make some mini bosses

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

make some mini bosses

Postby Marryland » Tue Apr 19, 2011 2:35 am

its a part from every online game never less this game had some mini bosses for hunt but the drops are limited which were ( ifrit fire, blitz gemstone, extream stone, leaf, sard, sucubus tooth, balrog wing, ring etc)

also, there is always same type of mini bosses exist in the game, vampire,sucubus,balrog,balrog wing ... we all are well-known. i wish gm could make something like brand new fresh MVP boss in this game for hunting, or a boss required a full party to kill it with high dmg/magic (not maze i mean) in certain map with random spawn ( player have to search for it ) maybe add personally nation boss spawn in town which drop flag/gemstone/secret of nation?--- Ragnarok Online best in this feature --> Thumps up


well as i mention above, drops are limited. wish like drop some ... er... some crit or check for gamble sysmtem or even drop some coins ??? 30mil per time kill us hahahah

therefore, still the same, i would like asking gm to make skin butcher go automatically into bag, i don mean like to get easy and easy and easy like brandon always mention but i prefer go for better game play dont ya. picking skin from a cover dead body and seperate making bag full fast was a annoying issue.

last of my suggestion : gm please take a look in suggestion section its a ton of great suggestion never made into game. have fun (Y)

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Ipwn_
Posts: 959
Joined: Mon Apr 11, 2011 5:25 am

Re: make some mini bosses

Postby Ipwn_ » Tue Apr 19, 2011 3:59 pm

Marryland wrote:its a part from every online game never less this game had some mini bosses for hunt but the drops are limited which were ( ifrit fire, blitz gemstone, extream stone, leaf, sard, sucubus tooth, balrog wing, ring etc)

also, there is always same type of mini bosses exist in the game, vampire,sucubus,balrog,balrog wing ... we all are well-known. i wish gm could make something like brand new fresh MVP boss in this game for hunting, or a boss required a full party to kill it with high dmg/magic (not maze i mean) in certain map with random spawn ( player have to search for it ) maybe add personally nation boss spawn in town which drop flag/gemstone/secret of nation?--- Ragnarok Online best in this feature --> Thumps up

well as i mention above, drops are limited. wish like drop some ... er... some crit or check for gamble sysmtem or even drop some coins ??? 30mil per time kill us hahahah


I like this, would make the game more casual player and new player friendly.


Marryland wrote:therefore, still the same, i would like asking gm to make skin butcher go automatically into bag, i don mean like to get easy and easy and easy like brandon always mention but i prefer go for better game play dont ya. picking skin from a cover dead body and seperate making bag full fast was a annoying issue.


This would be a very nice addition, but could get annoying if butching cows and you are picking up all the meat, so maybe have it so you can choose which thing you want to pick up? I wouldn't recomend this for mining, fishing, woodcutting, etc. though, because people would just leave auto clicker on and gather resources.

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: make some mini bosses

Postby pepex » Tue Apr 19, 2011 6:38 pm

there was a game i use to play that have an interestng miniboss system, basicaly each time one killed a creature there was a low chance say 1-2% of spawning a miniboss vertion of the creature that give lots of exp and had 100% to drop a rare, in dr case it could be 100% chance to drop a random g2/g3 item

miniboss in general had 10 times de hp, 4 times de damage and some nasty aura that improve nearby creatures.

of course this miniboss should not spawn for already existing miniboss/boss, golden ciclop/dark bear/etc.. would be too much '-_- .

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: make some mini bosses

Postby Marryland » Wed Apr 20, 2011 12:35 am

was searching a party to kill a boss monster that hard to be kill .. a boss that able to kill d3d4 priest easily (Y)

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GMSignPainter
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Re: make some mini bosses

Postby GMSignPainter » Wed Apr 20, 2011 10:15 am

This is a feature that we wanted to add a while ago but that was droped because we had more important things to add. It may come back in our brainstormings one day or another.

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: make some mini bosses

Postby Marryland » Wed May 04, 2011 10:00 am

yea :mrgreen:

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: make some mini bosses

Postby pepex » Wed May 04, 2011 7:16 pm

Marryland wrote:was searching a party to kill a boss monster that hard to be kill .. a boss that able to kill d3d4 priest easily (Y)


noobs and low/mid lv players whant some love too ^_^

and please if something like this ever becomes true i beg to whoever create them to properly balance them, i dont whant this minibosses to be only doable by thieves/archers like olmost every miniboss/boss out there.

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Ipwn_
Posts: 959
Joined: Mon Apr 11, 2011 5:25 am

Re: make some mini bosses

Postby Ipwn_ » Wed May 04, 2011 8:15 pm

pepex wrote:and please if something like this ever becomes true i beg to whoever create them to properly balance them, i dont whant this minibosses to be only doable by thieves/archers like olmost every miniboss/boss out there.


How would you make them more balanced? I can't think of anything that would make these mini-bosses difficult to defeat for thieves and archers besides making them hit very high or making them move very fast, which would make it more much more difficult, if not impossible to solo (at a low level), and would make it so that you would need a good party to defeat.

Marryland
Posts: 1831
Joined: Thu Nov 04, 2010 12:59 am

Re: make some mini bosses

Postby Marryland » Wed May 04, 2011 8:20 pm

pepex wrote:
Marryland wrote:was searching a party to kill a boss monster that hard to be kill .. a boss that able to kill d3d4 priest easily (Y)


noobs and low/mid lv players whant some love too ^_^

and please if something like this ever becomes true i beg to whoever create them to properly balance them, i dont whant this minibosses to be only doable by thieves/archers like olmost every miniboss/boss out there.


all i can say was every class have own gameplay, i don think thief/archer can kill without a good tanker like warrior and buff from wizard, this is what im say "party"

pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: make some mini bosses

Postby pepex » Wed May 04, 2011 11:21 pm

Ipwn_ wrote:
pepex wrote:and please if something like this ever becomes true i beg to whoever create them to properly balance them, i dont whant this minibosses to be only doable by thieves/archers like olmost every miniboss/boss out there.


How would you make them more balanced? I can't think of anything that would make these mini-bosses difficult to defeat for thieves and archers besides making them hit very high or making them move very fast, which would make it more much more difficult, if not impossible to solo (at a low level), and would make it so that you would need a good party to defeat.


let say miniboss has 9 or 10 times the hp and 3-4 times de damage of creatures of same lv.

add low/mid elemental ressist and even lower holy ressist to compensate the firepower diference between priest and wiz, finaly give the miniboss an innate but nerfed vertion of "Protection From Normal Missile" (wiz skill) to put thieve/archer damage output at similar lv than the rest.

Marryland wrote:all i can say was every class have own gameplay, i don think thief/archer can kill without a good tanker like warrior and buff from wizard, this is what im say "party".



although i have to agree in the fact that each class has their own gameplay it does suck balls to see how some roles are far more rewarding than others, that is why i think all classes should have acces to this kind of things.


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