PK-FUN Suggestions

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Eleval
Posts: 922
Joined: Thu Nov 12, 2009 3:23 pm

Re: PK-FUN Suggestions

Postby Eleval » Wed Jul 21, 2010 4:01 am

Achievement system, that bring a whole new gameplay, you don't call that a serious add?
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OmegaSage
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Olon
Posts: 210
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Re: PK-FUN Suggestions

Postby Olon » Wed Jul 21, 2010 3:06 pm

Don't want to be rude or anything as there have been some improvements to the server and such, but achievement bringing a whole new gameplay? I don't think so, actually I think the suggestions that players are suggesting should be listened to first not adding a useless "awesome" feature.
I know that it's not that easy to code all this stuff and DR code is messy and all, but what about fixing the protection spell animation bug that has been around for as long as I know DR. Also I know that GMs have promised to do something about local war, but people already getting high dual classes and some are quitting and so on while war is still as useless to priests as it was before.
I'd rather join war with a level 31 hunter than my priest cause with hunter I can actually have a chance to kill the stone. Begging people to get the LB is not the thing I wanna do, but hell, I work as hard as the others and deserve the dual fame/fame as much as archers and thieves.
So please, fix stuff that NEEDS to be fixed instead of adding useless "awesome" features.
Sorry, no offence, good job GM team, hope you don't teleport me out of quests for this :roll:
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GMSignBreaker
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Re: PK-FUN Suggestions

Postby GMSignBreaker » Wed Jul 21, 2010 11:27 pm

fayen wrote:
Eleval wrote:
fayen wrote:Pking lvlers : they ress, call nation/guild for help : fun.
Personally, when I do pk, that's why I pk for. Maybe it's not the same for everyone.


It's not fun at all when you're on pill and you waste it killing the pker that is now camping the entrance of the dungeon you were leveling in.

Well, here's a suggestion for these harrassment whiners, but would maybe make GMs do some work, is that possible seeing that there hasn't been a serious maintenance for like 1month ? :/

Suggestion : Make few pits, inside the nation maps, weaker than VD's pits and neutral map pits (Slower respawn for solo monsters, less monsters in the pit or more weak monsters like etins for scyclopses). That would make that if someone's leveling in VD getting pked/harassed, he just could go at his nation map to level, but would be slower as there are weaker pits there, or stay and try beat the pkers and keep leveling fast. In my point of view, that would resolve the "harrassment thing", as the pkers are from opposite nation in 99% of the times.


If you have a problem with us then say it directly. Stop with those snide jabs. In any case, you do have a problem with looking at dates because it hasn't been a month since we had a major maintenance. Now whether or not everyone thinks the achievements system is a major feat or not is their personal opinion. However, the amount of work put into it and the monster HP gauge fix is not small, as well as the continuous updates we've been giving for the past few months. Give credit where it's due, and stop using us as pawns in your little war.

And Olon, please go through the changelogs and say that to our face again (Y)

fayen
Posts: 220
Joined: Wed Feb 10, 2010 11:15 pm

Re: PK-FUN Suggestions

Postby fayen » Wed Jul 21, 2010 11:36 pm

The HP heal bar is a good fix, indeed. As for the achievement system, i don't know a single person who thinks this is an awesome feature, seriously. The past maintenances were great, but til the achievement thing, there hasn't been any other maintenance, maybe GMs are busy in their real life, I don't know this stuff. It's just that the "awesome feature that adds a whole new gameplay" isn't that awesome *.*
People says that is for noobs to have a "goal". But you can't even check what you've done of you're achievements, or don't get anything for doing it, like little quests ?
There are things that have to be dealt with after 6-7 months of the server, like something for wars, perhaps for archer (not that important, but if it is fix, better fix as soon as possible, before everyone gets D4 so people still can make an archer if they do want it), some bugs like spells animation, which is sometimes REALLY annoying. I don't have anything against GM team, it's just that for a while, there hasn't been really GREAT changes like we used to get every weeks with dozens of fixes and changes, that's it :)
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GMSignBreaker
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Re: PK-FUN Suggestions

Postby GMSignBreaker » Thu Jul 22, 2010 12:04 am

fayen wrote:The HP heal bar is a good fix, indeed. As for the achievement system, i don't know a single person who thinks this is an awesome feature, seriously. The past maintenances were great, but til the achievement thing, there hasn't been any other maintenance, maybe GMs are busy in their real life, I don't know this stuff. It's just that the "awesome feature that adds a whole new gameplay" isn't that awesome *.*
People says that is for noobs to have a "goal". But you can't even check what you've done of you're achievements, or don't get anything for doing it, like little quests ?
There are things that have to be dealt with after 6-7 months of the server, like something for wars, perhaps for archer (not that important, but if it is fix, better fix as soon as possible, before everyone gets D4 so people still can make an archer if they do want it), some bugs like spells animation, which is sometimes REALLY annoying. I don't have anything against GM team, it's just that for a while, there hasn't been really GREAT changes like we used to get every weeks with dozens of fixes and changes, that's it :)


Nice that you mention spell animations, maybe you have something to look forward to (Y)

In any case, everything takes time. Just because we don't roll out new things every 2 weeks doesn't mean we're not working on new features. GMNyx is currently on vacation so things are taking even more time to do. Nonetheless, our coders are still working hard and I feel it's my duty to defend them when they are doing their jobs. No one is harder on our coders than GMPsipress and me, you can ask GMSP yourself :D

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Tensu
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Re: PK-FUN Suggestions

Postby Tensu » Thu Jul 22, 2010 12:14 am

i like the achievement system cuz it gives something more to do then just getting d3 spell/weapons/legends and it does give something to do when u're bored of lvling. (eventho the list is still small but like any game u start small and it gets bigger along the way). Those who still say gm's dont do anything are just being ignorant and then i'll doubt they'll be happy in any other game. just like GMSB told before me, it's not cuz there no update every week that nothing is being done... gm's already PROOVED they care about the server and already CHANGED lot's of things for the benefits of the server
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pepex
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Re: PK-FUN Suggestions

Postby pepex » Thu Jul 22, 2010 3:46 am

this is not a QQ post about the achivement system since gm so far have proven their compromise to make this game better yet the problem at least the way i see it is that there should be others priorities like:

1)making the game more friendly to noobs and casual players that cant spend 2 hs per day making rares or go to every single quest\maze or war.

2)balance between classes: buff to archers,two handed weapons, some skill\spells could use a buff to, nothing big or complicate for instance making twister deal a bit more of damage in aoe intead of being single target or charging having a "distant" effect(damage based on distance traveled).

3)cash shop balance: what is te point in selling stuff that only needs to be bought 1 time?, a constant flow of cash is better than 1 big income followed by a low\moderate constant income, not to mention that people that cant blow up large amounts of cash will be able to buy them for a certain period of time, item balance should olso be considered for intance gembox of glory can save up way to many stats to certain builds, may be making specific vertions of them could solve this like holy gembox of glory :lol: that give 10 to wis\ps\con wich is still usefull but not op, olso dividing the cash shop to sell nerfed item vertions to characters below lv 62 will olso help since the effect on those lvs is much bigger than for a cc\d1.....

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Gaz
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Re: PK-FUN Suggestions

Postby Gaz » Thu Jul 29, 2010 11:08 am

Tensu wrote:i like the achievement system cuz it gives something more to do then just getting d3 spell/weapons/legends and it does give something to do when u're bored of lvling. (eventho the list is still small but like any game u start small and it gets bigger along the way). Those who still say gm's dont do anything are just being ignorant and then i'll doubt they'll be happy in any other game. just like GMSB told before me, it's not cuz there no update every week that nothing is being done... gm's already PROOVED they care about the server and already CHANGED lot's of things for the benefits of the server



Im not sure , but do we get exp for doing achievements? that would be really good, also it needs a bit of tweaking, like every time i put on a cape i get the super hero achievement, when the ui is there and you can see your achievements then yeah its gonna be really good

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Gaz
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Re: PK-FUN Suggestions

Postby Gaz » Thu Jul 29, 2010 11:09 am

xXx wrote:The big problem now is the ballance of the game.
Alot off stuff have chance since the server start. (some good some bad)
But the ballance must be fix first for good game play.
But ballance is always a hard thing look at WoW it chance every update.
Keep up the good work and think about the ballance.


i really dunno how you gonna balance the game, even with 2 nation against 1 it still feels one sided , The biggest downfall to the imbalance is server times but that is always going to be an issue

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Jarlaxle
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Re: PK-FUN Suggestions

Postby Jarlaxle » Sun Aug 01, 2010 2:10 am

Quests instead of grinding for exp/tt/spells would be a HUGE step in making it more worthwhile to play for newbs and veterans alike. That's why alot of people get bored and pk others tbh. No one likes to stand in a line or kill the same creature hours everyday for a long time to up their skill.

That's honestly why I stopped playing. I just got super bored doing the same exact thing for hours everyday.


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