Endurance bug?

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ExtraOrdinary
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Endurance bug?

Postby ExtraOrdinary » Mon Sep 26, 2011 9:23 am

everytime I do put Star Crest in a priest character I can see the "Resist Fire" adds more points on it.
Its bugged? the +ENDU points you got from "Crest of star" only worth for fire resist? it should add resist to all ....
Please clarify this GM, Thanks.

GMTempest
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Re: Endurance bug?

Postby GMTempest » Wed Sep 28, 2011 7:28 pm

It's been awhile but I think the resistance from ENDU is a hidden value. The fire resist from starcrests is a bonus effect, as far as I know it's been like this on past servers. It could be a bug, if the ENDU stat updates the resistances which I don't think it does (correct me if i'm wrong)
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ExtraOrdinary
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Re: Endurance bug?

Postby ExtraOrdinary » Wed Sep 28, 2011 8:41 pm

You are right I forgot about star crest hidden effect, in fact i ddnt remember it.
Changing the convo, could you state if AC Symbol (as LordKnight symbol as an example) give you protection against magics? (as white ac of clothes and parry does) because it where like this in every DR server but here I ddnt tried it and seems there are alot of people that never noticed about this.

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GMSignPainter
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Re: Endurance bug?

Postby GMSignPainter » Wed Sep 28, 2011 10:17 pm

If it's made the way I think it is (and there is a high chance it is made this way) the AC of Symbol does the exact same effect as the AC of blue rares., meaning increasing both Magic Resist and Physical Resist. Afaik, "Blue" AC does the exact same effect as "White AC", both are used to compute the magic resistance of the character.
It's a weird formula made from the current AC of the character + its ENDU + its magic resists in the elements and its level.

The most important values in this formula (by this I mean the one having the most impact on the resist) are in this order. First Resist in Elements, then ENDU, then AC, then Level.

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lemonbone
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Re: Endurance bug?

Postby lemonbone » Wed Sep 28, 2011 10:32 pm

GMSignPainter wrote:If it's made the way I think it is (and there is a high chance it is made this way) the AC of Symbol does the exact same effect as the AC of blue rares., meaning increasing both Magic Resist and Physical Resist. Afaik, "Blue" AC does the exact same effect as "White AC", both are used to compute the magic resistance of the character.
It's a weird formula made from the current AC of the character + its ENDU + its magic resists in the elements and its level.

The most important values in this formula (by this I mean the one having the most impact on the resist) are in this order. First Resist in Elements, then ENDU, then AC, then Level.


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Toni
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Re: Endurance bug?

Postby Toni » Wed Sep 28, 2011 11:56 pm

lemonbone wrote:
GMSignPainter wrote:If it's made the way I think it is (and there is a high chance it is made this way) the AC of Symbol does the exact same effect as the AC of blue rares., meaning increasing both Magic Resist and Physical Resist. Afaik, "Blue" AC does the exact same effect as "White AC", both are used to compute the magic resistance of the character.
It's a weird formula made from the current AC of the character + its ENDU + its magic resists in the elements and its level.

The most important values in this formula (by this I mean the one having the most impact on the resist) are in this order. First Resist in Elements, then ENDU, then AC, then Level.


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ExtraOrdinary
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Re: Endurance bug?

Postby ExtraOrdinary » Thu Sep 29, 2011 5:13 am

Jill blue ac doesnt protect you from magics, but symbol is the exception. Just need check if it still working here cuz people ddnt get it yet.

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Re: Endurance bug?

Postby kador » Thu Sep 29, 2011 2:28 pm

lemonbone wrote:my brain too stupid to understand this :paper:


I guess he meant that Resist is the main attribut to cover you from magic. After that, ENDU makes some cover too. Also covering but less than ENDU, AC will give some resistance and on a minimum rate, Level will give something too (hard to notice, but true).

I Agree to Painter. You may notice that clearly on Life Drain: As higher the opponent lvl is, lower the LD damage will be. The same should happen to Wiz Spells... :scis:
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GMSignPainter
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Re: Endurance bug?

Postby GMSignPainter » Thu Sep 29, 2011 4:08 pm

Blue AC protects you from Magic as much as White AC does.
I still need check again but I'm pretty sure of it (from when I last checked it about 6 months ago)

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Re: Endurance bug?

Postby kador » Thu Sep 29, 2011 4:20 pm

GMSignPainter wrote:Blue AC protects you from Magic as much as White AC does.
I still need check again but I'm pretty sure of it (from when I last checked it about 6 months ago)


Well.. i should then disagree... at least, it has neven been as much as White AC.
So if i got a 22 AC Rare it will cover as much as a 22 AC shield? I completly disagree :lol:
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