what about archers ubalanced

If you have any suggestion in order to make the game better, tell them, they are always welcome.
User avatar
ExtraOrdinary
Posts: 991
Joined: Sat Nov 21, 2009 1:38 pm

Re: what about archers ubalanced

Postby ExtraOrdinary » Wed Nov 02, 2011 11:39 pm

wait some more ppl suggest new things and then open a poll at general chat. Lets make a reality a change on archers.
Anything for see you moving ur tits.

Roldemir
Posts: 41
Joined: Mon Dec 20, 2010 6:59 pm

Re: what about archers ubalanced

Postby Roldemir » Thu Nov 03, 2011 1:59 am

archers are a kamikaze class
why archers have to be only class whitout curses/support skills? :W:
add def to archers to balance isnt the way :greet: is how say all, archers will be compared whit thieves again :angry:
archers will still dyeing, they've to kill for no die, and whit that "crap", how u call, they will get better chances to kill for survive.
in war archers have to hide and hit in distance (taking advantage of his long hit range), whit this they can do something in distance.... no like now. que tienen 30 metros de rangode golpe al pedo '-_-
in pvp just have to run and drop ac, then ex , and while they r droping enemis def, can die easy, but if not they have a chanse after survive. (Y)
dont make me talk about a priest in pvp giving himself, z, fking smart of his opponent, returning curses, prevent his enemys of use some skills....
today and archer to survive and can kill, need ac and/or smart, and ac only no way.
a priest only need f1 and clicks after thos all buffs used in duels before start too...

User avatar
ExtraOrdinary
Posts: 991
Joined: Sat Nov 21, 2009 1:38 pm

Re: what about archers ubalanced

Postby ExtraOrdinary » Thu Nov 03, 2011 4:34 am

Priest isnt the main problem for archers... fencers and wizards is it , so?

Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: what about archers ubalanced

Postby Eleval » Thu Nov 03, 2011 4:38 am

Just look Brainless, on all the people that are for this add, 3 are archers, Roldemir, FireStyle and Thomas. You really think you can talk for them while you're playing priest?
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: what about archers ubalanced

Postby mofomaycry » Thu Nov 03, 2011 4:41 am

well,if conventing armor is improved,can archer use it with protective spell on?

if it can't,i don't see any point to do that ;s
Image
I don't have the ability to communicate with retards ;s

Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: what about archers ubalanced

Postby Eleval » Thu Nov 03, 2011 4:43 am

mofomaycry wrote:well,if conventing armor is improved,can archer use it with protective spell on?

if it can't,i don't see any point to do that ;s

GMSignPainter wrote:We have a plan on buffing archers by giving them their own curse skill.
This will afaik be a tweak of the current Converting Armor skill. If I remember, some of the parts I will write below were suggested by some players.
Anyways, here's what we plan on doing:
Having any kind of protection on the archer won't prevent from using Converting Armor.
One shot of Converting Armor on a player will reduce his AC. Each shot will add a stack up to 5. Each stack lasts 30s so the curse will last 2:30 with 5 stacks.
If the Archer puts stacks on another target, the stacks on its previous target get removed.
If the Archer changes map, the stacks on his target get removed.
If the Archer dies, the stacks on his target get removed.

Give us some feedback please.

I hope this replies your question ^^
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: what about archers ubalanced

Postby mofomaycry » Thu Nov 03, 2011 4:49 am

ok.... ;s

but how many charge?
Image
I don't have the ability to communicate with retards ;s

Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: what about archers ubalanced

Postby Eleval » Thu Nov 03, 2011 4:52 am

5 I guess.
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern

mofomaycry
Posts: 1513
Joined: Thu Oct 14, 2010 9:27 am

Re: what about archers ubalanced

Postby mofomaycry » Thu Nov 03, 2011 4:56 am

how about the recovery time,do we have to re-cast the skill after 5 shot ?
and what about the accuracy,will it difficult to attack on moving object? ( like shark missiles,often miss when opponent is moving)
Image
I don't have the ability to communicate with retards ;s

Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: what about archers ubalanced

Postby Eleval » Thu Nov 03, 2011 4:59 am

Recovery time and accuracy will stay the same.
Geez not replying with correct account =_=
Image
OmegaSage
Level 145 - 200 Magery
Eternal Darkness
Zypern


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest

cron