I found following problem with the strike rare: it seems when the effect occurs you also get the extra reflect damage, not only the attacker...
I give an example:
Rare used: G4 strike (+126%)
I get multishot damage from 4arrows, 4,1k each... damage i receive is 22000 and i see myself potting 22k.
The shooter sees me potting 16k hp.
We tested it several times and it still remains the same, strike wearer gets extra damage due to rare and if he heals, others see him healing the actual damage he received, not the strike reflect... this is a bit bad because i die when my hp runs to 0 in my screen
Please GM if you could investigate more to this matter, well working rares are core to a happy server



