Stats

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Stats

Postby Dark_Assassin » Sun Jan 10, 2010 5:29 am

amaroassad wrote:priests hav
HIGH AC (must nerf shield , PRIESTS CANT HOLD A HUGE METAL SHIELD )
HIGH HP
HIGH DMG(lifedrainPWNS!)
can be FAST
a natural COUNTER


:W:

Wiz got good defense spells but they need cuz they are weak

but priests WITHOUT SFD IS HARD TO KILL

we cant need to BUG double ex to kill




how do priest have high hp when thief and archer have same amount?
Last edited by Dark_Assassin on Sun Jan 10, 2010 4:31 pm, edited 2 times in total.
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BowL
Posts: 612
Joined: Sun Nov 15, 2009 5:00 am

Re: Stats

Postby BowL » Sun Jan 10, 2010 7:06 am

Dark_Assassin wrote:
amaroassad wrote:priests hav
HIGH AC (must nerf shield , PRIESTS CANT HOLD A HUGE METAL SHIELD )
HIGH HP
HIGH DMG(lifedrainPWNS!)
can be FAST
a natural COUNTER


:W:

Wiz got good defense spells but they need cuz they are weak

but priests WITHOUT SFD IS HARD TO KILL

we cant need to BUG double ex to kill



how do priest have high hp when thief and archer have same amount?


priest can kill noone if u know how to pot ld .

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Olon
Posts: 210
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Re: Stats

Postby Olon » Sun Jan 10, 2010 12:48 pm

D_A, you said thieves should not have to bug double ex to kill a priest. So you suggest we should be able to kill them with one ex? That would be just lame don't you think? I hardly ever miss ex if i'm not trying double and I bet I'm not the only one. Priest is supposed to be a tank in pvp.
And about priest not being able to kill anyone if they are able to pot ld. Thing is, priest with his high ac against let's say a thief. If thief is pro and always pot's ur ld, he can survive, but if a priest can play a bit too then he will be able to survive everything the thief has to put out too. Then it comes down to pots and thief will be the one running out of pots first cause in 1 vs 1 priest hardle ever needs to pot.
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MuNk
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Re: Stats

Postby MuNk » Sun Jan 10, 2010 12:51 pm

I like the idea that statsu should bring a benefit.

Priests are like all other classes only as strong as person who plays it.

what makes most games boring is fact everyone wants all classes to be balanced 100% in pvp, which makes for endless boring fights, there should be some unbalance.

priest, wizard, warrior, archer, thief.

each class should have a advantage and disadvantage against at least one other class, this is natuarl and it makes life fun, cause you then spedn your time trying to compensate for that class that is hard to kill, but not to much else the class that is easy to kill can become hard.

-----------------------------------------------------------
side note, id love to see priest besides me go down road of leveling orison, because i dought many have ever max there orison or got it high enough to see what real dmg and protection there spells are capable of giving. =]
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~ Proud to be the slowest leveling priest of all time ~

Zindor
Posts: 22
Joined: Thu Nov 26, 2009 6:16 pm

Re: Stats

Postby Zindor » Sun Jan 10, 2010 1:18 pm

Like Olon said, 1v1 I think priest outlast all. I agree with Arab on tweaking archers, since they are useless right now. Think about it for a sec. You have 2 ranged melee classes, one is archer and one is thief. Archer has the same HP as thieves, just less AC. Same dmg basically, sometimes thieves even have more. Thieves get Ice Armor and high AC. So you basically have to choose between a good class and a bad class. They should even out archers a bit more, and I think the desperado symbol they are doing right now, is just the way. I don't agree on giving archers more dmg, because last time I remember you did like 15k with your multi against some noobs. Also I agree on putting either AC caps or parry caps on all classes except thief and warrior.

2. I'm really concerned about legends in this server. Like in some post before me, I suggest make 1 legend drop each quests maybe. Or if you have 2 quests in a day, make a legend drop in one. Make legend items more legend!

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Tensu
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Location: Belgium

Re: Stats

Postby Tensu » Sun Jan 10, 2010 1:25 pm

there's proly only going to be 3 legend quests a week and they'll all hv 1 lg drop (at least i think so)
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Dark_Assassin
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Re: Stats

Postby Dark_Assassin » Sun Jan 10, 2010 4:29 pm

Olon wrote:D_A, you said thieves should not have to bug double ex to kill a priest. So you suggest we should be able to kill them with one ex? That would be just lame don't you think? I hardly ever miss ex if i'm not trying double and I bet I'm not the only one. Priest is supposed to be a tank in pvp.
And about priest not being able to kill anyone if they are able to pot ld. Thing is, priest with his high ac against let's say a thief. If thief is pro and always pot's ur ld, he can survive, but if a priest can play a bit too then he will be able to survive everything the thief has to put out too. Then it comes down to pots and thief will be the one running out of pots first cause in 1 vs 1 priest hardle ever needs to pot.


i didnt say that Olon = = youre missed reading, all i said was how do priests have high hp when archers and thief have same amount


amaroassad wrote:we cant need to BUG double ex to kill


he said it
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Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Stats

Postby Noeyesee » Sun Jan 10, 2010 6:17 pm

@ bowl: This is totally wrong. Every spell in this game as bug, so does ld. There is way if u it at the good time that ld will be impossible to pot. Even if u drink 50 pot in 1 sec.
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Olon
Posts: 210
Joined: Sun Nov 15, 2009 7:12 pm

Re: Stats

Postby Olon » Sun Jan 10, 2010 6:19 pm

yea sorry, he said that;)
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ArabianArrow
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Joined: Thu Nov 12, 2009 12:44 am

Re: Stats

Postby ArabianArrow » Sun Jan 10, 2010 6:22 pm

Zindor wrote:I don't agree on giving archers more dmg, because last time I remember you did like 15k with your multi against some noobs.


15k on noobs is normal, considering their noobs, and I was at my highest damage potential. Max tactic, max rares. That 15k multi becomes less than 3k on priests. Doing 3k on a priest sucks... I say they should increase archer's damage. They are a two handed class anyways, thief is one. We should have a lot more damage than thieves, same way double sword has more damage than sword. Archers are a kamikaze class after all.


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