Elemental damage to skills

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LadyPhoenix
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Elemental damage to skills

Postby LadyPhoenix » Tue Dec 07, 2010 10:12 pm

Make skills of different groups be affected by spell resist. For example, fire resist would lower archer's multi and warrior's roses damage. Ice resist would lower a thief's multi damage.

This is to give more variation in rares and make the resist rares be for more than just anti-wiz.

lightning=resist lightning
earth=resist paralysis (only resist effect left. It's not like anyone actually uses earth skills for pk)
fire=resist blaze
poison=resist venom
ice=resist freeze
wind=resist holy
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Minipp
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Re: Elemental damage to skills

Postby Minipp » Tue Dec 07, 2010 10:16 pm

YAAAAAAAAAAAAAAAAY FOR POINTLESS ADDITIONS

Thanks,
Minipp :twisted:

LadyPhoenix
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Re: Elemental damage to skills

Postby LadyPhoenix » Tue Dec 07, 2010 10:17 pm

yay for clone chars where everyone uses the same build/rares?
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Minipp
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Re: Elemental damage to skills

Postby Minipp » Tue Dec 07, 2010 10:25 pm

LadyPhoenix wrote:yay for clone chars where everyone uses the same build/rares?


Adding this won't change builds.

Adding this won't change players thoughts about rares. Currently, if they want want to be defensive, they could wear AC rares.

Must I continue to explain myself?

Thanks,
Minipp :twisted:

LadyPhoenix
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Re: Elemental damage to skills

Postby LadyPhoenix » Tue Dec 07, 2010 10:27 pm

the point would be to make the resist rares block more damage than AC rares so if you're fighting a thief, you'd wear resist ice instead of AC rares but if you're using resist ice, you're more vulnerable to other attacks.
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Toni
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Re: Elemental damage to skills

Postby Toni » Tue Dec 07, 2010 11:08 pm

So if a Priest is using ermmm lets say g15 hardest and hes also wearing a g5-6 resist ice, a thief will make more less damage then hes doing right now? If that's your suggestion and I did understood right, then I'm affraid I have to say "No thank you" :W:
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pepex
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Re: Elemental damage to skills

Postby pepex » Wed Dec 08, 2010 1:08 am

Toni wrote:So if a Priest is using ermmm lets say g15 hardest and hes also wearing a g5-6 resist ice, a thief will make more less damage then hes doing right now? If that's your suggestion and I did understood right, then I'm affraid I have to say "No thank you" :W:


for what i understand all the damage will be turned into ice type so only the g5-6 ressit ice will reduce.

not a bad idea although people will drive themself mad tring to create the perfect defence, wich is something good since it encourage the use of all resist types not only ac and ressist fire/lighting

earth should remain doing phisical damage.

LadyPhoenix
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Re: Elemental damage to skills

Postby LadyPhoenix » Wed Dec 08, 2010 2:59 am

pepex wrote:not a bad idea although people will drive themself mad tring to create the perfect defence, wich is something good since it encourage the use of all resist types not only ac and ressist fire/lighting


exactly. Sorry I'm tired and bad at explaining.

Right now 210 AC + 37% evasion is (pretty much) the perfect defense and so easy to get with AC symbol, legends, and G5's. I think that there should be no "perfect" defense. When you make people chose, it makes the classes more diverse and allows differences even within classes.
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HolyHell
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Re: Elemental damage to skills

Postby HolyHell » Wed Dec 08, 2010 8:10 pm

hm so if the skills are more like spells and easvion makes them miss does that mean the food rare that gives 100% hit rate useless for skills since it works with just weapons?
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Minipp
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Re: Elemental damage to skills

Postby Minipp » Wed Dec 08, 2010 8:38 pm

LadyPhoenix wrote:
pepex wrote:not a bad idea although people will drive themself mad tring to create the perfect defence, wich is something good since it encourage the use of all resist types not only ac and ressist fire/lighting


exactly. Sorry I'm tired and bad at explaining.

Right now 210 AC + 37% evasion is (pretty much) the perfect defense and so easy to get with AC symbol, legends, and G5's. I think that there should be no "perfect" defense. When you make people chose, it makes the classes more diverse and allows differences even within classes.


So what will 'AC' rares now do? They will be useless, therefore people will just replace AC for resist rares, making up the same 'perfect defense'.

Explain it better if you want it to be understood.

Thanks,
Minipp :twisted:


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