Community update: our plans for the future

Chat here about anything related to Dragon Raja.
Cobain
Posts: 64
Joined: Fri Jul 09, 2010 5:49 am

Re: Community update: our plans for the future

Postby Cobain » Thu Jul 15, 2010 4:00 am

Hi Ciku, I recently joined Blizzard :)

Amazing to see a guild mainly populated by sama-geng, very nice (Y)

The prob is, besides Malaysians, there are many BRs and others who disappeared.. I wonder where are they now.

Probably, people are bored of this game.
Come as you are.

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daney16
Posts: 100
Joined: Sun Jan 17, 2010 6:04 am

Re: Community update: our plans for the future

Postby daney16 » Thu Jul 15, 2010 4:32 pm

[quote="RedWing"]adding /revival command to act as a teleport is good
but more importantly, allowing losing nations to gain fame for breaking stones and killing higher level players is the key to gain more players to wars. As you can see, many players having a level higher than 105 are still at crossing class, not only because they dont hv extreme stones, but most of them juz dont hv enough fame. I think this is a solution which reli kill two birds with one stone.

^ agreed like epicly need fame more in war per kill regardless but then i guess this allows people to get a high lvl from a differenct nation n just spam there fame up to fix this also do a cap on max fame per war like 25 per war or 50? dunno just sugguestion if this idea is ever used in the drg server atm im currently inactive due to no fame >.< n well life tbh ^^ but in short good idea RedWing +1

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GMTempest
Posts: 501
Joined: Mon Feb 15, 2010 3:08 am

Re: Community update: our plans for the future

Postby GMTempest » Mon Jul 26, 2010 9:06 pm

Update:

I've been working hard on help pages on the past 1-2 weeks due to lack of time from the other GMs assigned to it. What will the new help pages have?

Rare tables
Angry at the lack of rare details? I spent the time to create a table with the g1-g10 effects for all rares and the cap for each!

Priest/Mage Spells
There were many missing spells in the current help files. They are now improved with a mini description of each spell

Combat Skills
The current help files lacked combat skills, so I took the time to get the correct values of each and added them in

Monsters
Changed the table and added levels for 100+ monsters. In the future I would like to improve it by giving EXP level range but formula is difficult, for example minimum level for DB, Mush, and Argos are all actually 100.

Other pages includes FAQS, NKs, Rules, etc. just the basics. Over the next few weeks I'll be adding more things such as detailed job pages, dual classes, symbols, and dungeon guides (With pictures hopefully)
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Note: I am MIA for a pretty long period of time. Busy with real life. If you need me for whatever reason, PM one of the GMs to contact me

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Community update: our plans for the future

Postby ArabianArrow » Thu Jul 29, 2010 2:22 am

The Help upgrade was done amazingly well. (Y)

frieza
Posts: 160
Joined: Sun Apr 11, 2010 11:25 pm

Re: Community update: our plans for the future

Postby frieza » Thu Jul 29, 2010 10:43 pm

agree , help page are now realy usefull to new player

great job , really

csguarezi
Posts: 880
Joined: Fri Apr 16, 2010 11:07 pm

Re: Community update: our plans for the future

Postby csguarezi » Fri Jul 30, 2010 8:16 pm

GM TEAM gz for the new interface of help system in game!

U are doing a great job!!
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Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Community update: our plans for the future

Postby Shayne » Thu Aug 19, 2010 4:33 am

Agree. Help Pages have been drastically improved (Y) and it's good to see the people's suggestions starting to get implemented. Great work GM Team. Keep it up.
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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Community update: our plans for the future

Postby ArabianArrow » Fri Aug 27, 2010 9:47 pm

Spherix is back :love:

What's happening with GMNyx and GMTempest? Both outstanding GMs (Y) .

GMSpherix
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Posts: 798
Joined: Mon Dec 21, 2009 11:00 pm

Re: Community update: our plans for the future

Postby GMSpherix » Fri Aug 27, 2010 9:49 pm

GMTempest will continue organizing events as he is currently doing, GMNyx is taking a short break for one to two weeks to sort out personal issues.
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GMTempest
Posts: 501
Joined: Mon Feb 15, 2010 3:08 am

Re: Community update: our plans for the future

Postby GMTempest » Sun Dec 19, 2010 9:18 pm

Updated:

Code: Select all

A. Help files: We are in the process of completely overhauling the help files so that they are more informative, easy to read, and most of all, helpful.
Update: Completed all NPC sequence, daily, and special material locations.
Next: Complete advance topic sections: Symbols, dual classes, dungeons, legends, etc. ETA: up to a week

Code: Select all

3. Local War Overhaul[semi-completed]
[Completed]
> Point displayer
> Equal ways to receive points for attacking stone
> Points for buffs and resses for priests/mages
> Defeated will not lose everything upon end of war
[In-process]
> More ways to gain points for defenders
> Better system for things such as not requiring to gain a minimum amount of points between stone kills, remove delay for buff points, etc.

Code: Select all

4. Leveling quests

Currently GMSignPainter is working on fixing bigmaze and getting it up and running. Afterwards, a quest editor will be completed which will be used on leveling quests. ETA: unknown until bigmaze is fixed.


I'll commit a minimum of 30 quests for leveling quests. So expect at least 30 and probably more with other coders.
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Note: I am MIA for a pretty long period of time. Busy with real life. If you need me for whatever reason, PM one of the GMs to contact me


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