂机 8-)

kador
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Re: what about archers ubalanced

Postby kador » Thu Nov 03, 2011 7:30 pm

of course you do o.O
decursive pot, devine bless (KEKEKEKE), sfd, pro, those wiz spells...
Be the change you wanna see to the world.

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SimpleStupid
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Re: what about archers ubalanced

Postby SimpleStupid » Thu Nov 03, 2011 7:41 pm

im just joking man, was want to say ur divine curse is special =p
顺风速上可装逼,逆风回城可挂机 8-)


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