Postby Zindor » Sat Jan 09, 2010 6:45 pm
This was my idea, I will give explanations for all:
STR - Increases critical strike chance, not by alot, lets say every 100 STR gives 2% critical strike chance, so it wouldn't be too much. That would increase the importance of critical strike chances, and gives a reason to turn on Critical rares.
DEX - This could increase the accuracy. Again not by a lot, since archers and thieves get a lot of DEX in the end, but again lets say 100 DEX gives some 2-3% boost of accuracy.
INT - That should add the chance that you might get a resistance piercing shot, much like the rare Basic Resist. This gives a fighting chance against priests and warriors, since some people can't make that many rares, and this would really be nice. Lets say 100 INT gives 1-2% chance of piercing.
MOVP - This should actually increase the running speed. This would be really nice too because some classes are really slow. This should add A LOT but a minor increase would be nice. This should be a really minor increase like 100 MOVP increases movement speed by 1% or something.
WIS - This could increase the effectiveness of spells. Like the rare again. Lets say something not very big. Like 5% or something. OR the chance to resist a curse spell. 1-2% every 100 WIS.
CON - This is the only major stat that should be left untouched. Since it already is the key stat of this game, and has the best effect to.
These changes could really even out the game.