guild

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Myrah
Portuguese Language Moderator
Posts: 185
Joined: Fri Nov 27, 2009 6:41 pm
Location: Portugal

Re: guild

Postby Myrah » Tue Jan 05, 2010 11:47 pm

AshenVex wrote:I dont see a point in making it all "Lets all hold hands and forget the enmity" even if the community is small right now. Guilds with members from every nation? whats the point, really? Its 3 nations in the middle of a war, and even then u can mail people from other nations and in previous servers even party them. But this server is suposed to grow isnt it? And how is it going to if the main basic concept is disrupted? You could do simply like in other games when even though the enemy nations/factions are there, you have the option to just leave them alone or crack them down when they are lvling/questing. I agree on keeping the old style, no multi-nation guild, no multi-nation party, at least for a start, see how it goes. If it really is that BAD that NO ONE can find a party AT ALL within his nation, then, well, might just throw in the multi-nation party system again.

Agree :scis:

No sense people partying enemy nations..
For some reason " THEY ARE ENEMYS "

About different nation guild: Grow Up! We are a Nation not a Multi-nation
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liranm
Posts: 180
Joined: Mon Nov 16, 2009 10:27 am

Re: guild

Postby liranm » Wed Jan 06, 2010 1:24 am

Myrah: about growing up, i am 9 years older then you so i will not go there :greet:

this is a game, we are not actually in war. i play this for ages now and most of us do.
we will all have farinds in other nations and anamys in our own nation so i dont see the point on not allowing guild members from other nations. this aint p2p game anymore and mearchent will be easyer to get so ppl can have multipale accounts (1 for each nation) and can whisper to other nations as well so my point still remains: why not take it one step farther and allow ppl to join other nation guilds...

slghtly off topic: i also think thet the restriction on nation choose in the same account is pointless if it is not p2p so that, in my opinion, should be changed also.

Duran
Posts: 260
Joined: Wed Nov 11, 2009 10:01 pm
Location: Toronto

Re: guild

Postby Duran » Wed Jan 06, 2010 2:05 am

Game story is a war. There are actually wars in the game. So what if you have friends in other nations? No rules against that. So what if there will be more merchants to whisper other nations? Whats the problem here...because nations will be too friendly with eachother? Highrate its even easier to be merchants yet theres big wars between nations. I dont see why there will be such a different reasoning on a low rate. Making guilds from diff nation just ruins the friendship argument evenmore. Why not take a step further have 1 nation then? (Y)
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amaroassad
Posts: 368
Joined: Sun Dec 06, 2009 2:21 pm

Re: guild

Postby amaroassad » Wed Jan 06, 2010 2:43 am

a
"It is impossible to defeat an ignorant man in argument."

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DeathToAll
Posts: 300
Joined: Fri Dec 25, 2009 9:52 pm

Re: guild

Postby DeathToAll » Wed Jan 06, 2010 2:46 am

Duran wrote:Game story is a war. There are actually wars in the game. So what if you have friends in other nations? No rules against that. So what if there will be more merchants to whisper other nations? Whats the problem here...because nations will be too friendly with eachother? Highrate its even easier to be merchants yet theres big wars between nations. I dont see why there will be such a different reasoning on a low rate. Making guilds from diff nation just ruins the friendship argument evenmore. Why not take a step further have 1 nation then? (Y)



WE have forums and MSN/aim/IM and ather stuff. yargh
FallenMoon
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NorthernStar
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(Y)
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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: guild

Postby pepex » Wed Jan 06, 2010 12:53 pm

i am against internation guilds since nations are supouse to be in war.

internation partys should be on just to make lving less painfull.

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Elmy
Posts: 460
Joined: Wed Nov 11, 2009 10:08 pm

Re: guild

Postby Elmy » Sun Jan 10, 2010 8:04 am

AshenVex wrote:I dont see a point in making it all "Lets all hold hands and forget the enmity" even if the community is small right now. Guilds with members from every nation? whats the point, really? Its 3 nations in the middle of a war, and even then u can mail people from other nations and in previous servers even party them. But this server is suposed to grow isnt it? And how is it going to if the main basic concept is disrupted? You could do simply like in other games when even though the enemy nations/factions are there, you have the option to just leave them alone or crack them down when they are lvling/questing. I agree on keeping the old style, no multi-nation guild, no multi-nation party, at least for a start, see how it goes. If it really is that BAD that NO ONE can find a party AT ALL within his nation, then, well, might just throw in the multi-nation party system again.


Completely agree.

Couldn't have said it better myself.

Etc.

I'll give better arguments when I'm not drunk. To be continued/.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: guild

Postby Noeyesee » Sun Jan 10, 2010 9:24 am

There is 3 type of gamer.

The role player. For him wars is important, and want to defend his nation.

The competitive player. All he want is kill people. from is nation or other it doesn't matter as long as he fight perso. The game story doesn't interess him.

The hacker. You must be brazilian for this categories.
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