Titus wrote:Agree with colo when he say that archers main problem is that they die very fast.In my opinion the Second archers problem is that they cant kill other clases in pvp. Thats why archers are not playing to much on this days...
Soooo archers should live more and kill more. Its so hard code this?
Not hard to code but it is for the following reasons:
-As someone already pointed out, giving archers more survivability practically makes them no difference than a thief. You give them survivability on par with thief+ice shield, and they're literally a second thief minus the option of pepsi. You give them more defense than thief and then why go thief. Basically, we don't want two of the same class.
-Archers have and always been the dangerous class. Up close multi spam is consistently one of the highest DPS in the game, archers needed to kill their opponent before their opponent kills them. The trade off however, drops off end game where they usually find themselves dead before their opponents are dead, resulting to more hit and run tactics. We would like to improve this part of the archers.
Further, there is a lot of discussion on balance. Look at it this way, if the total AC drop was 1, it would be underpowered. If the total AC drop was 200, it would be overpowered. What does this mean? It means somewhere along the lines, there a balance point. We will find that point. Do not assume it will be under or overpowered.
Next, limited counters does exist:
In 1V1, it could take time to get all 5 debuffs on one target. The opponent can take this time to take advantage of the archers lack of defenses and kill them first before the archer begins their attack.
In mass PK, as said, the archer requires focus. Kill them first. Hide behind someone and reset the debuff. Avoid the archer/dodge his debuff attacks.
Further, while there is no remove to it, it does not automatically make it overpowered. While most things in DR is removable, adding something that isn't won't break the balance as long as we keep tweaking it to the perfect spot. If it is still overpowering on release, it's all too likely we will add a true counter to it.