Stats

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Zindor
Posts: 22
Joined: Thu Nov 26, 2009 6:16 pm

Re: Stats

Postby Zindor » Sun Jan 10, 2010 6:29 pm

I agree on them being a bit underpowered, but lets see how the server rolls out with the new desperado symbol. Maybe that does something, I mean you could add desire instead of that g4 force! and you got accurate too so it's cool:D

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Stats

Postby ArabianArrow » Sun Jan 10, 2010 6:31 pm

Zindor wrote:I agree on them being a bit underpowered, but lets see how the server rolls out with the new desperado symbol. Maybe that does something, I mean you could add desire instead of that g4 force! and you got accurate too so it's cool:D


Changing that symbol didn't help sh*t. I wonder if GMs already knew about that...

HolyHell
Posts: 582
Joined: Wed Nov 11, 2009 10:47 pm
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Re: Stats

Postby HolyHell » Sun Jan 10, 2010 8:16 pm

ArabianArrow wrote:
Zindor wrote:I don't agree on giving archers more dmg, because last time I remember you did like 15k with your multi against some noobs.


15k on noobs is normal, considering their noobs, and I was at my highest damage potential. Max tactic, max rares. That 15k multi becomes less than 3k on priests. Doing 3k on a priest sucks... I say they should increase archer's damage. They are a two handed class anyways, thief is one. We should have a lot more damage than thieves, same way double sword has more damage than sword. Archers are a kamikaze class after all.

+1
still think we need more archer dmg, and i dont even play archer that much so its not like im trying to make *my* class better
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

Blade
Posts: 524
Joined: Wed Nov 18, 2009 11:04 am

Re: Stats

Postby Blade » Sun Jan 10, 2010 8:38 pm

just leave it as it is
[img]http://miniprofile.xfire.com/bg/sh/type/2/reeceforbes234.png

Making stone cutters sleep like baby's

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Phantom
Posts: 19
Joined: Thu Jan 07, 2010 12:21 am

Re: Stats

Postby Phantom » Mon Jan 11, 2010 12:55 pm

ArabianArrow wrote:
Zindor wrote:I don't agree on giving archers more dmg, because last time I remember you did like 15k with your multi against some noobs.


15k on noobs is normal, considering their noobs, and I was at my highest damage potential. Max tactic, max rares. That 15k multi becomes less than 3k on priests. Doing 3k on a priest sucks... I say they should increase archer's damage. They are a two handed class anyways, thief is one. We should have a lot more damage than thieves, same way double sword has more damage than sword. Archers are a kamikaze class after all.

LMAO at kamikaze and come to think of it, that is really true. Archer is 2 hand and they do almost same damage as thief which is 1 hand. So yeah should up arhcers dmg by like 2-3k maybe

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hateshado
Posts: 304
Joined: Thu Jan 07, 2010 2:45 am

Re: Stats

Postby hateshado » Wed Jan 13, 2010 5:21 am

movp give hp already o.o
Image

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Stats

Postby Noeyesee » Wed Jan 13, 2010 5:25 am

no?
Image

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hateshado
Posts: 304
Joined: Thu Jan 07, 2010 2:45 am

Re: Stats

Postby hateshado » Wed Jan 13, 2010 5:28 am

yes it does @.@
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Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Stats

Postby Noeyesee » Wed Jan 13, 2010 5:41 am

any proof? never noticed that.

But even if it's true, it doesn't change anything. Every char are really thight and don't have any extra point.
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hateshado
Posts: 304
Joined: Thu Jan 07, 2010 2:45 am

Re: Stats

Postby hateshado » Wed Jan 13, 2010 5:54 am

yea it does but its very little lol but true no class has the extra points
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