Stats

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Zindor
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Stats

Postby Zindor » Sat Jan 09, 2010 3:17 pm

Alright, I thought that the stats in game should actually have an effect. For example, STR should increase damage, not by much, but something atleast. Then DEX should increase the accuracy and MOVP should actually give some speed or anything. These are just ideas, they can do whatever. That would make level ups have some meaning. Right now level ups mean nothing, until you actually get something like dual class level, or new items. So they should make level ups more important by adding effects to stats.

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masterYU
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Re: Stats

Postby masterYU » Sat Jan 09, 2010 4:48 pm

dex does give u knife/bow dmg
and im guessing str do to for meele weps
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Tensu
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Re: Stats

Postby Tensu » Sat Jan 09, 2010 4:55 pm

it gives practicly no extra dmg and this has been tested before
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pepex
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Re: Stats

Postby pepex » Sat Jan 09, 2010 5:04 pm

Zindor wrote:Alright, I thought that the stats in game should actually have an effect. For example, STR should increase damage, not by much, but something atleast. Then DEX should increase the accuracy and MOVP should actually give some speed or anything. These are just ideas, they can do whatever. That would make level ups have some meaning. Right now level ups mean nothing, until you actually get something like dual class level, or new items. So they should make level ups more important by adding effects to stats.


i agree that stats should have a more important role than being only good to unlock weapons/armors/spells, making all stats work like con (the more one puts the bigger the bonus is) could be a good idea, but i am not so sure about how much and what extra bonus each stats should give, may be:

str: % physical dmg reduction, 30% with max posible str at d5
dex:atack rating
con: life regen, 30% every 3 secs with max con at d5
movp: phisical evacion
wis/int: % to spell damage (wis should give a higher % than int since priest spells deal much less damage that wiz ones)
ps:mana/divine regen increase

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Tensu
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Re: Stats

Postby Tensu » Sat Jan 09, 2010 5:12 pm

pepex wrote:str: % physical dmg reduction, 30% with max posible str at d5
dex:atack rating
con: life regen, 30% every 3 secs with max con at d5
movp: phisical evacion
wis/int: % to spell damage (wis should give a higher % than int since priest spells deal much less damage that wiz ones)
ps:mana/divine regen increase


30% is a lot and in dr it should be that dependant on stats only. my adjustment to ur ide would be more like this :

str : 15% extra physical dmg with max str at d5 (no dmg reduction)
dex : 15 % extra attack succes rating with max dex for archer at d5
con : 5% every 10 sec for max con at d5 (takes longer to get that 5% hp with lower con)
movp : 15% more speed for max movp of a d5 thief
wis/int : 10% extra spell dmg for max int/wis at d5
ps/ws : that mana/devine increase is already good enough i think
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pepex
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Re: Stats

Postby pepex » Sat Jan 09, 2010 5:49 pm

Tensu wrote:30% is a lot and in dr it should be that dependant on stats only. my adjustment to ur ide would be more like this :

str : 15% extra physical dmg with max str at d5 (no dmg reduction)
dex : 15 % extra attack succes rating with max dex for archer at d5
con : 5% every 10 sec for max con at d5 (takes longer to get that 5% hp with lower con)
movp : 15% more speed for max movp of a d5 thief
wis/int : 10% extra spell dmg for max int/wis at d5
ps/ws : that mana/devine increase is already good enough i think


mm i think they could use a boost, 15% for spending around 200 stats in str/dex over the basic stats (requirements) when they could be used in cha/endu or whatever dosent seem an interesting trade to be consider.

the reason i didnt whant to give speed to movp is becouse they already move super fast, is just overkill to give them more speed, they will end having teleport instead movement speed :lol:

wis/int: 10% for wiz may be ok but 10% for priest? their damage spells deal much less damage than wiz ones making that 10% barely noticeable, unless that 10% olso affects ld.

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Tensu
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Re: Stats

Postby Tensu » Sat Jan 09, 2010 5:55 pm

15% might be a lil low but 30 is still to much. so maybe we should take something in between

i hv to agree with u on the movp, so maybe some phisical dodge rate instead?

and priest spells would be more powerfull if priests tried upping their orison more so i dont think a priest should get more dmg
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pepex
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Re: Stats

Postby pepex » Sat Jan 09, 2010 6:11 pm

Tensu wrote:15% might be a lil low but 30 is still to much. so maybe we should take something in between

i hv to agree with u on the movp, so maybe some phisical dodge rate instead?

and priest spells would be more powerfull if priests tried upping their orison more so i dont think a priest should get more dmg


i guess that with tt leeching priest getting high lv of orison could happend but still is not like they have uber spells to deal damage anyway(rage ball '-_- ).

Blade
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Re: Stats

Postby Blade » Sat Jan 09, 2010 6:13 pm

priest should get more dmg =D
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Blade
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Re: Stats

Postby Blade » Sat Jan 09, 2010 6:13 pm

=.=
Last edited by Blade on Sat Jan 09, 2010 6:24 pm, edited 1 time in total.
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